18 posts tagged with Games and videogame. (View popular tags)
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Hell is Other People [more inside]
posted by flatluigi
on Oct 19, 2009 -
61 comments
Final Fantasy IV remix project. This week the videogame music rearrangement site, OCRemix.org, released a new project covering Nobuo Uematsu's soundtrack to FFIV (originally FFII in the US). FFIV's was the first game soundtrack I fell in love with, back in 2nd grade. Maybe you feel the same. [more inside]
posted by grobstein
on Jul 22, 2009 -
19 comments
Madness Combat Defense, an evolution of the tower defense game.
posted by XMLicious
on Jun 5, 2009 -
42 comments
Plants vs. Zombies is out. (Mac also).
Demo available. $10 on Steam. Adorable promo music video. [more inside]
posted by juv3nal
on May 8, 2009 -
69 comments
Moments [more inside]
posted by flatluigi
on Mar 20, 2009 -
4 comments
Good morning, Crono! (Cf.) Starting this Friday, the Vintage Game Club will play through the RPG classic Chrono Trigger, a game beloved and praised but perhaps not well understood. The discussion is beginning here (little substance so far). [more inside]
posted by grobstein
on Mar 17, 2009 -
46 comments
Luna City Arcade is Peter Hirschberg's home / barn video arcade, with about 60 vintage machines all set up to eat quarters. WaPo story about Peter's dream. You can come around to Peter's Virginia home for Game Day every couple months. [more inside]
posted by grobstein
on Jan 16, 2009 -
35 comments
Happy Birthday, MeFi, here's a fun free* game! Ikariam is sort of like a Skyrates version of Civ, with the real-time MMO combat and diplomacy that might bring to mind. Also, it's set in Olympian Greece, but only kind-of. Enjoy!
*Batteries not included. Some registration required. Suggested age: 8-and-up. Some implied violence and consumption of alcohol (wine). Expansion materials may be purchased but are not necessary to enjoy the game and are, by the judgment of this MFGA (MetaFilter Gaming Authority) member: "some kind of bullshit."
posted by Navelgazer
on Jul 14, 2008 -
20 comments
Liberty City vs New York City
posted by East Manitoba Regional Junior Kabaddi Champion '94
on May 14, 2008 -
42 comments
Bible Fight [Flash game]
posted by thirteenkiller
on May 7, 2007 -
24 comments
Sonic Invaders - videogaming without the video. [Windows]
posted by Arcaz Ino
on Nov 17, 2006 -
6 comments
Not your older brother's Burger Time. Burger King is developing three XBox videogames starring its eponymous mascot. And not just any games: they'll be modeled after such titles as Halo, Mortal Kombat and Need for Speed. But, you know, with fast food. Confirmation of the plans came in the form of a lawsuit threatened against Kotaku, the blog that broke the story.
posted by me3dia
on Apr 17, 2006 -
31 comments
Concerned (Half-Life 2 comic)
posted by Protocols of the Elders of Awesome
on Feb 27, 2006 -
38 comments
Mario Adventure - SMB3 hacked into an entirely new high-quality game
posted by Protocols of the Elders of Awesome
on Feb 17, 2006 -
20 comments
Witness the Whiteness as borderline-albino Canadian nerdcore MCs kick it Konami-school [Windows Media/Quicktime; more]
posted by Pretty_Generic
on Aug 16, 2005 -
13 comments
SMW - The complete soundtrack to Super Mario World, covered by one man using dozens of instruments. Roughly in game order, faithful to the originals, with some bizarre artistic license thrown around. A private hobby made public. Dedicated to Koji Kondo.
posted by Pretty_Generic
on Aug 13, 2005 -
20 comments
"In the game, the player plays the role of a character called The Postal Dude. He lives in a town where there are all kinds of people, white, black, skinny, fat, straight and gay. You can play the game in a passive role without killing anyone," Desi said.
"We are not political," he added.
posted by donkeyschlong
on Jan 23, 2003 -
17 comments
Robotron: 2084. Presented is an interview with the creator of the fantastic game from the mid 80s; regarding the design of enemies in the game, he has this to say: "Some of the most interesting and deadly aspects of the enemies were bugs caused by improperly terminated boundary conditions in the algorithms. Often these bugs produced behavior far more interesting and psychotic then anything I conceived of." There are many more interviews of classic game authors in the book which is the source for this interview, James Hague's Halcyon Days. (Link thanks to Glish.)
posted by moz
on Aug 2, 2002 -
32 comments