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Students applauded and were visibly moved in the game's final moments

The best learning games are always fun. Try playing them yourself and see if you enjoy them. No matter how advanced your understanding of the subject matter, a good game should still be fun. I've understood algebra and number partitions for decades, but DragonBox and Wuzzit Trouble are still challenging puzzlers that I like to fiddle with on long airline flights. All good games offer challenges in intuitive ways. In fact, this is the reason games work so well for learning: Players are intrinsically motivated to identify and succeed at understanding the game's mechanics.
The MindShift Guide to Digital Games and Learning provides a basic introduction to the use of video games in education, gives several thought-provoking examples, and points to numerous sites with related goals, including Edutopia's articles on game-based learning and Graphite's reviews of digital games with educational content. Meanwhile, this being what The Guardian has just called "Board games' golden age," resources such as Play Play Learn, BoardGameGeek's Games in the Classroom, and The Dice Tower's recent countdown of "Top Ten Games for the Classroom" offer interesting options for the tabletop as well. [more inside]
posted by Monsieur Caution on Nov 25, 2014 - 5 comments

The joy of being unbalanced

Common sense dictates that video games should be balanced. Of course they should be! Why wouldn't they? Well, it turns out there are actually some pretty cool things that can happen when a game isn't balanced. - The Unbalanced Design of Super Smash Brothers
posted by stoneweaver on Nov 20, 2014 - 62 comments

BE GARBAGE OF CESSPOOL HA HA HA

Classics Of Game, a series of short-and-surreal context-free game videos, has mysteriously resumed updating after seventeen months. (MLYT)
posted by BiggerJ on Nov 17, 2014 - 19 comments

good game

I confess to being bewildered, still, by what is often said to be the greatest game of StarCraft II ever played. Fall, 2013. New York’s Hammerstein Ballroom. Scarlett vs. Bomber. Third game in a best-of-three series, a quarter-final in a tournament sponsored by Red Bull. It lasted about forty minutes, although I gathered, from the live commentary on the video that I have watched many times, that it nearly ended far sooner. A couple of minutes in, there came this exchange:

“Uh-oh. Oh, my God! Scarlett is going gas!”

“Oh—oh, God!”

“Gas pool! And it’s a double proxy. Bomber is walking into the worst possible situation.”

posted by cthuljew on Nov 17, 2014 - 101 comments

Should I Stay Or Should I Go?

Far Cry 4's alternate ending (spoilers) turns the genre, and gaming expectations, on its head. [more inside]
posted by thecjm on Nov 16, 2014 - 44 comments

The dogs are green marbles

Writing for Rock, Paper, Shotgun, Alice O'Connor shares her favorite excerpts from her collection of the readme files included in game mods.
posted by gilrain on Nov 14, 2014 - 23 comments

U JELLY, CURIOSITY?

xX| Kerbal Space Program MLG_PRO_SKILL | NO_MECHJEB | 360°_ORBITS |Xx
posted by Foci for Analysis on Nov 13, 2014 - 37 comments

The most perfidious thing about Dungeons and Dragons is ...

Boing Boing looks back on the truth behind the D&D Steam Tunnel tragedy Jason Louv writes for BoingBoing and outlines the truth behind the tabloid sensationalism of the D&D Steam Tunnel tragedy and what really happened to James Dallas. Note - it's far more complicated and tragic than was reported at the time. [more inside]
posted by Faintdreams on Nov 11, 2014 - 82 comments

"This is it, baby. Hold me."

A decade after Halo 2 (and a day before the MCC), enjoy this loose timeline of essential Halo fandom: Halo.Bungie.Org / Halo at Macworld '99 / Red vs. Blue / The Halo Trilogy in 5 minutes / The Cortana Letters / HBO's cutscene library and dialog databank / Main Menus / Kitty Cat / Warthog Jump (and BOLL's Warthog Launch game) / How Not To Be Seen / Fan Art / Panoramas / The Music of Marty O'Donnell (prev.) / Video Games Live: Halo / Analysis by Stephen Loftus / Who was Brian Morden? / I Love Bees and the ARG radio drama / Halo 2 Trailer / Halo 2 E3 '04 Demo / Full Halo 2 making-of documentary / Voice acting / Conversations from the Universe / The Beastiarum / Surround Sound Test! / Geography of New Mombasa / This Spartan Life / The Solid Gold Elite Dancers / Creepy Guy at Work / Gameplay May Change / Master Chief Sucks at Halo / Another Day at the Beach / '06 Bungie Studios Tour / Halo 3 Trailer / Starry Night / Believe / HALOID / No Scope Was Involved / 100 Ways to Die / "Bungie Favorites" gallery / Mister Chief / OONSK / OneOneSe7en / 2553 Civilian 'Hog Review / Griffball / ForgeHub / 405th Cosplay / Neill Blomkamp's Landfall / Weta's Real-life Warthog / Halo Legends anime anthology / List of Halo novels / Halopedia / Halo 3 Terminal Archive / DDR Dance / Animatronic Elite project / HBO's "Guilt-O-Lantern" contest / Keep It Clean / We Are ODST / Sadie's Story / Halocraft / "A Fistful of Arrows" fan comic / RvB Animated (and CGI) / Project Contingency / Halo Zero / Halo 2600 (prev.) / Reach Datapad Transcripts / The last Halo 2 player on Xbox LIVE / Bungie's Final Halo Stats Infographic / Key & Peele: Obama on Halo 4 / Top 10 Halo Easter Eggs / Behind the scenes of Halo 2 Anniversary
posted by Rhaomi on Nov 10, 2014 - 35 comments

EVE Online: Phoebe changes everything about capital-class ship travel

Possibly one of the largest game changes ever seen. Being over ten years old, Eve has started to suffer from stagnation in its null-security space operations and politics. After the large $300k+ battle of B-RVRB, many of the large alliances and coalitions settled in to rebuild their massive capital ships. Many of them brokered deals to not attack each other and this has been going on for quite some time. Without high-end targets to go after, those operating large capital fleets get bored and find ways to PvP on lesser well-equipped players with their Titans and supercarriers. This type of PvP has been around for a long time of course, but now it is to the extent that CCP Games has announced highly drastic changes to the way that capital ships and others travel via jump mechanics (teleportation), bridging structures and gate travel. All jump ranges by most capital ships, usually in the 11-15 light year range, will be reset to a 5 light year range in the upcoming Phoebe expansion in early November. This, along with the introduction of fatigue timers, will drastically alter the travel map for very large ships in that old routes between regions will no longer exist for most areas of the galaxy. The player base has been split between being overly-exhilarated and highly-wronged. But all agree, the in-game universe size has been re-writ enormously. [more inside]
posted by Zangal on Oct 23, 2014 - 75 comments

A little Clump of Soul

Ten years ago today saw the English launch of a quirky Japanese puzzler, a sleeper hit that would go down as one of the most endearing, original, and gleefully weird gaming stories of the 2000s: Katamari Damacy. Its fever-dream plot has the record-scratching, Freddie Mercury-esque King of All Cosmos destroy the stars in a drunken fugue, and you, the diminutive Prince, must restore them with the Katamari -- a magical sticky ball that snowballs through cluttered environments, rolling up paperclips, flowerpots, cows, buses, houses, skyscrapers, and continents into new constellations. It also boasts one of the most infectiously joyous soundtracks of all time -- an eccentric, richly produced, and incredibly catchy blend of funk, salsa, bossa nova, experimental electronica, J-Pop, swing, lounge, bamboo flute, hair metal, buoyant parade music, soaring children's choirs, Macintalk fanfares, and the finest theme song this side of Super Mario Bros. Called a consumerist critique by sculptor-turned-developer Keita Takahashi (who after one sequel moved on to Glitch, the supremely odd Noby Noby Boy, and playground design), the series has inspired much celebration and thought [2, 3] on its way from budget bin to MoMA exhibit. Look inside for essays, artwork, comics, lyrics, more music, hopes, dreams... my, the internet really is full of things. [more inside]
posted by Rhaomi on Sep 21, 2014 - 92 comments

♫ Ad hominem! ♫ ♫ False equivalence! ♫

♫ Are Video Games Sexist? ♫ Auto-Tune Rebuttal. Jonathan Mann responds to a recent video by Christina Hoff Sommers on sexism in video games. [Via]
posted by homunculus on Sep 19, 2014 - 67 comments

RIP Douglas E. Smith

Douglas E. Smith, creator of the classic 8-bit computer game Lode Runner, which got a second life as one of HudsonSoft's most iconic Famicom titles in Japan, has died at the age of 57. [more inside]
posted by JHarris on Sep 14, 2014 - 48 comments

"Ignore him. It's the price of play."

Perils of The Lady Gamer. – a New Graphical Diversion by webcomic artist and writer Shaenon K. Garrity (previously). [more inside]
posted by joseph conrad is fully awesome on Sep 11, 2014 - 134 comments

"Europa Universalis IV is The Best Genocide Simulator of The Year"

When you finally get a ship over to North America, you’ll notice that things look a little different. Europe is crammed cheek to jowl with minor duchies and single-province powers, at least in the early game. There is no square inch of territory unaccounted for. But when you get to the Americas, you’ll see a lot of “empty” territory. The provinces and territories that are not claimed by any power or nation can be colonized.
April Daniels was thoroughly enjoying the ruthless imperialistic stylings of Europa Universalis IV, until the game took her out of Europe and into a somewhat problematic implementation of colonialism.
posted by MartinWisse on Sep 7, 2014 - 89 comments

Super Paper Mario

Wuppes is a guy from Luxembourg who makes 3D scenes of classic video games out of paper.
posted by DoctorFedora on Sep 1, 2014 - 9 comments

Leading Ladies

Big list of Games – "An unfiltered list of games featuring a leading lady, because such a list should exist."
Have a suggestion for a game?
Leading Ladies in Media – "Highlighting female protagonists in Film, TV, Comics, and Books."
Bonus link: hardcore gamingFuck Yeah 1990s
posted by joseph conrad is fully awesome on Aug 29, 2014 - 27 comments

A wavebird of nostalgia: the history of the Nintendo GameCube controller

“Our target user for this controller is not very specific, it’s very general, as even a beginner who has never touched the controller can use it, your grandmother can use, or even children with small hands can use it." Shigeru Miyamoto devoted more time and energy into the GameCube’s controller than any of Nintendo’s previous controllers. The NES controller was the first controller to add a D-Pad, the SNES controller would be the first to add shoulder buttons, and Nintendo 64′s controller introduced the analogue stick to 3D consoles. How would Miyamoto be able to top his previous three achievements? The Pressure to Create the Perfect Controller, from Dromble.com's Emily Rogers.

Previous Dromble and Emily Rogers on Metafilter: A Dolphin's Tale: The Story of GameCube.
posted by porn in the woods on Aug 28, 2014 - 32 comments

Women as Background Decoration: Part 2 (Tropes vs Women in Video Games)

Women as Background Decoration: Part 2 – Tropes vs Women in Video Games (28 min 33 sec; here's a pointer to the identical video at YouTube). Warning: contains graphic sexual and violent game footage. Presented by Anita Sarkeesian of the video blog, Feminist Frequency. The website version (first link) is annotated to include links and resources, an "about the series" section, games referenced in this episode, and a transcript. [more inside]
posted by joseph conrad is fully awesome on Aug 27, 2014 - 399 comments

"This is like an Olympic event during the days of Caligula"

Do you like games with awkward controls and physics? Do you dream of playing QWOP against your friends? Well, Mount Your Friends is just right for you! [more inside]
posted by Lemurrhea on Aug 21, 2014 - 12 comments

Because You're Worthless: The Dark Side of Indie PR

Struggling UK indie developer PuppyGames' uncomfortable truths about selling indie games: Steam and bundles have destroyed the market for games, individual customers are now worthless, but everyone has to keep on smiling. Oh, and the demo is dead: 1, 2.
posted by Zarkonnen on Aug 19, 2014 - 85 comments

Playing Magic with Geek Friends

So all of your friends have either just started playing Magic: the Gathering or have picked it up again or else admitted to having played it continually for twenty years now, and eyes are glazing over as they discuss bomb rares and 2-for-1s and mana flooding and drafting. You're not sure if you actually want to immerse yourself in this but you can't know for sure without, well, immersing yourself in it. We've all been there. Thankfully, Felicia Day's Geek & Sundry channel has a show for you - Spellslingers! [more inside]
posted by Navelgazer on Aug 17, 2014 - 71 comments

Gaming's race problem

GenCon, the best four days of gaming starts tomorrow. It is also very white.
posted by cuscutis on Aug 13, 2014 - 56 comments

Would you like to choose Bellsprout as your starter?

Pokémon Zeta & Omicron are not ROM hacks. They are standalone fan-made Pokémon clones created with RPG Maker XP, featuring around 80 hours of gameplay, 2 regions with 12 gyms, a coherent storyline, "tons" of endgame content, Shadow Pokémon, Delta Pokémon, all 649 Pokémon through gen V, secret bases, mega evolutions, challenge modes (previously), and sometimes quirky dialogue. Though still in beta, it's a playable game [YT], patches to which have slowed. Each new version is posted to the sub-Reddit /r/pokemonzetaomicron.
posted by Monsieur Caution on Aug 5, 2014 - 8 comments

No Hints, No Spoilers, and No Mames

NESMania is one man's quest to conquer every NES title, or at least all 709 officially seal-of-quality-licensed ones released in the West. [more inside]
posted by wanderingmind on Jul 27, 2014 - 29 comments

No Skin Thick Enough

The Daily Harassment of Women in the Game Industry. "It’s telling that men in the gaming industry, or simply commentators, refuse to listen to the reality of these situations and try to help. They’d rather talk over women and convince themselves of a fictional reality that’s more comforting."
posted by Librarypt on Jul 22, 2014 - 16 comments

Frankly, my dear, I do give a damn

Meet Scarlett, North America's Top ranked Starcraft player. A complex, real-time strategy game with exquisitely balanced opposing forces, Starcraft is so popular that men can and do make a career out of playing the game. All but one of the top 20 ranked players in the world live and play in Korea. And all of them are men. So maybe it is not surprising that Scarlett, a 20 year-old transgender woman from Canada , is making huge waves in the gaming community.
posted by misha on Jul 22, 2014 - 37 comments

Ladies and gentlemen: DIGITAL SPORTS

Defense of the Ancients is a MOBA (what's a MOBA? | comprehensive history of MOBAs) that has skyrocketed in recent years from a humble Warcraft multiplayer mod to a genre-defining megahit whose worldwide competitive bracket The International (whose finale airs tonight) boasts a prize pool of more than $10 million dollars. While publisher Valve is determined to help mainstream the esports craze with helpful noob newcomer-friendly broadcasts of the final and a simulcast on ESPN, the community has been dogged by accusations of hostility and a very steep learning curve. Luckily, you don't have to know anything about DOTA to enjoy the best thing to come out of it so far: 45 minutes of witheringly sarcastic in-game meta-commentary [playable transcript] in the dulcet tones of Kevan Brighting, the very charming (and very British) narrator of beloved metagame The Stanley Parable. Once you're finished with that delightful deconstruction of esport tropes, you might also enjoy perusing similar announcer packs for Portal's GLaDOS, Bastion's Rucks, and... a pirate. DIGITAL SPORTS!
posted by Rhaomi on Jul 21, 2014 - 47 comments

Mario Kart 8: The Wii U's ultimate power-up?

Could Mario Kart 8 be the Bullet Bill that propels Nintendo's Wii U from its slump? Outstanding reviews, a free game with purchase, plus the Luigi stare of death meme, helped make MK8 the best-selling game in June and boosted Wii U sales tremendously. An arcade version - featuring Fusion Carts - is forthcoming.

Hop over to MetaTalk and share your Nintendo Network ID. [more inside]
posted by porn in the woods on Jul 20, 2014 - 75 comments

A Half-True Game About Half-Truths

Nicky Case wrote The Coming Out Simulator for Nar8 Game Jam [more inside]
posted by the man of twists and turns on Jul 14, 2014 - 10 comments

Gaming has its own Nikola Teslas

Five Genre-Defining Video Games Forgotten by History (SLYT, 53min.)
posted by ChurchHatesTucker on Jul 11, 2014 - 35 comments

Yes, yes, hadouken, but why hadouken, and when?

"How to play Street Fighter: a fighting game primer for everyone" explains the dynamics of how 2D fighting games work and why.
posted by Pope Guilty on Jul 8, 2014 - 29 comments

Yo ho ho and a bottle of stimpack reskinned as rum!

Yo ho, matey! Ever get to sorting through Doom mods and think "Wow, that's a lot of techbases and hell castles. I'd really prefer something a bit more Monkey Island-esque"? If so (and even if not), you'll want to check out Pirate Doom, which dresses up Doom monsters as pirates (down the Imps' fancy hats) and sends the player through 18 levels of pirate-demon action! Rock Paper Shotgun has a quick writeup, Doomed has a review of an older version, and here's a video of level 2, "Melee Island", to give a good idea of what you're in for. [more inside]
posted by Pope Guilty on Jun 23, 2014 - 10 comments

The Kiss That Changed Video Games

On the first day of [the 1999 Electronic Entertainment Expo], the game’s producers, Kana Ryan and Chris Trottier, watched in disbelief as two of the female Sims attending the virtual wedding leaned in and began to passionately kiss. They had, during the live simulation, fallen in love. Moreover, they had chosen this moment to express their affection, in front of a live audience of assorted press.
posted by reprise the theme song and roll the credits on Jun 19, 2014 - 41 comments

"Either Malice Or Stupidity"

Many PC gamers were disappointed that Ubisoft's latest AAA game Watch_Dogs did not look as nice as when displayed at E3 in 2012. But this week a modder discovered that code to improve the game on PC is still buried within the released game, and can be turned back on without difficulty or performance hits. Ubisoft has yet to answer whether (or why) their PC release was deliberately handicapped. [more inside]
posted by waraw on Jun 17, 2014 - 109 comments

These women fulfill the same function as vending machine beverages

Anita Sarkeesian has released the third video in her Tropes vs. Women in Video Games series. It's an exhaustive (and exhausting) look at how women have been used as background decorations in video games for the last three decades. [previously]
posted by Ouverture on Jun 16, 2014 - 208 comments

VVVVVV: Make and Play Edition

Terry Cavanagh's indie hit VVVVVV was an instant success, melding a Commodore 64 look and feel to a difficult but forgiving platformer whose only controls are move left, move right, and reverse gravity. The second edition of the game expanded from Windows and OSX to Linux, and added a level editor which could be used to make and export custom maps. Today, Cavanagh has announced VVVVVV: Make and Play Edition, which contains only the level editor and the ability to play custom levels, and which can now be downloaded for free for Windows, OSX, and Linux.
posted by Pope Guilty on Jun 12, 2014 - 19 comments

There are those who said this day would never come...

A year ago, Microsoft was crucified in the press for the PR fiasco of the Xbox One, with rival Sony winning thunderous applause for its PS4 by simply maintaining the status quo. But after doing a 360 180 on its hated policies, Redmond is attempting to close the gap with the most valuable package deal since The Orange Box. A remarkable feat of engineering, Halo: The Master Chief Collection will feature on a single disc the complete HD-remastered campaigns of Halos 1-4 alongside Ridley Scott's Nightfall, the Halo 5 beta, and the holy grail of Xbox gaming: every last one of the series' 100+ multiplayer maps in a single unified matchmaking system incorporating the original engines, gameplay mechanics, and idiosyncrasies of each. Ten years after Halo 2 (and four years after MS shut the taps), IGN suspects a plan by 343 to rekindle (and data-mine) Bungie's magic for an uncertain Halo 5, while Eurogamer welcomes the return of what it calls online FPS's peak. [More reaction: NeoGAF - Ars Technica - Reddit] Bungie, meanwhile, stood with Sony to showcase its upcoming Destiny, the vaunted space epic that will beta this summer before facing its revamped forerunners later this year. More E3 coverage: Microsoft (5min) - Sony (5min) - Nintendo (airing noon EST) - SW: Battlefront - AC: Unity - MGS5: The Phantom Pain - Evolve - No Man's Sky - The Order: 1886 - Sunset Overdrive - Grim Fandango - Bloodborne - Arkham Knight - Scalebound - Mortal Kombat X - The Division - LittleBigPlanet 3 - Inside - Uncharted 4 - Crackdown
posted by Rhaomi on Jun 10, 2014 - 176 comments

Who could ask for more?

ShuffleComp is an in-progress Interactive Fiction competition where all the games are based on a song chosen partially by the intfiction boards and partially by the game's author. While the voting/judging is ongoing, all the games submitted for the competition have been released and are playable now!
posted by Pope Guilty on Jun 4, 2014 - 1 comment

It's like Christmas morning!

Team Service Announcements is a series of short skits demonstrating basic principles of Team Fortress 2 tactics and strategy.
posted by Pope Guilty on May 30, 2014 - 20 comments

New experiences are under development at this very moment

The VR Chicken Matrix: "a virtual chicken world in which caged animals think they're wandering happily around in the open... got me thinking again about Facebook's recent purchase of Oculus VR."
posted by kliuless on May 24, 2014 - 23 comments

No quarters given

Arcade Story - the co-founder of innovative OS X and iOS software outfit Panic reminisces about learning how to beat Dragon's Lair in the pre-Internet age, but that's not the fun part...
posted by Blazecock Pileon on May 21, 2014 - 17 comments

“Video games are bad for you? That's what they said about rock n' roll.”

A Short History of Game Panics: [Boing Boing] "Do you know where you child is? Watch out: they might be in an arcade! Jesse Walker of Reason Magazine on video gaming's juciest moral panics." [Previously] [Previously] [Previously]
posted by Fizz on May 15, 2014 - 34 comments

Work Hard, Work Hard

"Work is a large component of many types of game. The professional chess player competing in a tournament game does not have the carefree, leisurely attitude sometimes implied by the term “playing”: she is performing massive amounts of cognitive work. Similarly with poker players or tennis players: they are not merely fooling around but labouring mightily. [...] But videogames seem more and more to resemble work in a different sense: working for the Man ." [Previously]
posted by postcommunism on Apr 27, 2014 - 40 comments

Dust and Echoes

The world of video game music has blossomed in recent years, enough to support live concert tours and bestselling albums. But while most such work is licensed or contracted out to third-party composers, a rare breed make their living at a single company, imbuing entire franchises with their unique sound. And apart from Nintendo's venerable Koji Kondo, there is perhaps no dedicated gaming composer more renowned than Martin O'Donnell. From humble beginnings writing the jingle for Flintstones Vitamins, O'Donnell and longtime collaborator Michael Salvatori joined developer Bungie in 1997, penning music for Myth, Oni, and most notably the Halo trilogy -- an iconic blend of sweeping orchestral bombast, haunting choirs, and electronic ambience that became one of the most acclaimed and successful gaming soundtracks of all time. O'Donnell also helmed Bungie's audio department, managing voice actors, sound effects, and an innovative dynamic music engine, and was most recently working with Paul McCartney on the score for the upcoming Destiny. So it came as a surprise today when it was announced MartyTheElder was being terminated without cause (flabbergasted reaction: HBO/DBO - NeoGAF - Reddit). With O'Donnell following Joseph Staten, Frank O'Connor, Marcus Lehto, and other Bungie veterans out the door, what might this mean for the company and its decade-long plan for Destiny? [more inside]
posted by Rhaomi on Apr 16, 2014 - 28 comments

FaceocculousRift

Mark Zuckerberg buys Occulus Rift the darling of 3D VR gaming (previously: 1, 2) for about $2B. Given that the Oculus Rift was poised to be a major breakthrough for gaming, getting acquired by a advertising company social network has sent The Internet into a collective freakout.
posted by mathowie on Mar 25, 2014 - 338 comments

Roll for initiative.

The Only Fantasy World Map You'll Ever Need.
posted by fings on Mar 19, 2014 - 100 comments

Race to the bottom in 3... 2... 1...

How clones, fear, sanitisation and free-to-play soured Apple’s iOS gaming revolution
posted by Horace Rumpole on Mar 14, 2014 - 67 comments

get your sh!t together devs

Bennett Foddy (of QWOP fame) explains why some multiplayer games aren't cut out for online multiplayer.
posted by Copronymus on Mar 12, 2014 - 54 comments

The Wisdom of Crowds

For the past three days, the world of streaming gaming has been riveted by an unlikely phenomenon: Twitch Plays Pokemon. Consisting of a live Twitch.TV chatroom hooked up to a classic Game Boy emulation of Pokémon Red, the program is set to recognize a limited number of commands and execute them in real time, allowing an audience of tens of thousands to collectively control the action as they watch. An astonishing amount of progress has been made, including the dramatic last-second defeat of a third gym leader (GIF) and the solution of a notoriously tricky puzzle on the very first attempt. But all for naught, it seems, as Team Twitch finds itself hilariously stranded on the ledges of Route 19 where, as one viewer explained, "they basically have to walk a small path for about ten spaces without anyone pushing down and jumping Red off the ledge," a grim democratic reality the dedicated subreddit /r/twitchplayspokemon has had all kinds of fun with over the last dozen ludicrous hours.
posted by Rhaomi on Feb 15, 2014 - 101 comments

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