16 posts tagged with Gaming and computergames. (View popular tags)
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Videogames reach the uncanny valley with the facial animations (yt video) in Rockstar's L.A. Noir, their 1940s Los Angeles set detective game.
posted by Artw on Dec 18, 2010 - 77 comments

This week the BBC broadcast a Panorama special (UK only link, YouTube links here and here) on what it presented as the alarming rise of game addiction. Thoughtful responses from Rock, Paper, Shotgun and EDGE, both of whom point out a number of problems with it.
posted by Artw on Dec 8, 2010 - 20 comments

People make maps in Team Fortress 2 specifically for grinding achievements. Bleak, joyless rooms of endlessly spawning bots and resupply crates, where people don’t play the game, they game it. But in one of these, achievement_all_v4, the author’s added a surprise. A violent, horrific, hilarious surprise of biblical proportions.
posted by Artw on Jun 24, 2010 - 79 comments

On a snowy Valentine's Day weekend in Michigan Sid Meier creates a game in 48 hours called Escape from Zombie Hotel! He's there to judge a 48 hour game design contest at his alma mater, University of Michigan but decides to also work on a game alongside the student teams. He also talks about his career, focusing on his early days. This is the third installment of motherboard.tv's Oral History of Gaming series. The first profiles Ralph Baer, the inventor of the first home gaming console, and the second is about Eric Zimmerman, designer of Sissyfight. Sadly, the awesome-looking Escape from Zombie Hotel has note been released, but the oher games designed during the contest are available here. [via Rock Paper Shotgun]
posted by Kattullus on Apr 20, 2010 - 19 comments

There's something in the sea... and it has a big drill for an arm.
posted by Artw on Apr 20, 2009 - 74 comments

"Since I attacked my opponent in the past and the time waves have not yet propagated the results of this battle to the present, my units are still here in the present" Got that? Meta-Time Strategy Gaming [more inside]
posted by doobiedoo on Mar 28, 2009 - 55 comments

In this way, Lu Yang became one of the "RMB gamers" she disdains. More than 10,000 RMB was quickly and nearly imperceptibly spent. In the game, the "queen" possessed fearsome power. She carried out vengeance for herself and her friends, she accepted entreaties, and she protected the caravans of the kingdom. At the same time, she went out with the heroes to invade other kingdoms. Her reputation spread far and wide. [...] "Long live the Queen!" People bowed to her in submission. That was the high point for Lu Yang on ZT Online, and for that one fleeting moment, she felt that the time and money she had spent was worth it.
The System is a translated Chinese article examining ZT Online, an MMORPG that has taken fleecing gamers to a new level.
posted by Kattullus on May 6, 2008 - 34 comments

The Maoist International Movement reviews videogames
posted by Tlogmer on Feb 19, 2005 - 43 comments

Speed Demo Archives is the Guinness Book of Records for Quake speed runs, but they also have speed demos for other games, including a 2:57:35 Half-Life 2 run (torrent to video here). [Via FileRush]
posted by turbodog on Dec 8, 2004 - 7 comments

Videogames are falling into the uncanny valley. (Previous mefi discussion: 1 2 -- aw, hell).
posted by Tlogmer on Jun 12, 2004 - 26 comments

In these difficult times it's a relief to know that Nethack is still being updated.
posted by chrisgregory on Feb 25, 2003 - 23 comments

Nintendo delays U.S. launch of GameCube Nintendo has pushed back the U.S. arrival of its new GameCube video game console by nearly two weeks, with executives saying they intend to avoid the shortages and frustrated consumers that marked the debut of Sony's PlayStation 2 last fall.
posted by Brilliantcrank on Aug 23, 2001 - 21 comments

If you've ever wanted your first-person shooter to feel a little less real, NPRQuake may be just what you need. The blueprint and brushstroke versions are nice, but for my money you can't beat sketchy Quake. Unfortunately, the NPR in the name stands for Non-Photorealistic Rendering, not that other NPR, so don't expect Robert Siegel or Linda Wertheimer skins any time soon. (via haddock.org)
posted by jjg on May 17, 2001 - 4 comments

Remember the old Sierra Games? Remember back in the early 80's when King Quest hit the streets? Did you ever think to your self how they created that game? Sierra used a gaming engine called Adventure Gaming Interpreter, or AGI for short, for many of their popular adventure games. This engine which was "hacked" in the early to mid 90's, and there are groups of people that still develop games to be used with home made hacks of this engine. Find out how you can make your own games like KQ or take a look at what have people created or are creating right now, here. There's even someone saying that they are porting the hacked AGI stuff to Dreamcast.
-Ellis of the now dead Geeknews.com
posted by ellis on Apr 5, 2001 - 19 comments

Nethack 3.3.1 released today. This wonderfully addictive game has been under development for 15 years. That fact alone is major bonus points. Also, a quote from the d/l page: "This version might work on a 286 machine, but it has not been tested on one." Heh. 'cause they probably can't find one to test on. Well, the consolation prize is that it does run on Atari and Amiga.
posted by syn on Aug 10, 2000 - 4 comments

SIMbabes ain't putting out... I play The Sims. You probably suspected that didn't you? Well, there's a Blogger Powered weblog by the guy behind the upcoming Blueprint program, and guess what? Copyright infringement once again rears its ugly head in cyberspace. A website called Simcorally has downloaded objects others created and claimed them as his own. So now the SIMbabes are on strike. The upshot of this is I'm still stuck with that obnoxious green couch. I want something better. And that piano looks awful nice. Simlane has more on the topic.
posted by ZachsMind on Jun 25, 2000 - 8 comments

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