Slo’ugh froze suddenly, gazing at his three new sets of gloves with an unblinking intensity. All that moved, for three long, silent minutes, was his eyes. They stared at first one pair of gloves, then the other pair, then the third, and then back to the first and then to second and then to the third and then to the first again and then to the second again and then to the third, and so it repeated. After a time, Slo’ugh shook himself out of his mysterious reverie and pulled the first pair of gloves onto his huge, meaty hands. He scowled, and immediately removed then. The second pair saw the honour of being donned by his heroic hands, but were similarly dispatched. On went the third, and then Slo’ugh froze again. Stared again. He grunted, and decided ultimately on the first pair.
-- The Saga of Slo'ugh - An Unofficial Diablo III novelization.
posted by empath
on May 28, 2012 -
is an arcade/word game for Mac, PC, and Linux. The goal: guide your guy (@) deeper into an infinite of letters by clearing words from the board! Multiple game modes, detailed record-keeping, online global leaderboards—there's something here for everybody! Pay what you want (even $0, if you are so inclined)." [via mefi projects
] [more inside]
posted by davidjmcgee
on May 10, 2012 -
There’s no nice way to say this, but it needs to be said: video games, with very few exceptions, are dumb. And they’re not just dumb in the gleeful, winking way that a big Hollywood movie is dumb; they’re dumb in the puerile, excruciatingly serious way that a grown man in latex elf ears reciting an epic poem about Gandalf is dumb. Aside from a handful of truly smart games, tentpole titles like The Elder Scrolls V: Skyrim and Call of Duty: Black Ops tend to be so silly and so poorly written that they make Michael Bay movies look like the Godfather series. Taylor Clark's Atlantic profile of Braid creator Jonathan Blow
has prompted some strong reactions. Are videogames dumb? Is hard to make them not dumb? Are most things dumb anyway?
posted by Artw
on May 6, 2012 -
A couple years ago, we had our Choice of Dragons
and of Broadsides
. Since then, the authors have released Choice of the Vampire
, in which your newly made vampire (potentially a Lestat type, but just as likely a Creole watchmaker or an illiterate backwoodsman) navigates the 19th Century American South; the fantasy diptych Choice of Romances
and Choice of Intrigues
, in which your initial choices determine the gender normativity of the game world as well as the temperament of your hero; and, most recently, Choice of Zombies
, a fleet game that concentrates on action, relationships, and high-stakes decisions.
posted by Iridic
on Apr 27, 2012 -
The Valve Employee Handbook [PDF]
. An oral history of computer gaming, with Sid Meier
(Civillisation I - V
, Railroad Tycoon
) and Ralph Baer
, the Simon platform), from Vice TV's Motherboard
. Also: interviews with classic computer game programmers
: Eugene Jarvis
), Jeff Minter
, Revenge Of The Mutant Camels
) and many more, together with the Giant List of Classic Game Programmers
. (Previously, a decade ago).
posted by Bora Horza Gobuchul
on Apr 21, 2012 -
The Most Dangerous Gamer
The Atlantic profiles game developer Jon Blow, most famous for creating the acclaimed and philosophical Braid
, now working on "puzzle-exploration" game The Witness
. Blow aims to make The Witness a groundbreaking piece of interactive art—a sort of Citizen Kane of video games...“Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind.”
posted by shivohum
on Apr 11, 2012 -
(browser game, Flash) is Pippin Barr's exploration of a tiny corner of the game design universe: 36 variations of Pong.
posted by nobody
on Apr 11, 2012 -
"their purposes are entirely opaque to me, as are the purposes of so many others" was the first (eerily self-descriptive) 'card' I got in Strategies
, a bot in the tradition of Brian Eno's Oblique Strategies
but with most content fed from horse_ebooks.
Although, I think that is a quote from a terrifying Cronenberg student film, Crimes of the Future
. The 'purpose' of this bot, according to the description is "for use when you're lacking inspiration, or make your own game of it."
posted by aretesophist
on Apr 4, 2012 -
Earth, 2147. The legacy of the Metal Wars, where man fought machines—and machines won. Bio-Dreads — monstrous creations that hunt down human survivors... and digitize them!
In 1987, before he created Babylon 5, J. Michael Straczynski was a writer for Captain Power and the Soldiers of the Future
, a live-action sci-fi show for kids. 24 episodes were produced. Straczynski wrote or co-wrote 14 of them, including multi-episode plot arcs. A line of interactive toys
brought the battle into kids’ living rooms, and Captain Power
was also one of the very first shows on television to feature computer animation in every episode. But in an attempt to appeal to both children and the adults who watched with them, the campy show included some concepts and scenes critics deemed too violent for children and lasted only a single season in syndication. The full run of the show has now been uploaded to Youtube. [more inside]
posted by zarq
on Apr 1, 2012 -
WebGL, the 3D technology that's associated with HTML5, continues to make giant strides in diverse areas:
Exploration of human anatomy: Zygote Body, released yesterday, and BioDigital Human, the successors to Google Body (previously)
World Visualisation: WebGL Earth, Nokia's 3D Map of the entire earth (previously). WorldWeather and The WebGL Globe, a Google project that displays all kinds of data. Also: Where Does My Tweet Go?
Games: browser ports of Team Fortess 2, Quake 3 and Rage (a developer’s diary). SkidRacer, an entire game in WebGL. Mini Mass Effect (not yet playable, sadly).
Tools: 3Notes.js, a visual scene editor. Developer documentation. More resources. [more inside]
posted by Bora Horza Gobuchul
on Mar 28, 2012 -
Mobile Frame Zero: Rapid Attack
is the 10th anniversary revision of Mechaton
, a fast-paced table-top game of giant robot combat. Giant robots made of LEGO! [more inside]
posted by Idler King
on Mar 21, 2012 -
Cities in dissolution.
"It’s a game for anyone who has ever wondered what happens in the grandest house in town once the lights go out at night. It’s for anyone who has ever seen two men slumped at a hotel bar and wondered what other secrets are contained in such temporary lives. Thief is a game for anyone who has ever walked through a city at night and thought, which parts are still breathing and what does each seclusion contain."
Rockpapershotgun's Adam Smith thinks about cities.
posted by Sebmojo
on Mar 14, 2012 -