Take the twitch out of platforming with
Bump, a delightful new little turn-based randomly-generated roguelikelike by clever game dev and creative fellow
Aaron Steed. Jump at or on or over things! Collect diamonds with head-bumping! Avoid and/or destroy spikes and bad guys! Try not to die! Die anyway! It's a good time.
[more inside]
posted by cortex
on Mar 17, 2013 -
12 comments
If Doom and Nethack lived in Estonia and had a baby, it'd be named
Teleglitch, a recently released pixelated action roguelike that will completely murder you if you're not
very careful about how you explore its procedurally-generated corridors, fighting off former coworkers, crafting spare parts into new stuff and hunting for ammo and food and clues as to what the hell went so terribly wrong at the Militech R&D facility on Medusa 1-C. The game has a 4-level
demo (Windows and Linux,
Mac too apparently) which will probably kick your ass plenty all by itself.
[more inside]
posted by cortex
on Feb 26, 2013 -
56 comments
The 80s horror film genre called, and then you got a beep and turn-based squad tactics video games were on the other line, and it was a pretty confusing phone call basically but in the end you got the message that someone wanted
Camp Keepalive back. Because it is awesome. And it runs on Windows
and OSX and you should download the demo right now.
[more inside]
posted by cortex
on Feb 23, 2013 -
39 comments
Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a
lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest.
First quest (1:61:31) -
Second quest (1:13:18)
[more inside]
posted by JHarris
on Dec 26, 2011 -
33 comments
Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.
These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.
As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.
Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel
on Feb 9, 2011 -
44 comments
Chrontendo is a video podcast in which a guy systematically described and discusses
every Famicom/NES game released. Currently up to 33 episodes and counting, and covering hundreds of games.
[more inside]
posted by JHarris
on Nov 1, 2010 -
23 comments
Confused in Catan? Conflicted about Carcassonne? Puzzled in Puerto Rico? You've heard about all these awesome new board games that are out these days, but don't know where to begin? Help is here! Scott Nicholson knows all about 'em, and will explain them in great detail in his video series
Board Games With Scott! [more inside]
posted by JHarris
on Aug 8, 2010 -
56 comments
Old School Color Cycling with HTML5 This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time, so a palette of selected colors was used. But the programmer could change this palette at will, and all the onscreen colors would instantly change to match. It was fast, and took virtually no memory. [more inside]
posted by crunchland
on Jul 26, 2010 -
40 comments
(NSFW)
The Angry Video Game Nerd (taking a cue from seanbaby's
lead) has been producing video reviews of some of the most notoriously awful NES games, from
Top Gun to
Bible Games. (Can't miss:
The Power Glove.) Not content to go after one system, he's upgraded his range to take on other colossal failures like the
Atari Jaguar,
Superman 64, and
Teenage Mutant Ninja Turtles III (the movie). His newest series of videos,
You Know What's Bullshit?, takes on everyday nuances like
DVD box sets. He may be vulgar and his vignettes silly, but damn straight he's got a
point. Enjoy all his archived videos
here, spanning five years of obscenity-laced love/hate for his greatest passions.
posted by Christ, what an asshole
on Jun 23, 2009 -
18 comments
Pants get in the way of disaster.
Playing alone because then it ends when I say it ends.
No one is there to pick you up.
Don't be delicate; fuck me harder.
Adam Mathes on video games "I want them to love me as much as I love them and they can't, so I have to fill in the blanks myself."
Nestography [more inside]
posted by Sailormom
on Mar 3, 2008 -
7 comments
The Dot Eaters. A dauntingly comprehensive history of video games, beginning with
proto-PONG and Spacewar!. If it's difficult to navigate through Captain O's prize matrix,
use the handy timeline/scape (the dates don't work, so don't try). It's an interesting site, for sure, but if it doesn't pique your interest maybe the
links page will,
since it's the largest I've ever seen. In just minutes I found the
First Church of Pac-Man,
Super Mario Bros fanfiction (
@), and a great
Robotron shrine. Plus,
this noise (wav).
posted by BlackLeotardFront
on Apr 27, 2006 -
16 comments
The greatest sexual moments in video game history. From Rampage to the cheapest japanese NES games to Mortal Kombat and beyond, someone out there took the energy better spent on... anything else to create a list of sexuality in societys black sheep: Video games.
Does not hold preference to any sexual preference,
NSFW.
posted by Dean Keaton
on Mar 24, 2005 -
30 comments