6 posts tagged with Gaming and design. (View popular tags)
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What can one learn from the design choices of past games? John Harris discusses different game aspects, 20 games at a time, at Game Design Essentials. You can read on 20 Open World Games (where generally the player is left to his own devices to explore a large world), see your destroyed controllers in a new light with 20 Difficult Games or check out 20 Mysterious Games (that rely on algorithmically-generated content or emphasize secret-hunting), 20 Unusual Control Schemes and 20 Atari Games. What about roguelikes, you say? [more inside]
posted by ersatz
on Sep 30, 2008 -
51 comments
Trigger Happier "Trigger Happy is a book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics. It’s offered under a CC license, for a limited time only. I’m not sure how limited that time will be, so grab it while it’s hot." [drm-free pdf]
posted by stavrosthewonderchicken
on Nov 22, 2007 -
14 comments
Level editor for Super Mario World.
You'll need a SNES emulator and a Super Mario World ROM.
(Ctrl+right-click to insert objects.)
posted by Tlogmer
on Oct 20, 2005 -
19 comments
A whole bunch of great game design essays.
posted by Tlogmer
on Sep 23, 2005 -
13 comments
Videogames are falling into the uncanny valley. (Previous mefi discussion: 1 2 -- aw, hell).
posted by Tlogmer
on Jun 12, 2004 -
26 comments
Building a community website One of my favorite strategy gaming sites, HeavenGames, gives us a peek under their hood with in-depth reportage on the design process they're undertaking for their new area devoted to the game Age of Wonders 2: The Wizard's Throne. I'm no web designer, but the ideas and procedures presented here certainly sure do make it sound easy (well, not really, but it's still an interesting read).
posted by WolfDaddy
on Jul 25, 2002 -
4 comments