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Back on the streets

The first official gameplay video for Grand Theft Auto V has been released. The highly anticipated open-world game, which lets you control 3 different characters, will be released in September for the PS3 and XBox 360.
posted by Charlemagne In Sweatpants on Jul 9, 2013 - 111 comments

You know the old saying.

The techniques used by "Free to Play" games to part fools from their money.
posted by DoctorFedora on Jul 3, 2013 - 142 comments

Q. Why are ducks hard to understand? A. It's because they're on quack.

A duck has an adventure, a story game. (requires Flash) [more inside]
posted by JHarris on Jul 3, 2013 - 17 comments

Ancient Greek Geometry: The Game

The regular polygons have been kidnapped by ninjas. Are you a bad enough dude/tte to construct the regular polygons with nothing but a virtual compass and straightedge? [more inside]
posted by Iridic on Jul 3, 2013 - 67 comments

THE END IS EXTREMELY FUCKING NIGH

It's debatable whether the troubled World War Z signals the end of the ongoing zombie craze, but the film that started it all is much more clear: Danny Boyle's bleak, artful cult horror-drama 28 Days Later, which saw its US premiere ten years ago this weekend. From its iconic opening shots of an eerily abandoned London (set to Godspeed You! Black Emperor's brooding post-rock epic "East Hastings") to the frenzied chaos of its climax, Boyle's film -- a dark yet humanist tale of a world eviscerated by a frighteningly contagious epidemic of murderous rage -- reinvented and reinvigorated the genre that Romero built (though many insist its rabid, sprinting berserkers don't really count). And while sequel 28 Weeks Later with its heavyhanded Iraq War allusions failed to live up to the original (despite boasting one of the most viscerally terrifying opening sequences in modern horror), and 28 Months looks increasingly unlikely, there remains a small universe of side content from the film, including music, short films, comics, and inspired-by games. [more inside]
posted by Rhaomi on Jun 28, 2013 - 90 comments

ᗣ..........ᗤ

You've played Pac-Man as a terrifying FPS game in 3-D (including ominous music), but Pac-Man is so much more: Pac-Man as a Match 3 game, as a math tutor, as a co-op game, as a 404 error page, as a side-scrolling shooter, as an endless runner, as a Google Doodle, and, finally Pac-Man as an 8-bit roguelike tower defense game. Also, a niceonline clone of the original, which famously caused a coin shortage in Japan when it was released. [some variations from here]
posted by blahblahblah on Jun 26, 2013 - 26 comments

Peter Molyneux picks his favourite iPhone fart app

"Peter Molyneux has had a long and storied career. As the creator of Populous, Black & White, Fable, and the recent iPhone experiment Curiosity, he's been no stranger to ambitious concepts throughout his 30-year history in the industry. I had a chance to sit down with Peter at E3 this year, and picked his brain about three of the top fart apps on the app store."
posted by rollick on Jun 22, 2013 - 15 comments

Ultimate Tic-Tac-Toe

Ultimate Tic-Tac-Toe: understand the rules then play it online. [more inside]
posted by Foci for Analysis on Jun 18, 2013 - 16 comments

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Alternate Reality Game puzzle design - Adam Foster of Valve talks about the design of the Portal 2 ARG, (previously)  and do's and don'ts for future ARGs.
posted by Artw on Jun 18, 2013 - 10 comments

Left. Right. Leeeeft. Left, Right. Right. Right. Left. COME ON!

A minute is a long flippin' time. Fill it like you care. One of the most minimalistic games to be released last year, Super Hexagon has been praised by many as being hypnotic, addictive, briiliantly designed, and devilishly challenging. It's a game that, like Tetris, delivers pleasure with each inevitable failure, and is simply about reaching escape velocity from your own feeble reflexes. The game has a reputation for turning one's appreciation and apprehension of its challenges into intense addiction, constant improvement, and fervent devotion. [more inside]
posted by mysticreferee on Jun 14, 2013 - 42 comments

Press Y To Eat Your Commander

Tower Of The Blood Lord is a hypertext Twine game based on the first twenty minutes of Call of Duty: Modern Warfare 2.
posted by Charlemagne In Sweatpants on Jun 13, 2013 - 28 comments

Blood for the Blood God!

Realm of Chaos 80s - an 80s Games Workshop blog.
posted by Artw on Jun 12, 2013 - 29 comments

Apple's Folly

The story of the Pippin game console
posted by Artw on Jun 11, 2013 - 53 comments

The Simulation Dream

There’s an old dream in game design. It drives the design of games like SimCity, Dwarf Fortress, Tropico, The Sims, and Prison Architect. I like to call it the Simulation Dream. - Bioshock Infinite designer Tynan Sylvester on games, complexity, stories and simulation.
posted by Artw on Jun 10, 2013 - 29 comments

Return to the Consoletation Zone

GamesMaster: The Inside Story
posted by rollick on Jun 9, 2013 - 15 comments

The Games History E-zine

Memory Insufficient is a free webzine edited by Zoya Street dedicated to articles about computer games and history. The first issue is called Women's Histories in Games [pdf], with a feature on female pirates. Asian Histories in Games [pdf] is the second issue, the feature being about ken, the Japanese game known as rock, paper, scissors in English. The upcoming issue will be devoted histories of gender and sexual diversity in games. [via Flash of Steel]
posted by Kattullus on Jun 5, 2013 - 2 comments

Salty Tears of Ragequit

"In Praise of Brutally Hard Video Games" [more inside]
posted by bardic on Jun 5, 2013 - 138 comments

Something wonderful is about to happy!

Footage of the "Sync" level from the indie game Fez. While Fez is mainly known for its central gimmick – it's a 2D platformer set in a 3D world – and for the complexity of its puzzles (which include a constructed alphabet, a code based on Tetris tetrominos, and a "practically impossible" final puzzle) – "Sync" is a retro-colored world with blocks whose rhythmic appearances and disappearances trigger notes when the player is near them. The result is somewhat enchanting (as is the rest of the game). [the Fez soundtrack with the Sync backing track; a Fez remix soundtrack with the various block rhythms added in; Fez previously on MetaFilter]
posted by Rory Marinich on May 30, 2013 - 67 comments

Lit Lists and Ranked Ratings

Christopher Pound combines and weights lists and ratings from Project Gutenberg, Goodreads, and elsewhere to produce novel sortings of familiar dataShakespeare's plays by popularity, for example. The most successful fiction writers at Gutenberg, and the top thousand most popular works of fiction found there. The most highly rated films of 2012 and 2011. The most popular Sci-fi and fantasy sub-genres at Goodreads. [more inside]
posted by Iridic on May 30, 2013 - 25 comments

Open Source Game Clones

Open-source reimplementations of great old games in one place. Previously.
posted by Foci for Analysis on May 30, 2013 - 15 comments

Well I walk into the room, passing out hundred dollar bills

When We Held Kings: The oral history of the 2003 World Series of Poker, in which an amateur named Moneymaker turned $39 into $2.5 million and the poker boom was born.
posted by Horace Rumpole on May 25, 2013 - 18 comments

And then there was One?

Microsoft has unveiled their new console, and it wants to dominate your living room. How Xbox One plans to fight Sony, Steam, and everything else.
posted by Artw on May 21, 2013 - 495 comments

I Was Into Games Before They Were Cool

Obscure Videogames presents obscure Japanese videogames as gorgeous animated gifs.
posted by Charlemagne In Sweatpants on May 16, 2013 - 5 comments

Current quest: saw a leg off the period table

Godville is a text-based "massively-multiplayer zero-player game" in which you play a god with rather tenuous control over a hero. Changes to the game, including quests and items, are crowd-sourced and voted on by the community The game is playable in browser and via Android and iOS apps. Official game wiki.
posted by NoraReed on May 12, 2013 - 13 comments

Focus on the background: animated GIFs of fighting game stages

"I have a huge collection of fighting game backgrounds as gifs. Figured you guys might appreciate it."
posted by filthy light thief on May 11, 2013 - 27 comments

Crowd funding, One Year Later

What does the crowdfunding landscape look like for game developers one year after Kickstarter exploded onto the scene?
posted by Artw on May 5, 2013 - 10 comments

Next Gen Cat Poop

"Remember kids, whenever you get frustrated at the state of the art, or you find yourself struggling to express yourself, just repeat after me: FUCK. VIDEOGAMES." Darius Kazemi (previously,previously and previously) writes about the use and abuse of video games as a means of expression.
posted by codacorolla on May 3, 2013 - 25 comments

Press A to make these patronizing screens go away.

Far Cry 3: Blood Dragon's opening tutorial sequence pokes a whole lot of fun at the conventions of opening tutorial sequences. [more inside]
posted by jbickers on May 2, 2013 - 27 comments

Baby is invincible. But baby can't jump and climb ladder.

Keita's Quick Ideas. In 2011, Keita Takahashi, designer of Katamari Damacy, joined the team of the unconventional MMO game Glitch (previously), which had to close its doors last year. The Glitch people have since published 200 of Keita's ideas for the game.
posted by ignignokt on May 2, 2013 - 31 comments

England's pleasant pastures recreated

The British countryside generator uses Voronoi diagrams to recreate the patchwork quilt look of your stereotypical UK landscape of rolling meadows, woodlands and crop fields, enclosed by hedgerows and drystone walls.
posted by MartinWisse on May 1, 2013 - 21 comments

Do you want to buy one 30 attack items for $0.99?

Introducing Super Monster Bros by Adventure Time Pocket Free Games! Where the characters are Pokemon (kinda), the gameplay is Mario (kinda), and the content will cost you up to $99.99 to unlock!
posted by Rory Marinich on Apr 29, 2013 - 75 comments

Ages 3 and Up

"Queen Frostine turned into a Bratz doll" - The evolution of sexed-up Candyland.
posted by Artw on Apr 26, 2013 - 57 comments

Hush Little Journo, Don't Say a Word

In an ongoing effort to call out the PR tactic of silence which started with a focus on SimCity, Rock Paper Shotgun points out that after the public outcry, controversy, and an apology from Deep Silver which concluded "we want to reiterate ... how deeply sorry we are, and that we are committed to making sure this will never happen again", the special edition of Dead Island: Riptide which includes a statue of a woman's severed torso silently went on sale anyway. [more inside]
posted by gilrain on Apr 25, 2013 - 38 comments

There's Amazonian and Then There's...

Video game character design is frequently questionable, but some designers don't like being questioned. Penny Arcade imagines equal opportunity questionability, while their reporter Ben Kuchera examines the broader issue.
posted by gilrain on Apr 24, 2013 - 177 comments

Don’t Act. Don’t Think. Make Twine Games.

The "Slavoj Žižek Makes a Twine Game" game. Created by Cameron Kunzelman of This Cage is Worms (previously). Inspired by Ian Bogost (previously).
posted by codacorolla on Apr 23, 2013 - 7 comments

The Legend of Zelda: Clockwork Empire

Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, internet cartoonist Aaron Diaz of Dresden Codak (Previously) wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link. The Legend of Zelda: Clockwork Empire is that pitch. [more inside]
posted by laconic skeuomorph on Apr 18, 2013 - 22 comments

The Finances of a Successful Indie Game

"When we first started working on Dustforce, it was frustrating to not be able to find much data about whether indie game development is a realistic thing to do with your life." Hitbox Team helps remedy that for future designers in this article about the finances and sales of their game, Dustforce.
posted by gilrain on Apr 16, 2013 - 37 comments

A1reviews

PUCK MAN HAD HIS NAME CHANGED IN TRANSLATION TO PREVENT IT BEING DETOURNED INTO "FUCK MAN".
This is the key to everything I know. From this point on, I cannot help you.

A1reviews, the eminently quotable tumblr where thecatamites (previously 1,2) reviews videogames (er, sometimes).
posted by juv3nal on Apr 15, 2013 - 23 comments

Killing Is Harmless

We have made the act of killing and shooting so fun, but we’ve also taken the importance out of it by piling so much of it in. You don’t ever have to think about the concept of pulling a trigger, because even if you run out of bullets, we’re going to give you so many more bullets! So many more people to shoot! In fact, even if all the people in the game aren’t enough, we’re gonna give you Horde mode! You can kill people until you can’t kill them anymore!
The writers of the controversial Far Cry 3 and Spec Ops: The Line discuss the past, present and future of FPS's. Part 1, Part 2, Part 3
posted by empath on Apr 14, 2013 - 78 comments

What does oil represent? Us. Gamers.

Let's look at the evolution of gaming, from a business perspective, using oil.
posted by Smart Dalek on Apr 12, 2013 - 12 comments

In which we discuss the politics of the Mario Universe.

...Although as he self-styles himself "King Koopa," it is apparent that he claims (or is seeking) parity of esteem with Princess Peach; that is to say that he does not regard himself as a "terrorist," but as a "freedom fighter" or entitled ruler in his own right.
posted by Navelgazer on Apr 10, 2013 - 24 comments

No Sanitation? No Services? No Problem!

Megabumtopia (explanatory Reddit thread) is a virtual libertarian paradise which houses over a million happy Sims without worrying about things like 'power' or 'sewage treatment' or 'drinkable water'. SimCity's recent launch problems have been discussed previously on Metafilter.
posted by codacorolla on Apr 7, 2013 - 145 comments

The unsaid subtext was "millions of Gamers JUST LIKE US."

"Today I donated my Xbox 360 Elite to Goodwill. It represented a time in my life as a developer that I'm not overly proud about living." A former Microsoft game designer reflects on how his ex-company turned gaming into a bro thing and perfected a formula for the modern console title.
posted by Rory Marinich on Apr 7, 2013 - 128 comments

A Quantum Leap in games reviewing

"This week, I'm a ..." Christopher Livingston (aka notmydesk) plays mundane PC simulations so you don't have to! Read, heart-in-mouth, as he masters the art of Being a Wolf in WolfQuest, treats objects like women as a furniture-fixated Hugh Hefner in Playboy: the Mansion, makes a thrilling escape from the life of a simple cruise ship captain in Ship Simulator: Extremes, disappoints the masses in Circus World, and performs routine adminstrative tasks and dates a cartoon lawyer in the frankly terrifying-sounding Love & Order. [more inside]
posted by Sonny Jim on Apr 6, 2013 - 27 comments

Mundane simulation

German Truck Simulator. Bus Driver. U-Boat Simulator. Ski Region Simulator. London Underground Simulator. Street Cleaning Simulator. Who's buying all these niche simulation games, anyway? We found out
posted by Pope Guilty on Mar 24, 2013 - 59 comments

The game that puts you on a first-name basis with third-world dictators

"Now the trumpet summons us again—not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are—but a call to bear the burden of a long twilight struggle [...]"
- John F. Kennedy, Inaugural Address

TWILIGHT STRUGGLE is a card-driven board game simulation of the Cold War. It has been called a game of crisis management; dealing with them yourself, creating them for your opponent, and their proper timing. There is a extensive blog about the game, Twilight Strategy. This is that site's article on starting out play. This page could help you decide if it's for you. ("Do you enjoy games that are extremely tense and nerve-wracking?") Here's a YouTube video on how to play it. And, although I suggest learning to play with a physical set, the online multiplayer wargaming client Warroom has a Java Twilight Struggle client/server program available. There is also a VASSAL module, but it currently doesn't work with VASSAL 3.2 or later. There's a lot more on the game after the break.... [more inside]
posted by JHarris on Mar 24, 2013 - 48 comments

So You Want To Be A Pixel Artist?

Ah yes, the grass tile...Generally the first tile anyone does, because hey, if you're making an RPG, and you plan to have it take place on a world, you're probably going to need grass. [...] Grass, when you think about it, is millions of tiny blades randomly growing at different upward angles, and unless it's been stamped down flat or mowed to perfection, doesn't look smooth. So why make a tile that does? [more inside]
posted by smcg on Mar 21, 2013 - 19 comments

Faster Than Light

Davis and Ma wrote up a long list of one-paragraph game pitches to prototype. They would be small, manageable games that two people could complete on their own. The game they chose to go with would have to be finished within a year, because that was all they had budgeted for. Among the pitches inspired by board games, roguelikes and all the genres that excited them was a 2D, top-down management game called FTL. The Opposite of Fail - The making of FTL (Previously)
posted by Artw on Mar 17, 2013 - 19 comments

Jumping never felt so deliberate

Take the twitch out of platforming with Bump, a delightful new little turn-based randomly-generated roguelikelike by clever game dev and creative fellow Aaron Steed. Jump at or on or over things! Collect diamonds with head-bumping! Avoid and/or destroy spikes and bad guys! Try not to die! Die anyway! It's a good time. [more inside]
posted by cortex on Mar 17, 2013 - 12 comments

The Atlantic - Benj Edwards

The Copyright Rule We Need to Repeal If We Want to Preserve Our Cultural Heritage
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Mar 15, 2013 - 34 comments

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