11 posts tagged with Gaming and design. (View popular tags)
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Fantasy armor and lady bits, from the perspective of an armorer
posted by Artw on Dec 18, 2011 - 88 comments

What Games Are is the name of a blog and book by game designer and deep thinker Tadhg Kelly (G+ profile). While the book is planned for release next year, Kelly has been posting in his blog and getting feedback from notables such as MeFi fav Raph Koster. [more inside]
posted by victors on Nov 13, 2011 - 13 comments

Nants ingonyama bagithi baba! It's been nearly two decades since that glorious savanna sunrise, and once again The Lion King is at the top of the box office. It's a good chance to revisit what made the original the capstone of the Disney Renaissance, starting with the music. Not the gaudy show tunes or the Elton John ballads, but the soaring, elegiac score by Hans Zimmer which, despite winning an Oscar, never saw a full release outside of an unofficial bootleg. Luckily, it's unabridged and high-quality, allowing one to lay Zimmer's haunting, pulse-pounding, joyful tracks alongside the original video (part 2, 3, 4), revealing the subtle leitmotifs and careful matching of music and action. In addition, South African collaborator Lebo M wove traditional Zulu chorals into the score, providing veiled commentary on scenes like this; his work was later expanded into a full album, the Broadway stage show, and projects closer to his heart. Speaking of expanded works, there were inevitable sequels -- all of which you can experience with The Lion King: Full Circle (download guide), a fan-made, three-hour supercut of the original film and its two follow-ups. Want more? Look... harder... [more inside]
posted by Rhaomi on Oct 1, 2011 - 22 comments

How Rovio made Angry Birds a winner. [more inside]
posted by AceRock on Mar 10, 2011 - 95 comments

The developers of erotic game maker Cross Days use DRM to humiliate would-be pirates
posted by Rory Marinich on Mar 30, 2010 - 35 comments

What can one learn from the design choices of past games? John Harris discusses different game aspects, 20 games at a time, at Game Design Essentials. You can read on 20 Open World Games (where generally the player is left to his own devices to explore a large world), see your destroyed controllers in a new light with 20 Difficult Games or check out 20 Mysterious Games (that rely on algorithmically-generated content or emphasize secret-hunting), 20 Unusual Control Schemes and 20 Atari Games. What about roguelikes, you say? [more inside]
posted by ersatz on Sep 30, 2008 - 51 comments

Trigger Happier "Trigger Happy is a book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics. It’s offered under a CC license, for a limited time only. I’m not sure how limited that time will be, so grab it while it’s hot." [drm-free pdf]
posted by stavrosthewonderchicken on Nov 22, 2007 - 14 comments

Level editor for Super Mario World.
You'll need a SNES emulator and a Super Mario World ROM.
(Ctrl+right-click to insert objects.)

posted by Tlogmer on Oct 20, 2005 - 19 comments

A whole bunch of great game design essays.
posted by Tlogmer on Sep 23, 2005 - 13 comments

Videogames are falling into the uncanny valley. (Previous mefi discussion: 1 2 -- aw, hell).
posted by Tlogmer on Jun 12, 2004 - 26 comments

Building a community website One of my favorite strategy gaming sites, HeavenGames, gives us a peek under their hood with in-depth reportage on the design process they're undertaking for their new area devoted to the game Age of Wonders 2: The Wizard's Throne. I'm no web designer, but the ideas and procedures presented here certainly sure do make it sound easy (well, not really, but it's still an interesting read).
posted by WolfDaddy on Jul 25, 2002 - 4 comments

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