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Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
posted by Artw on May 24, 2012 - 33 comments

Iain M. Banks talks about his favorite games.
posted by Artw on May 9, 2012 - 72 comments

There’s no nice way to say this, but it needs to be said: video games, with very few exceptions, are dumb. And they’re not just dumb in the gleeful, winking way that a big Hollywood movie is dumb; they’re dumb in the puerile, excruciatingly serious way that a grown man in latex elf ears reciting an epic poem about Gandalf is dumb. Aside from a handful of truly smart games, tentpole titles like The Elder Scrolls V: Skyrim and Call of Duty: Black Ops tend to be so silly and so poorly written that they make Michael Bay movies look like the Godfather series. Taylor Clark's Atlantic profile of Braid creator Jonathan Blow has prompted some strong reactions. Are videogames dumb? Is hard to make them not dumb? Are most things dumb anyway?
posted by Artw on May 6, 2012 - 179 comments

Zerg Rush (more)
posted by Artw on Apr 27, 2012 - 46 comments

The ZX Spectrum's chief designers reunited 30 years on, discussing what became 80s Britain's most popular home computer and gaming platform, despite stiff competition from the technically superior Commodore 64.
posted by Artw on Apr 23, 2012 - 59 comments

Arkham City Art Direction And Semiotics part 1, part 2, part 3.
posted by Artw on Apr 12, 2012 - 9 comments

No GLaDOS. No Chell. No portals. Set in the 1980s. Competitive multiplayer. Multiple endings. The Portal 2 That Could Have Been.
posted by Artw on Mar 9, 2012 - 44 comments

The making of the Deus Ex: Human Revolution title sequence
posted by Artw on Feb 1, 2012 - 31 comments

Kieron Gillen on sex and The Sims
posted by Artw on Dec 30, 2011 - 24 comments

Fantasy armor and lady bits, from the perspective of an armorer
posted by Artw on Dec 18, 2011 - 88 comments

Zero Punctuation reviews Battlefield 3 (video), possibly the most reviled game ever to earn itself 93% on Metacritic. Remember to press X to not die (TV tropes).
posted by Artw on Nov 11, 2011 - 85 comments

Disappointed by the new, real time FPS direction of X-COM? Tired of waiting for Xenonauts? If you want your Laser Squad style squad based tactical action right now why not try Xenosquad?
posted by Artw on Oct 29, 2011 - 35 comments

How Valve experiments with the economics of video games
posted by Artw on Oct 24, 2011 - 80 comments

"The days when you could buy a videogame one day and get an expansion a year later are, sadly, lost in time. Instead, it seems there's a constant bombardment of DLC and microtransaction items all vying for our credit card numbers. They're in everything, from MMORPGs through to singleplayer shooters, and it's only getting worse as time goes on." - An investigation into microtransactions and gaming.
posted by Artw on Oct 17, 2011 - 114 comments

Start with the over-sized armor and bodybuilder physiques of the marines. When you aim a gun in Space Marine, the target reticle is huge, just like the target reticle in Gears of War. The guns are huge and they feature a chainsaw blade that can be used to slice enemies in half, execution style, similar to the “chainsaw bayonet” of the Gears soldiers... The blood spatters are also quite similar. The guns shoot in a similar fashion and the Space Marines wield a big giant hammer that resembles the blasting hammers not from Gears of War but from Microsoft’s other sci-fi franchise, Halo... The bad guys are the green Ork enemies from the Warhammer world, and they bear no resemblance to the enemies in Gears of War, except that they make loud grunts. Of course, their very name does bear resemblance to the “orcs” in Tolkien’s Lord of the Rings, but we’ll ignore that for now. Dean Takahashi, lead writer for GamesBeat at VentureBeat, on how Warhammer 40K: Space Marine is a big rip off of Gears of War. That would be Warhammer 40k, the first rulebook for which was released in 1987, and Gears of War, the relentlessly brown X-Box game released in 2006 to an emo-tastic advertising campaign. Oops. Dean has since backed down and said that he was only talking about gameplay aspects (he wasn't) that are similar (not particularly). Previously he was forced to retract a bad review of Mass Effect when it emerged that he had no idea how to play it. Should videogame journalists be expected to vaguely know what they are talking about, or are we just petty and vindictive for expecting that? (via)
posted by Artw on May 30, 2011 - 129 comments

Hollywood shuns intelligent entertainment. The games industry doesn't. Guess who's winning?
posted by Artw on May 23, 2011 - 254 comments

Meatcraft - Real World Minecraft
posted by Artw on Apr 21, 2011 - 13 comments

How Rogue Ended Up On The Sofa - a look at the descendants of the classic game, including MeFi's own 100 Rogues.
posted by Artw on Apr 17, 2011 - 52 comments

Bullestorm is a rather silly FPS from People Can Fly, focusing irreverance, violence, points for ridiculous achievments and fun fun. It's marketing campaign has included the meta-game "Duty Calls", which savagly skewers it's equally violent but far more self-serious competition such as Call of Duty: Black Ops. Naturally, Fox news has freaked out and started a campaign against it, including a claim that it will cause rape. Rock, Paper Shotgun responds. FOX responds to the response. RPS responds to the response to the response, with a summary of the debacle so far.
posted by Artw on Feb 21, 2011 - 119 comments

Don't Make Me Steal - a Digital Media Consumption Manifesto.
posted by Artw on Feb 4, 2011 - 107 comments

The Dune RPG that never was.
posted by Artw on Jan 11, 2011 - 70 comments

This week the BBC broadcast a Panorama special (UK only link, YouTube links here and here) on what it presented as the alarming rise of game addiction. Thoughtful responses from Rock, Paper, Shotgun and EDGE, both of whom point out a number of problems with it.
posted by Artw on Dec 8, 2010 - 20 comments

An Illustrated History of Games Workshop and Fighting Fantasy - Jackson and Livingstone - audio, sans illustrations. The story of how Steve Jackson (not that Steve Jackson) and Ian Livingstone kickstarted tabletop roleplaying in the UK and founded a gaming behemoth that is very different today.
posted by Artw on Nov 25, 2010 - 42 comments

Why the Supreme Court should rule that violent video games are free speech
posted by Artw on Nov 1, 2010 - 193 comments

Angry Birds, the iPhone gaming sensation (and possible movie), is now available on Android for free in ad supported form. Not got a fancy phone? Maybe you can play the home game.
posted by Artw on Oct 15, 2010 - 57 comments

The biggest literary influence on my approach to game design, however, was one of the writers I worshipped as a teenager: Alice Sheldon, aka James Tiptree, Jr. Tiptree had one particular recommendation for starting a story: “Start from the end and preferably 5,000 feet underground on a dark day and then don’t tell them.” This is precisely how we begin Half-Life. It was a deliberate antidote to the many game openings that involved pages and pages of backstory presented in scrolling text. - An interview with Marc Laidlaw, writer for the Half Life series.
posted by Artw on Oct 13, 2010 - 65 comments

Taking Liberties: a Deus Ex story - on the enduring appeal of the 2000 Cyberpunk RPG/FPS. The Making of Deus Ex. Behind the scenes.
posted by Artw on Jun 16, 2010 - 62 comments

old School Science Fiction RPGs: Traveller, Metamorphosis Alpha, Gamma World.
posted by Artw on May 27, 2010 - 99 comments

If Super Mario Bros. Was Made in 2010
posted by Artw on May 7, 2010 - 50 comments

Xkcd's hell, the flash game.
posted by Artw on Apr 9, 2010 - 84 comments

Robert Yang on the homophobic response to his Half-Life 2 mod Handle With Care.
posted by Artw on Oct 6, 2009 - 145 comments

This month marks the 25th aniversary of Elite, the groundbreaking 3D space trading game. The making of Elite. More on the making of Elite from The Backroom Boys. Emulate the original BBC Micro version. The Dark Wheel.
posted by Artw on Sep 19, 2009 - 29 comments

Wolfenstein 3D, the animated graphic novel.
posted by Artw on Jul 8, 2009 - 42 comments

In the wake of the Resident 5 racism flap (previously), and with the final game released, one of it's chief detractors, N'Gai Croal, talks to its producer, Jun Takeuchi (Part 1, Part 2). Meanwhile industry magazine MVC takes a look at Africa as a games market.
posted by Artw on Jun 12, 2009 - 137 comments

Home taping didn’t kill music, says Ben Goldacre - but where did all the money go?
posted by Artw on Jun 11, 2009 - 168 comments

There's something in the sea... and it has a big drill for an arm.
posted by Artw on Apr 20, 2009 - 74 comments

Monopoly killer - how The Settlers of Catan redefined board games.
posted by Artw on Mar 29, 2009 - 160 comments

The Wired Vaporware Awards, an institution since 1999 has taken some heavy hits this year, and has had to resort to some pretty naked padding to make a list (products in late beta whose release date has merely slipped? come on) – however, if there is anything that remains constant in these uncertain times we live in it is that one game rules the list, debuting in the No 2. slot in 2000, it then latched on to the top spot, with only editorial edict able to to shift it. Ladies and gentlemen, Duke Nukem - FOREVER.
posted by Artw on Dec 29, 2008 - 72 comments

Ten years ago Valve released Half Life, to the delight of gamers, modders, critics and people who hate cut scenes. Marc Laidlaw, writer for Valve, talks about the genesis of scientist turned crowbar wielding survivor, Gordon Freeman. Somehow avoided playing it in all these years? You can buy it on Steam for less than a dollar until midnight November 21st.
posted by Artw on Nov 20, 2008 - 86 comments

Did you grow up anticipating sports where death would be likely, if not certain? Almost certainly played by convicts, possibly with robot limbs? And which would be even more likely to have chainsaws and flamethrowers not usually found in the sports of today? Those We Left Behind’s look at Future-sports of the past, in videogames, movies and comics is for you!
posted by Artw on Sep 11, 2008 - 41 comments

Using OmniFocus to manage a 4th Edition Dungeons & Dragons character sheet. Nerds. Dungeons and Dragons. Obsessive overuse of Mac software.
posted by Artw on Jun 25, 2008 - 87 comments

95% of degree courses in video gaming at British universities leave graduates unfit to work in the industry, according to Games Up?, an organisation set up to address the UKs video games skills shortage. Maths skills are a particular weakness.
posted by Artw on Jun 24, 2008 - 71 comments

If geeks talked about cookbooks the way they talk about RPG books, the results would not be pretty.
posted by Artw on Jun 19, 2008 - 51 comments

Delta Green - be part of the conspiracy. The latest sourcebook for Delta Green, the cult modern day Call of Cthulhu setting, is being financed via fundable. If the target for funding is not met it’s release will be delayed... if it is released at all. A niche setting within a niche system in a hobby in decline, Delta Green is still intensely well loved by those who know about it, making them a good target for the ransom model. Will thinking outside the usual publishing business models save pen and paper RPGs?
posted by Artw on May 11, 2008 - 63 comments

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