9:05 Remember back in the heyday of
Infocom when you would routinely spend four or five days straight (subsisting on RC cola and beef jerky, only taking breaks to visit the john) trying to crack all the puzzles in Zork II or Suspended? Yeah, those were the days. Now, of course, you're a busy guy -- you can no longer devote entire weekends to the joys of text adventuring. That's why, today on your coffee break, you should play Adam Cadre's
9:05. Playing the entire game, from start to finish, should take you no longer than 10 minutes. But set aside a bit more time, because you'll probably want to play it again.
posted by Shadowkeeper
on Apr 3, 2002 -
28 comments
Someone is a werewolf. Someone ... in this very room. About six months ago someone sent me the URL for this terrific party game called
Werewolf, and my friends and I have been playing it regularly ever since. The rules are simple, it doesn't require any equipment (except for some cards) and I have yet to meet someone who doesn't truly enjoy the game. It's only drawback: after an hour of so of play, you will no longer trust any any of your friends. Print out the rules, stick 'em in your pocket, and if you find yourself in a group of 7+ people this Labor Day Weekend give 'em a whirl -- you won't be disappointed.
posted by Shadowkeeper
on Aug 31, 2001 -
22 comments