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13 posts tagged with Gaming and Valve. (View popular tags)
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Ladies and gentlemen: DIGITAL SPORTS

Defense of the Ancients is a MOBA (what's a MOBA? | comprehensive history of MOBAs) that has skyrocketed in recent years from a humble Warcraft multiplayer mod to a genre-defining megahit whose worldwide competitive bracket The International (whose finale airs tonight) boasts a prize pool of more than $10 million dollars. While publisher Valve is determined to help mainstream the esports craze with helpful noob newcomer-friendly broadcasts of the final and a simulcast on ESPN, the community has been dogged by accusations of hostility and a very steep learning curve. Luckily, you don't have to know anything about DOTA to enjoy the best thing to come out of it so far: 45 minutes of witheringly sarcastic in-game meta-commentary [playable transcript] in the dulcet tones of Kevan Brighting, the very charming (and very British) narrator of beloved metagame The Stanley Parable. Once you're finished with that delightful deconstruction of esport tropes, you might also enjoy perusing similar announcer packs for Portal's GLaDOS, Bastion's Rucks, and... a pirate. DIGITAL SPORTS!
posted by Rhaomi on Jul 21, 2014 - 45 comments

To the gods I caused oxen to be sacrificed.

The initial beta release of SteamOS became available for download yesterday. Intended to run on Valve's emerging SteamBox platform [Prev] , you can also install it on a fairly modern desktop PC today, presuming it can match up with the adoption-limiting early hardware support requiring UEFI BIOS and Nvidia GPUs ("AMD and Intel graphics support coming soon!"). [more inside]
posted by laconic skeuomorph on Dec 14, 2013 - 40 comments

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Alternate Reality Game puzzle design - Adam Foster of Valve talks about the design of the Portal 2 ARG, (previously)  and do's and don'ts for future ARGs.
posted by Artw on Jun 18, 2013 - 10 comments

Is the Steam Box here?

Valve and Xi3 team up to bring the Piston to CES.
posted by Artw on Jan 8, 2013 - 112 comments

Return to City 17

Half Life 2 Episodes 1 & 2 - a Retrospective
posted by Artw on Jul 22, 2012 - 49 comments

Steam’d penguins

Valve confirms Steam for Linux
posted by Artw on Jul 17, 2012 - 88 comments

Valve Economics: the challenges of virtual economies at Valve

“I’m the president of a videogame company (www.valvesoftware.com).” I thought to myself: Oh, not another “business proposal” from a crackpot… However, something in my head stopped my finger from pressing DEL while my eyes pondered the next line: “We are running into a bunch of problems as we scale up our virtual economies, and as we link economies together. Would you be interested in consulting with us?”
Valve has hired economist Yanis Varoufakis to work on their virtual economies. Valve Economics is Varoufakis's recently launched blog where he explains his background and how he came to work at Valve. [more inside]
posted by Foci for Analysis on Jun 14, 2012 - 56 comments

Science isn't about why - it's about why not

No GLaDOS. No Chell. No portals. Set in the 1980s. Competitive multiplayer. Multiple endings. The Portal 2 That Could Have Been.
posted by Artw on Mar 9, 2012 - 44 comments

The following thread is in *massive* spoiler quotes

Portal 2 has finally hit the streets, and despite a somewhat rocky start with their controversial promotional ARG (previously), it looks to be a huge success. Interestingly for such a critically-acclaimed blockbuster, the title's core ideas steam from a pair of concept projects from student design school DigiPen: the original portal system from Narbacular Drop (video - download - previously) and the sequel's physics-altering gels from Tag: The Power of Paint (video - download - previously - previouslier). Combine these innovative ideas with some Lost-meets-Life After People level design, excellent voice acting, and top-notch writing, and it's easy to see why so many people called in sick this past week. But playing the game is just the beginning -- look inside for a collection of easter eggs, story theories, videos, and other goodies from the post-mortem. [more inside]
posted by Rhaomi on Apr 21, 2011 - 425 comments

A Cthuluvian perspective on lolcats

The biggest literary influence on my approach to game design, however, was one of the writers I worshipped as a teenager: Alice Sheldon, aka James Tiptree, Jr. Tiptree had one particular recommendation for starting a story: “Start from the end and preferably 5,000 feet underground on a dark day and then don’t tell them.” This is precisely how we begin Half-Life. It was a deliberate antidote to the many game openings that involved pages and pages of backstory presented in scrolling text. - An interview with Marc Laidlaw, writer for the Half Life series.
posted by Artw on Oct 13, 2010 - 65 comments

Build it and they will come

PC Gamer: Do you have a good sense of piracy rates with Steam games?
Gabe Newell: They’re low enough that we don’t really spend any time on it.

Gabe Newell on Steam, piracy and DRM, part of PC Gamer's Valve Week.
posted by Artw on Sep 15, 2010 - 153 comments

"[21:15] {Hondo} Enigmatic Mapper Hondo is the title of the anime about me"

Apparently, a lot of the custom maps for the Half-Life 1 mod Action Half-Life (download links here), especially those done by enigmatic mapper Hondo, had enormous hidden areas that in some cases dwarfed the actual level. Rock Paper Shotgun has a NGJ-style account of an effort by a group of people to unlock the secrets of one of Hondo's most infamous maps: AHL_5AM.
posted by Pope Guilty on Mar 31, 2010 - 48 comments

My name is Legion. You collapsed my probability distribution, prepare to die!

The Crossing is a new FPS game where single-player and multiplayer modes meld in one. At any point, any Non-Player-Character might not be an NPC at all, but another Player. It is likely that, as in a game of tag, players will just take turns to be "it" like Agents in the Matrix, but... wouldn't it be great if we could all be "it" at the same time? Quantum Gaming might just be the way to model such a swarm of gamers. [more inside]
posted by kandinski on Sep 23, 2007 - 30 comments

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