12 posts tagged with Gaming and art. (View popular tags)
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Fantasy Paper Minatures does exactly what it says on the tin. [more inside]
posted by absalom on Mar 30, 2012 - 11 comments

Nants ingonyama bagithi baba! It's been nearly two decades since that glorious savanna sunrise, and once again The Lion King is at the top of the box office. It's a good chance to revisit what made the original the capstone of the Disney Renaissance, starting with the music. Not the gaudy show tunes or the Elton John ballads, but the soaring, elegiac score by Hans Zimmer which, despite winning an Oscar, never saw a full release outside of an unofficial bootleg. Luckily, it's unabridged and high-quality, allowing one to lay Zimmer's haunting, pulse-pounding, joyful tracks alongside the original video (part 2, 3, 4), revealing the subtle leitmotifs and careful matching of music and action. In addition, South African collaborator Lebo M wove traditional Zulu chorals into the score, providing veiled commentary on scenes like this; his work was later expanded into a full album, the Broadway stage show, and projects closer to his heart. Speaking of expanded works, there were inevitable sequels -- all of which you can experience with The Lion King: Full Circle (download guide), a fan-made, three-hour supercut of the original film and its two follow-ups. Want more? Look... harder... [more inside]
posted by Rhaomi on Oct 1, 2011 - 22 comments

Meatcraft - Real World Minecraft
posted by Artw on Apr 21, 2011 - 13 comments

All your art are belong to us. Previously, Rogert Ebert said that video games can never be art. And previously, some disagreed. In a recent opinion piece, game developer Brian Moriarty discusses the debate, and fires a fresh salvo. The piece is long winded, examining art, medium, games, and industry. He seems to conclude that games are not Art, but lengthily addresses what may be the more important question: Could they be?
posted by Stagger Lee on Mar 16, 2011 - 133 comments

The Sacrifice! Valve Software releases a 4-part comic that chronicles what happens to Francis, Louis, Zoey, and Bill at the end of the original Left 4 Dead. [more inside]
posted by kbanas on Sep 22, 2010 - 15 comments

Ice Pick Lodge is a game design studio renowned for its experimental narratives and its championing of loftier ideals in gaming. Its second game, The Void (link goes to Steam), was released in 2009 to critical acclaim. Quintin Smith writes about it in two articles at RockPaperShotgun, first with a review of the game, and then with a piece defending Ice Pick's use of nudity as artistic. (It's worth mentioning that Smith introduced Ice Pick Lodge to a larger audience with his brilliant three part article defending Pathologic.) Don't have the time or patience for The Void? CannibalK9 of SomethingAwful has you covered with a thorough Let's Play that covers the entire game in twenty-two lengthy videos (not counting the hour-and-forty-minutes two-video finale), expertly narrated, thoroughly examining every aspect of the game, including Easter eggs. [more inside]
posted by Rory Marinich on Sep 6, 2010 - 43 comments

The Joydick (NSFW) is a wearable haptic device for controlling video gameplay based on realtime male masturbation. Construction photographs.
posted by Blazecock Pileon on Mar 13, 2010 - 65 comments

The Play-Generated Map and Document Archive: finally providing a place to put all those odd doodles, detailed maps, and character sketches that come out of your weekly gaming sessions. [more inside]
posted by Scattercat on Aug 18, 2009 - 28 comments

45 pictures of Mario & Luigi!
posted by EatTheWeak on Jun 22, 2009 - 22 comments

Interview with Jon Schindehette, senior art director at Wizards of the Coast for Dungeons and Dragons. See more fantasy art at his blog, ArtOrder.
posted by Artw on Jan 29, 2009 - 24 comments

A video game "based on Bob Ross' creative, unique and easy to learn painting techniques and TV show properties" is coming to the next-generation Nintendo system.
posted by AloneOssifer on Apr 5, 2006 - 31 comments

If you've ever wanted your first-person shooter to feel a little less real, NPRQuake may be just what you need. The blueprint and brushstroke versions are nice, but for my money you can't beat sketchy Quake. Unfortunately, the NPR in the name stands for Non-Photorealistic Rendering, not that other NPR, so don't expect Robert Siegel or Linda Wertheimer skins any time soon. (via haddock.org)
posted by jjg on May 17, 2001 - 4 comments

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