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1836 posts tagged with Games.
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SERVER SMASH

Waterson and Mattherson, the only two US east coast servers for the MMOFPS Planetside 2, are merging this month. On hearing the news, players from each server began talking smack, smack that quickly escalated to a call for a Server Smash, a 240 vs 240 campaign lasting 2 hours on one of the Planetside continents, to decide the surviving server name. [more inside]
posted by Slackermagee on Jun 19, 2014 - 8 comments

Grantland Tackles Boardgames

Competitive board gamers are a serious lot. Perhaps none are more serious than the players of the most ruthless and harrowing board game of all: Diplomacy.
posted by absalom on Jun 18, 2014 - 188 comments

A case study in internet celebrity

This Is Phil Fish. A video that's not entirely about Phil Fish. (SLYT, 19:05) Previously: 1, 2
posted by jklaiho on Jun 18, 2014 - 63 comments

VVVVVV: Make and Play Edition

Terry Cavanagh's indie hit VVVVVV was an instant success, melding a Commodore 64 look and feel to a difficult but forgiving platformer whose only controls are move left, move right, and reverse gravity. The second edition of the game expanded from Windows and OSX to Linux, and added a level editor which could be used to make and export custom maps. Today, Cavanagh has announced VVVVVV: Make and Play Edition, which contains only the level editor and the ability to play custom levels, and which can now be downloaded for free for Windows, OSX, and Linux.
posted by Pope Guilty on Jun 12, 2014 - 19 comments

Remedial Dungeons & Dragons

Tired of grinding your way through overly-complicated RPGs? Looking for a game where user input is kept to an absolute minimum? If so, One Tap Quest is the game for you.
posted by schmod on Jun 3, 2014 - 90 comments

“Video games are bad for you? That's what they said about rock n' roll.”

A Short History of Game Panics: [Boing Boing] "Do you know where you child is? Watch out: they might be in an arcade! Jesse Walker of Reason Magazine on video gaming's juciest moral panics." [Previously] [Previously] [Previously]
posted by Fizz on May 15, 2014 - 34 comments

"That font just makes me so happy."

Tim Shafer plays Day of the Tentacle for the first time in fifteen years.
posted by Sebmojo on May 15, 2014 - 10 comments

Kisima Inŋitchuŋa

Never Alone is an upcoming puzzle adventure game featuring a young Iñupiaq protagonist and her arctic fox companion, whose breathtaking trailer has been causing some buzz. It is the debut production of the Cook Inlet Tribal Council's Upper One Games, the first Native American owned games company. The game draws on Alaskan folklore and was developed in collaboration with elders, storytellers, and E-Line Media, a Seattle-based publisher of educational games.
posted by Erasmouse on May 10, 2014 - 16 comments

An Earth Pony Wizard?

Introducing a perfect Metafilter storm: Ponyroguelike 0.9.4.
posted by ChurchHatesTucker on May 9, 2014 - 24 comments

Work Hard, Work Hard

"Work is a large component of many types of game. The professional chess player competing in a tournament game does not have the carefree, leisurely attitude sometimes implied by the term “playing”: she is performing massive amounts of cognitive work. Similarly with poker players or tennis players: they are not merely fooling around but labouring mightily. [...] But videogames seem more and more to resemble work in a different sense: working for the Man ." [Previously]
posted by postcommunism on Apr 27, 2014 - 40 comments

Flappy48

So you can get 4096 in 2048, and you're an old hand at Flappy Bird, but can you beat... Flappy48? (requires unity)
posted by Pope Guilty on Apr 22, 2014 - 32 comments

Digger: Now On Almost Every Platform

Digger is a classic IBM PC game from 1983 made by Windmill Software. You can play it online via HTML5, online via Java or download a version for platforms both common and obscure. More ports are on the Links page. [more inside]
posted by jedicus on Apr 18, 2014 - 24 comments

Reviving the Scarab of Ra

Rick Holzgrafe's Scarab of Ra is one of those early Macintosh shareware games that nostalgic players really really wish would be updated for OSX. Would you settle for a javascript version? The key commands and interface are a bit different, but the monkey will still steal your lantern and you can still earn academic credit by banking the gold you find, exploring the mazes, and collecting treasure. Just like real life. [more inside]
posted by julen on Apr 9, 2014 - 22 comments

This is why we can't have nice things.

"Naturally, the record for the largest and most costly single engagement in EVE history was expected to stand for some time. It didn’t."
posted by Evilspork on Apr 8, 2014 - 48 comments

Bring the house down

The Red Road flats have been a feature of the Glasgow skyline for 50 years and inspired an award winning film. They will make their final contribution to posterity on 23 July when they will be blown-up as part of the opening ceremony for the 2014 Commonwealth Games.
posted by Jakey on Apr 3, 2014 - 21 comments

Paintings and Google Street View mashups

London to Amsterdam, Saint Petersburg and Tokyo to New York, well known historical paintings of city scenes around the world superimposed on to Google Street View by Halley Docherty (whose username is shystone on Reddit) | Google Street View Paintings by Raul Moyado Sandoval that he calls Metapanoramas | Also Paintings as Google Street View Maps via Lileks' wonderful Lint. [more inside]
posted by nickyskye on Mar 31, 2014 - 4 comments

Indie Ain't Just a Word

Jared Rosen offers a postmortem of GAME_JAM, a failed reality show about game development produced by Maker Studios and sponsored by Pepsi. Contestants Adriel Wallick, Robin Arnott, and Zoe Quinn also offer their perspectives.
posted by gilrain on Mar 31, 2014 - 46 comments

David A. Trampier, 1954-2014

Legendary old school tabletop RPG artist David Trampier (mentioned previously a few times on the blue) created some of the most striking iconic art which helped define the look of 1st edition Advanced D&D. He grew disillusioned with the business in the late eighties and cut off all contact with his former employers (ceasing cashing royalty checks), disappearing with such finality that Dragon Magazine assumed he was dead. By chance, some fifteen years later he appeared in a local news story in Carbondale, Illinois where he was working as a taxi driver. He politely but firmly rejected all invitations to step back into his previous career. This week he passed away at the age of 59. [more inside]
posted by ricochet biscuit on Mar 28, 2014 - 64 comments

The History of Threes

The designers of the hit iOS game "Threes" reveal the complete design process behind it and their thoughts on clones.
posted by empath on Mar 27, 2014 - 118 comments

The proof is in the pudding

Derivative Clicker
posted by oceanjesse on Mar 20, 2014 - 123 comments

Valve Presents: Free To Play

FREE TO PLAY [1h15m] is a feature-length documentary that follows three professional gamers from around the world as they compete for a million dollar prize in the first Dota 2 International Tournament.
posted by hippybear on Mar 19, 2014 - 33 comments

Then the game gets interesting again as you will be back to trains.

Crates in video games. (previously) Trains in video games. Birds in video games. Wall art in video games. Luchadores in video games. Foliage in video games. (previously) Logic in video games. Easter eggs (secret content) in video games. Normal eggs (and other food) in video games. Toilets in video games. Improved women's armor in video games (slightly NSFW). (previously) Bears in video games. Mickey Mouse in video games. Love in video games.
posted by Evilspork on Mar 18, 2014 - 21 comments

Female portrayal in video games

QCF Design talks about making their game Desktop Dungeons more gender neutral. [more inside]
posted by arcolz on Mar 4, 2014 - 27 comments

You Never Move Your Settler!

Opening Strategy Splits Civ V Studio. Since the beginning of time, man has been bedeviled by the eternal question: "In Sid Meier's Civilization, is it better to found your first city on the opening move, or move around to find a more advantageous spot?"
posted by Cash4Lead on Mar 3, 2014 - 120 comments

Irrational Games, journalism, and airing dirty laundry

No one talks to the games press officially. I wish they did, but I get it. They want to keep their jobs. Let's just say multiple people within a studio were willing to risk their careers to confirm to me that yes, in fact, if their game didn't sell extremely well, like exponentially more than its predecessor or "well" according to a matrix of time and cost investment and desired profit, that their studio would be closed in a year.
[more inside]
posted by Elementary Penguin on Feb 21, 2014 - 77 comments

The Wisdom of Crowds

For the past three days, the world of streaming gaming has been riveted by an unlikely phenomenon: Twitch Plays Pokemon. Consisting of a live Twitch.TV chatroom hooked up to a classic Game Boy emulation of Pokémon Red, the program is set to recognize a limited number of commands and execute them in real time, allowing an audience of tens of thousands to collectively control the action as they watch. An astonishing amount of progress has been made, including the dramatic last-second defeat of a third gym leader (GIF) and the solution of a notoriously tricky puzzle on the very first attempt. But all for naught, it seems, as Team Twitch finds itself hilariously stranded on the ledges of Route 19 where, as one viewer explained, "they basically have to walk a small path for about ten spaces without anyone pushing down and jumping Red off the ledge," a grim democratic reality the dedicated subreddit /r/twitchplayspokemon has had all kinds of fun with over the last dozen ludicrous hours.
posted by Rhaomi on Feb 15, 2014 - 101 comments

Steam Tags

This past week the digital game distribution service Steam unveiled a new beta feature: user contributed tags for games. Unsurprisingly, the feature was quickly abused, leading to Steam introducing means to moderate tag usage. The plus side to all of this is that you can now play a game where you match Steam tags to the games they describe! Steam Tags: The Game
posted by codacorolla on Feb 15, 2014 - 31 comments

Archive.org Makes Microcomputer Software Lives Again, in Your Browser

Archive.org is known for archiving a great number of things, broadly classified in terms of the web, written and printed text, studio audio and live music, and video. The most recent addition comes in various realms of software, as outlined by Jason Scott (MeFi's own jscott). But the newest addition is notable because it brings old software back through online emulation - behold, the Historical Software collection, from productivity software like VisiCalc (1979), WordStar (1981 Osborne 1 version), and The Print Shop (1984, NYT review) to vintage games including Eastern Front 1941 (1981), The Hobbit (1982), and Karateka (1984). If you're interested in the way this all works, you can read more on the Archive.org blog.
posted by filthy light thief on Feb 13, 2014 - 45 comments

Cube

Cube: A Video About Video Game Graphics
posted by flatluigi on Feb 8, 2014 - 19 comments

One HTML5 game per week

"As a developer and a gamer I always wanted to make games, but I never actually did it. To change that I threw myself a public challenge: build a new game every week in html5." [more inside]
posted by brundlefly on Feb 6, 2014 - 28 comments

How in-app purchase is( not really)? destroying the games industry

Thomas Baekdal writes on How In-app Purchases Have Destroyed The [Game] Industry:
We have reached a point in which mobile games couldn't even be said to be a game anymore. Playing a game means that you have fun. It doesn't mean that you sit around and wait for the game to annoy you for so long that you decide to pay credits to speed it up. And for an old geezer like me who remember the glory days of gaming back in the 1990s, it's just unbearable to watch.
Drew Crawford answers:
See, in the in-app purchase model actually predates phones. It predates video game consoles. It goes all the way back to the arcade, where millions of consumers were happy to pay a whole quarter ... to pay for just a few minutes.

posted by frimble on Feb 4, 2014 - 147 comments

BUT I DIDN'T FREAKING TOUCH IT!!

Do not play this game. You will be dead in seconds. Did it get popular using sneaky tactics? Probably not. But do you want it to haunt your dreams? No, you don't. Stave off your existential despair in some other way. I repeat, do not play this game.
posted by cashman on Feb 3, 2014 - 116 comments

The ethics of Prison Architect

Is it possible to create a prison management game without trivializing or misrepresenting the issue of mass incarceration? So begins a critique by Paolo Pedercini, developer of "games addressing issues of social and environmental justice," of Introversion Software's upcoming game Prison Architect, currently in still in development but available as an early access beta. Prison Architect's producer, Mark Morris, and its designer, Chris Delay, respond in a lengthy youtube video. [more inside]
posted by whir on Jan 31, 2014 - 38 comments

Embedded with London

Embedded with London Cara Ellison writes about some of the game developers (like George Buckenham, Alice O'Connor, Ed Key) involved with the Wild Rumpus, an indie game nightime event. This is a part of her ongoing independent embedded videogame reporting.
posted by zabuni on Jan 29, 2014 - 2 comments

Click here to seize the means of production

Now you can make your own clicky-idle-incremental-game-thingy with a text file, some simple commands and syntax, and Pastebin. Brought you to by Orteil, of Cookie Clicker and Nested fame. [more inside]
posted by Iridic on Jan 29, 2014 - 20 comments

The Hardest Computer Game of All Time

Many programmers' careers were launched by playing an innovative computer game called Robot Odyssey. [more inside]
posted by reenum on Jan 25, 2014 - 35 comments

Ridiculously comprehensive overview of the Nintendo GameCube's lifespan

A Dolphin's Tale: The Story of GameCube
The company discovered that many gamers became personally attached to their consoles. They would take their consoles over to a friend’s house to play, or they would move their console from one room to another. Nintendo decided to include a handle on the GameCube to give it portability and a more personal, friendly look.
posted by porn in the woods on Jan 24, 2014 - 35 comments

CivClicker

Friday Timewaster: CivClicker
posted by saladin on Jan 24, 2014 - 93 comments

(Re)building Worlds and reverse engineering a flight sim for VR

Reverse engineering Strike Commander. Fabien Sanglard realized he wanted to play ORIGIN Systems "Strike Commander" combat flight sim using an Oculus Rift virtual reality headset (Sanglard on Oculus Rift development). But, after he learned the source code went missing during the shutdown of Origin by EA, he decided he no choice but to reverse engineer the massive—for the early 90s—game (eleven 1.44MB floppy disks!).
posted by skynxnex on Jan 24, 2014 - 9 comments

The Slippery Slope of Video Game Sales

When Jason Rohrer's Castle Doctrine hits Steam later this month, it will be on release sale for 12 dollars. After that, it will be 16 dollars. Forever. Rohrer talks to Giant Bomb about why he thinks constant sales are bad for games. (previously)
posted by graventy on Jan 23, 2014 - 100 comments

An Observer's Guide To Pony Fanwork

How much My Little Pony: Friendship is Magic fan content is there out there? LET'S FIND OUT. A few highlights:
What I Learned Today, morals to episodes
Twilight adjusts to a Season 3 plot development
Apogee, random, catchy
Celestia and Luna play Resident Evil 4 (repurposed from Two Best Friends)
The best of Sweetie Bot, from Friendship is Witchcraft
Slice of Life, a very well done fan Tumblr
How much more could there be? Well.... [more inside]
posted by JHarris on Jan 23, 2014 - 126 comments

Hard Type

InsaneDifficulty.com is a community site dedicated to modifications of classic games which make them more difficult and complex. There are many games hosted by the community: Chrono Trigger, Super Mario RPG, Final Fantasy VI and Dark Souls among others. Most mods are supported in dedicated forums (including installation instructions) on the site's message boards.
posted by codacorolla on Jan 16, 2014 - 53 comments

Making Your Own Fun

A tumblr collecting unusual ways to play videogames.
posted by zamboni on Jan 14, 2014 - 22 comments

Objects in your crosshairs are exactly the size that they appear to be

This tech demo video from Pillow Castle Games (of Carnegie Mellon) showcases an innovative first person puzzler using the optical illusion of forced perspective.
posted by codacorolla on Jan 9, 2014 - 17 comments

Mountains of Post-Mortem-ness

"Last April, I began working on a game. In October, I released it. This is the story of Eldritch." David Pitman tells the story of developing and selling the roguelike/FPS Eldritch, described as equal parts Lovecraft and Minecraft. Includes lots of lovely sales figures.
posted by Artw on Jan 7, 2014 - 22 comments

Designing a Legacy Game

Risk: Legacy, released in 2011, adds an interesting twist to the classic boardgame: it introduces permanent, game-changing modifications to the board and game pieces every time it is played. Last year, the designer of the game, Rob Daviau, gave a fascinating talk on the design challenges inherent in such a game. The video of that talk is now freely available to watch. [more inside]
posted by tocts on Jan 7, 2014 - 58 comments

Broforce is a co-operative patriotism simulation.

You play as 80's and 90's action heroes waging war against terror in almost entirely destructible nostalgic settings. [more inside]
posted by Sebmojo on Jan 3, 2014 - 13 comments

The Hodge-Podge Transformer

They told me this was the Transformer. The Hodge-Podge Transformer, en route to the Ossuary. I don't understand what any of that means. I wish I could go to the Ossuary. The place of bones. That sounds simple and quiet, unlike this terrible place. [more inside]
posted by smcg on Jan 2, 2014 - 5 comments

Enough games to keep you occupied until 2015

freeindiegam.es has posted a bunch of "Best of 2013" lists for your enjoyment. Some of the games can be played in your browser (HTML5/Flash/Unity); others require a download—but they're all free! (And indie!) [more inside]
posted by escape from the potato planet on Jan 1, 2014 - 22 comments

Game developers you should know

Twenty game developers you don't know, but should
posted by mediareport on Dec 27, 2013 - 29 comments

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