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TIE Fighter: A Post 9/11 Parable

TIE Fighter: A Post 9/11 Parable
posted by Drinky Die on Jan 31, 2013 - 36 comments

Alternate pressing L and R as fast as you can to fluff these pillows.

Downton Abbey for the SNES. (SLYT, sadly not a real game. via tor.com)
posted by gamera on Jan 29, 2013 - 26 comments

D I C K H A N D

"For the past few years, I have been trying to learn how to do all the various creative and technical things that go into making a video game - programming, graphics, interface, writing, gameplay design - in addition to music and sound, which I do for a living. The 2013 Global Game Jam was this past weekend, and over two sleep-deprived days I completed my first solo project: A game for OS X and Windows where you punch spaceships with your dick. (Probably safe for work, unless your boss considers it inappropriate to see a pink laser beam with a boxing glove on the tip which shoots out of a giant robot's groin.)"[via mefi projects]
posted by ocherdraco on Jan 28, 2013 - 13 comments

Saving Zelda

Second Quest is a fully funded Kickstarter comic by David Hellman (the artist of Braid) and Tevis Thompson that attempts to put the criticisms of modern Zelda games in Tevis' essay Saving Zelda (previously) into comic book form. As Tim Rogers says, "People are willing to pay money to make a comic book about Zelda‘s pedantry exist. What a weird time."
posted by Charlemagne In Sweatpants on Jan 21, 2013 - 71 comments

Advance to blue triple circle!

Take a copy of Monopoly, cover it in lye for a few days, boil from off the bones whatever flesh remains, and give the clean white skeleton a tasteful, minimalist paintjob, and you end up with ONOPO, an extreme reduction of the original boardgame by Metafilter's own Matthew Hollett, aka oulipian. Via mefi projects, hat tip to fastcodesign c/o Rock Paper Shotgun's always-lovely Sunday Papers feature.
posted by cortex on Jan 20, 2013 - 56 comments

CGBG

In November 2007, a new board game called Yavalath was invented. The rules of Yavalath are simple: Players take turns adding a piece of their colour to a hexagonal board and win by making four-in-a-row of their colour – but lose by making three-in-a-row beforehand. Yavalath has proven reasonably popular as its simple rules allow interesting and surprising situations to develop due to its innovative win with four but lose with three winning condition. But Yavalath is really set apart from the many other board games invented in 2007 by one remarkable fact: Yavalath was designed by a computer programme. [more inside]
posted by rollick on Jan 19, 2013 - 20 comments

Hunt For The Gay Planet

Hunt For The Gay Planet is a game Anna Anthropy made in response to Bioware restricting all same-sex romances in Star Wars: The Old Republic to a single planet that's part of paid downloadable content.
posted by Charlemagne In Sweatpants on Jan 18, 2013 - 85 comments

For Amusement Only: The life and death of the American arcade.

But the golden age was destined to be a very short one. Walter Day told writer Tristan Donovan, author of the book Replay: The History of Video Games, that the industry was "off the rails by" 1981, opening more arcades and ordering more machines than its players could ever support. By early 1982, cracks were already starting to show in the newly flourishing industry: that $400 a day machine, Time Magazine reported, was often "sucker bait, dangled to obscure the dreary truths that markets are becoming saturated and that dud games... bring in no money at all."
posted by Horace Rumpole on Jan 16, 2013 - 42 comments

Headless Body Found In Dead Island

Dead Island 2: Riptide Edition was going to ship with a statue of a bloody, bikini-clad female torso. The publisher has since apologized while Kotaku wonders what other games should come with severed torsos and Lindy West and John Walker point out the obvious misogyny.
posted by Charlemagne In Sweatpants on Jan 15, 2013 - 187 comments

"Sweagledactyl": swan stuffed in giant eagle inside a pterodactyl

Courtesy of that saint of old school gaming and dark god of the underworld Jason Sholtis, who runs the awesome, previously-posted blog The Dungeon Dozen, it's a new adventure to run using the game system of your choice: THE SECRET PARTY-HOUSE OF THE HILL GIANT PLAYBOY (PDF viewer w/ available download). Looting, slaying, and party crashing beckon to the bold!
Also from Sholtis: the one-page dungeon FLESH FOR THE WITCH QUEEN. (PDF viewer with download) [more inside]
posted by JHarris on Jan 13, 2013 - 12 comments

High Impact Bloody Violence

After years of deliberation, Australia finally have an R 18 rating for games, allowing a wider range of games to be legally released in Australia. The first game to be rated R18 will be Ninja Gaiden 3: Razor’s Edge, a Wii U game that will receive that rating due to its 'high impact bloody violence'.
posted by Charlemagne In Sweatpants on Jan 10, 2013 - 59 comments

Is the Steam Box here?

Valve and Xi3 team up to bring the Piston to CES.
posted by Artw on Jan 8, 2013 - 112 comments

Thou shalt not make a machine in the likeness of a 1992 RTS.

Play Dune II in your browser.
posted by zamboni on Jan 8, 2013 - 24 comments

Counterfeit Monkey

> examine mourning dress
A black vintage gown trimmed with much lace and dripping with jet beads.

> wave U-remover at mourning dress
There is a flash of psychedelic colors, and the mourning dress turns into a morning dress. An outfit of striped trousers and fancy coat, such as men sometimes wear to fancy weddings in the morning...

Counterfeit Monkey: a game of word manipulation.
posted by Iridic on Jan 7, 2013 - 53 comments

The Physics of Bad Piggies

The physics of Bad Piggies:  Scale, mass, scale again,  balloons and friction
posted by Artw on Jan 7, 2013 - 11 comments

NSF/smashthestate

Password Security in Deus Ex
posted by Zarkonnen on Jan 5, 2013 - 61 comments

Christopher Robin is a Sadist

Flash Friday!!! It's Winnie The Pooh Home Run Derby! In Japanese! And insanely difficult!
posted by clorox on Jan 4, 2013 - 42 comments

It's Spanish For Girlfriend

An Amiga computer emulated in your browser, complete with games and demos. [more inside]
posted by Bora Horza Gobuchul on Jan 2, 2013 - 54 comments

"All hands, prepare for MULTIBALL."

What is perhaps the best license ever applied to a pinball machine? Probably Star Trek: The Next Generation, which is surprisingly like playing an episode. Williams also released a special ROM of funny quotes from cast members that people can install into their machines. [more inside]
posted by JHarris on Dec 30, 2012 - 62 comments

THANKS A MILLION. PRESS START TO REPLAY

For Zelda Day, some points of interest regarding Zelda II, the black sheep of the Legend of Zelda series of video games:
posted by JHarris on Dec 26, 2012 - 62 comments

2 BZY 4 TROOF

PixelJam's new platformer, Potatoman Seeks the Troof, has a charmingly incomprehensible trailer. (PREVIOUSLY: Gamma Bros., Ratmaze 2, Dino Run, Mountain Maniac, Dino Run: Marathon of Doom, Snowball Pinball)
posted by JHarris on Dec 23, 2012 - 5 comments

webs woven

The master map of all game companies and their connections
posted by infini on Dec 19, 2012 - 28 comments

"Paintings created by performing routine tasks on multi-touch hand held computing devices."

The Winning Swipe For Every Level Of Angry Birds [more inside]
posted by the man of twists and turns on Dec 18, 2012 - 52 comments

Cards Against Humanity

Cards Against Humanity is a card game for horrible people. Often described as an x-rated version of the more widely available Apples to Apples, Cards Against Humanity has picked up a following since a successful Kickstarter campaign in 2011. For months, the game was out of print (but no worries as you could always roll your own since 2009), but luckily a new printing was made available in time for the holidays. As part of the celebration, the Cards Against Humanity folks also released a bonus holiday pack following the "pay what you want" model. But would admittedly horrible people be willing to pay for something that was free? Let's find out. [more inside]
posted by robocop is bleeding on Dec 17, 2012 - 104 comments

The Board Games Women Make

Ever played Monopoly? Then you've played a board game that was designed by a woman (it was, under its original title, "The Landlord's Game," the creation of Elizabeth Magie). Want to play more board games designed by women? Let's go! [more inside]
posted by ocherdraco on Dec 16, 2012 - 24 comments

Who spilled Hot Coffee?

Both characters remained fully clothed and there were no genital shots. But this was still the most explicit sexual content Wildenborg had seen in a video game. “It was at this point I decided to release the patch to the public,” he says. “I tossed the name 'Hot Coffee' on the file, based on the fact that the girlfriends would ask CJ in for some 'coffee' as a euphemism for sex. Hot Coffee was the first modification for San Andreas.” - The history of Grand Theft Auto's infamous "Hot Coffee" mod.
posted by Artw on Dec 9, 2012 - 37 comments

The Habits of Highly Effective Samurai

Professor Liar: A Parlor Game Idea. By Zach Weinersmith of SMBC fame.
posted by Navelgazer on Dec 6, 2012 - 58 comments

Read Rouge

Red Rogue is "a side-scrolling roguelike-like" available standalone on multiple platforms and on the web, free! [more inside]
posted by adamdschneider on Dec 4, 2012 - 42 comments

defective yeti's good gift games guides

Matthew Baldwin (MeFi's Own* Defective Yeti*): " ...That’s why I come armed to every social engagement with board games, to help facilitate that whole human interaction thing that people thought was important before smartphones gave us an excuse to avoid eye contact with others. It’s also why I give games as gifts—and why, for more than a decade, I have been helping others do likewise. And so, my annual Good Gift Game guide, showcasing those board and card games from the last year or so that are easy to learn and teach, fun and engrossing to play, and that can be completed in 90 minutes or less." (additional notes & more games for the 2012 guide) [more inside]
posted by flex on Dec 4, 2012 - 55 comments

Drawing a bead on Bowser

Super Mario Beads 1 2 3 (mlyt) [more inside]
posted by cthuljew on Dec 3, 2012 - 7 comments

The Video Games Women Make

"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)
While the vast majority of video game titles are designed primarily by men, women have been a part of video game development since the earliest arcades. Here are some of their games: [more inside]
posted by subject_verb_remainder on Dec 1, 2012 - 40 comments

Wubwubwub + bullet hell = ??

Trap: Volume One is the Flash Dubstep bullet hell game that will consume the rest of your Friday.
posted by RobotHero on Nov 30, 2012 - 20 comments

"i stole a car" "correction: black guy stole your car"

Do you like Cleverbot, but maybe wished that it was an androgynous jpop boy you could dress up and make your boyfriend? There's an app for tha-- oh no wait, nevermind. [more inside]
posted by justkevin on Nov 28, 2012 - 21 comments

The Marquis de Sade of the puzzle world

[Henry] Hook has come to be known as the Marquis de Sade of the puzzle world: a brilliant and oddly beloved misanthrope, administering exquisite torture through dozens of puzzle books and syndicated crosswords.
posted by Egg Shen on Nov 26, 2012 - 6 comments

interesting compromises

"my interest in a lot of old game music now has very little to do with "nostalgia" or any associations i had with the games, and much more to do with the way the different kinds of hardware used created interesting compromises for composers that led them [to] making some really interesting sounds," Liz Ryerson collects sounds from the abyss. In her blog post here she details the history and appeal of five (mostly forgotten) game soundtracks which push the limits of the both the genre and the hardware. [more inside]
posted by codacorolla on Nov 26, 2012 - 24 comments

get back here cat stop escaping

Circle The Cat (flash friday fun) It's not like anyone was going to be productive at work today anyway, right?
posted by elizardbits on Nov 23, 2012 - 66 comments

Beyond the Vault

Gaming made me - RPS writer Patricia Hernandez on how Fallout 2 shaped her world view, her politics and her sexuality.
posted by Artw on Nov 23, 2012 - 88 comments

The Problem With Innovation

With the recent release of the new instalment of first-person shooter goliath Call of Duty, Activision is poised to make another cool gazillion dollars or so. In fact, the game is popular with many gamers except for one significant group -- the professional ones: "The new games can bring all kinds of changes. Guns fire differently. The physics of the world have been tweaked. This makes it challenging and fun for casual players, but it’s a nightmare scenario for pros. The most important thing for professionals is to be able to practice and play the same game, with the same rules, for years and years to hone their skills. (Imagine if they completely changed the rules of Major League Baseball every year, using different balls, spacing the bases further apart, adding a fourth outfielder.)"
posted by bardic on Nov 19, 2012 - 57 comments

Jenn Frank: "I was one of the guys. I was always one of the guys."

I Was A Teenage Sexist - "Girls – the ones we think of as “cool” – don’t trust other women, women who play by gender “rules” that the rest of us cannot quite understand. The most important things those women can seemingly do are spend money on clothes and appeal to the opposite sex. Meanwhile, we ourselves don’t feel particularly female. We only feel like people. It’s a tough fall. People intuitively detect that attitude, go out of their way to remind you that you’re not fooling anybody. You are a woman, and you will only ever be a woman." [more inside]
posted by flex on Nov 18, 2012 - 83 comments

Score Rush MP, an HTML5 Multiplayer Shmup

Xona Games have ported their Xbox Live Indie Games bullet hell shoot-em-up Score Rush to HTML5 — with multiplayer included!
posted by archagon on Nov 17, 2012 - 28 comments

Žižuku seems simple, but in fact it is supremely complicated.

Let’s play Žižuku! Vaguely similar in theory to the Postmodern Text Generator, but practiced individually, rather than Markov-chain-generated text. The creator, Julian Baggini, describes Žižuku thus: "The rules are simple: pick on any widely received idea and find the most clever-sounding way to invert it, so as to create a paradox, or at least the semblance of one." [more inside]
posted by exlotuseater on Nov 17, 2012 - 21 comments

What's Dylan Grillin'?

Bob Dylan says, "Betcha can't guess what I'm grillin'!" [more inside]
posted by Rory Marinich on Nov 15, 2012 - 25 comments

No, not the rover...

"Curiosity – what’s inside the cube" is the first experiment out of Peter Molyneux-headed game studio 22cans. "Something amazing is hidden in the cube but only one player will be fortunate to discover what it is." You can get crackin' at the cube for free from the iTunes App store or Google Play. [more inside]
posted by disillusioned on Nov 7, 2012 - 85 comments

The one-button power trip

Should the feelings of empowerment in videogames be earned through skill, or doled out free of charge?
posted by Cloud King on Nov 6, 2012 - 92 comments

A Slower Speed of Light

A Slower Speed of Light is a first-person game prototype, built by the MIT Game Lab, that emulates the visual effects of special relativity.
posted by brundlefly on Nov 2, 2012 - 32 comments

Librarians are doing it for themselves

What really concerns librarians; what do they discuss when they self-organise and decide for themselves? After the inaugural UK event, the second UK Librarycamp, with around 200 attendees, was recently held; reflections by Frank Norman, Carolin Schneider [1] [2], Sarah Wolfenden, Amy Faye Finnegan, Shambrarian Knights, Michelle, Jennifer Yellin, Jenni Hughes, Bookshelf Guardian, Amy Cross-Menzies and Simon Barron, and by one of the organisers. [more inside]
posted by Wordshore on Nov 1, 2012 - 10 comments

"Some remarkable Books, Antiquities, Pictures and Rarities of several kinds, scarce or never seen by any man now living."

Musæum Clausum is a catalog of invented books, pictures and antiquities written by 17th Century Englishman Sir Thomas Browne. It is a fantastical and witty meditation on the ravages of time on literature and other works of man. The Musæum Clausum is perhaps the finest example of the invented, or invisible, library, a genre which seems to have originated with Rabelais. The genre has been of special interest to Beachcombing's Bizarre History Blog (older posts), where he has written about the invisible libraries of writers such as Charles Dickens, Neil Gaiman, H. P. Lovecraft and invisible libraries in video games. The natural medium for invisible libraries might be pictures, and Musæum Clausum inspired a suite of etchings by Erik Desmazieres.
posted by Kattullus on Oct 31, 2012 - 30 comments

A real Myst book

"This is a project I've been working on for six years - a replica linking book from the video game Myst." [more inside]
posted by Leucistic Cuttlefish on Oct 30, 2012 - 26 comments

Letterpress - Word Game

It's Boggle + Go (or Scrabble + Risk). It's by Loren Brichter. It's a wake-up call for Game Center. It's Letterpress - Word Game. (I know, it's Friday... sorry, Flash.)
posted by progosk on Oct 26, 2012 - 87 comments

good job, brain! trivia & quiz show podcast

Good Job, Brain! is a weekly quiz show & offbeat news podcast. "We here are nuts about trivia. And we are darn sure there are people out there who share our unusual obsession. Are you in a weekly pub trivia team? Do you relish beating your friends at Trivial Pursuit? Do you blab out the answers at the gym when Jeopardy! is on? And don't you just loathe badly worded questions? Ggrrrahhhh! Then this podcast, fellow trivia nut, is the ultimate mental nutrition for your very big brain."
posted by flex on Oct 24, 2012 - 10 comments

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