Pokémon Zeta & Omicron
are not ROM hacks
. They are standalone fan-made Pokémon clones created with RPG Maker XP
, featuring around 80 hours of gameplay
, 2 regions with 12 gyms, a coherent storyline
, "tons" of endgame content, Shadow Pokémon
, Delta Pokémon
, all 649 Pokémon
through gen V, secret bases
, mega evolutions
, challenge modes
), and sometimes quirky dialogue
. Though still in beta, it's a playable game
[YT], patches to which have slowed. Each new version is posted to the sub-Reddit /r/pokemonzetaomicron
posted by Monsieur Caution
on Aug 5, 2014 -
The Year of the Crush: How the Radically Unfair Candy Crush Saga Took Over Our Lives
We are clearly drawn to structured entanglements with chance. We use rules and money to define the stakes, and we use cards or dice or candies not as generators but as channelers — mediums — of the chance we believe is already out there, secretly running the show. Despite whatever other beliefs we have about fate or God or a deterministic universe, we often act as if luck is quite real in our daily lives. Candy Crush Saga has capitalized on this to become the mobile game of the year. Not the best, nor the worst, but the mobile game that dominated the charts, that succeeded at free-to-play in a way that will be studied for years, that penetrated the wider culture and came to stand in for all of addictive, time-wasting mobile gaming in 2013. And yet Candy Crush is not simply game of the year in the way that Stalin was once Time’s Person of the Year. It’s a genuinely compelling game that fully commits to radical unfairness. In fact, this is the primary source of its appeal.
posted by Room 641-A
on Dec 25, 2013 -
Old School FRP
is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
posted by Pope Guilty
on Aug 31, 2013 -
A game that would be at home in an arcade cabinet beside Robotron, FORGET-ME-NOT
is a classic-style, that is to say, neon-filled, randomness-laden, bone-hard 2D maze/shooting game, with cute characters and retro effects, inspired by the Commodore game Crossroads II
and Pac-Man CE. Collect all the FLOWERS in each random, single-screen level to make the EXIT appear. Then, get the KEY and take it there to move to the next level.
The only controls are the arrow keys (or screen swipes in the iOS version). Face down a large variety of randomly-generated enemy types, and get as far as you can! You automatically shoot in front of you, but beware: your shots can wrap-around, and if they hit you they hurt! They key to playing well is grinding
: push into a wall as you sail past it to build up a charge. Charge up enough and you start glowing; while glowing, you instantly kill any enemies you touch, but if you charge to much you blow up.
. Not free: iOS [more inside]
posted by JHarris
on Aug 19, 2013 -
Phil Fish, the volatile and sometimes controversial developer of indie game Fez
, has abruptly announced its cancellation
: "this is as much as i can stomach. this is isn’t the result of any one thing, but the end of a long, bloody campaign. you win." Though this follows in the wake of a popular podcast's host
calling him a "tosspot", a "wanker", and a "fucking asshole", Fish has been the subject of massive Internet antagonism ever since his appearance in Indie Game: The Movie
; he's been hounded for saying that Japanese games suck
, though he claimed the comment was taken out of context
, for Tweeting that "PCs are for spreadsheets
" prior to Fez's PC release, and for not patching a save-corrupting bug
that he claims Microsoft was charging him "tens of thousands of dollars
". Fish has often responded poorly
to critics in public, but Jonathan Blow
) and C418
) each claim that Fish has been at the receiving end of far worse, and far more frequent, vitriol.
posted by Rory Marinich
on Jul 28, 2013 -
NEW from VIDEO Magazine, arising out of its popular "Arcade Alley" column, it's ELECTRONIC GAMES Magazine
!(page of PDF links)
Brought to you by editors Frank Laney Jr. and Bill Kunkel
, and filled with all the latest news on programmable home console games, computer games (with special coverage for the new ATARI 800 system), stand-alone electronic devices and arcade gaming. [more inside]
posted by JHarris
on Feb 7, 2013 -
"Rumours have been swirling for years about a possible sequel to Black Isle’s legendary and powerful roleplaying game Planescape: Torment, but the closure of the original studio and the jealous guarding of the Planescape rights by owners Wizards of the Coast seemed to have put paid to any comeback. But with original Interplay boss Brian Fargo very much back in the RPG business with current studio inXile’s wildly successful Wasteland 2 crowdfunding, everything changes. He and his team have come up with a way to make a new Torment game: this is really happening.
" [more inside]
posted by Paragon
on Jan 9, 2013 -
An Unknown Alien Being acquires a child's forgotten book and mistakenly believes that it depicts proper protocol for interaction with the human world.
The book is a collection of Peanuts comics.
Woodsnoopy 45 stares into your open heart. Her yellow head squirms and pukes up feathers.
posted by JHarris
on Jan 6, 2013 -
It makes you uncomfortable when she looks at you. She makes a demand.
Her demands come often and always create uncomfortably simultaneous feelings of resentment and obedience.
That is the territory of the Lucy faction. They are the ones who gather nickels. Woodsnoopy 45 is overstepping her boundaries.
Being a mere Woodsnoopy 799, however, you can do naught but obey."
Matthew Baldwin (MeFi's Own*
): " ...That’s why I come armed to every social engagement with board games, to help facilitate that whole human interaction thing that people thought was important before smartphones gave us an excuse to avoid eye contact with others. It’s also why I give games as gifts—and why, for more than a decade, I have been helping others do likewise. And so, my annual Good Gift Game guide
, showcasing those board and card games from the last year or so that are easy to learn and teach, fun and engrossing to play, and that can be completed in 90 minutes or less." (additional notes & more games for the 2012 guide
) [more inside]
posted by flex
on Dec 4, 2012 -
- "an incredibly overt love letter to SNES-era Zelda games"
(flash) (via RPS
posted by Artw
on Jul 14, 2012 -
How to Host a Dungeon
is a solitaire pen-and-paper game in which you create an underground complex of rooms, populate them with various fantasy races and monsters, and simulate its history. At almost any time you can stop and have the basis for a D&D campaign. Here's a YouTube playthrough of a game: Part 1
- Part 2 [more inside]
posted by JHarris
on Mar 4, 2012 -
It's On The Ceiling!
1. d100 Swords of Damocles
2. City of the Intellectual Bats
3. Manhole-like trap door to maintenance level
4. Tapestry of webs depicting events in spider history
5. Stalactite pueblo dwellers: evil dungeon fairies
6. Adventurers impaled on barbed spikes
7. The furniture: nailed up by prankster
8. Alarming amount of dripping water and muddy seepage
9. Pulsating illumination from strange glass tubes in metal fixtures
11. Eyes (d1000)
12. Hand-chiseled diagram of dungeon level
This and many other useful tables for DM improvisation at The Dungeon Dozen
. New table every day!
posted by JHarris
on Feb 3, 2012 -
Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a lot
of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest. First quest
(1:61:31) - Second quest
(1:13:18) [more inside]
posted by JHarris
on Dec 26, 2011 -
is a simple Flash game. Shoot the descending circles. Some are big and slow, some are small and quick. Shoot the power-ups to collect them. Soon you'll have a shield and some auto-turrets to help you clear the screen. But beware: it gets harder and more frantic as the wind increases. How long can you survive? A fun Missile Command/Asteroids hybrid. (Via reddit
posted by BitterOldPunk
on Sep 15, 2011 -
Twenty years ago today, the gaming world saw the launch of a truly landmark title: Sonic the Hedgehog
. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades an increasingly convoluted universe
of TV shows, comic books
, and dozens of games on a variety of systems (all documented in this frighteningly comprehensive TVTropes portal
). And while in recent years the series has turned out more and more mediocre 3D and RPG efforts
, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser: Sonic the Hedgehog
(1991), Sonic the Hedgehog 2
(1992), Sonic the Hedgehog 3
(1994), Sonic & Knuckles
(1994). Or click inside for music, remakes, and other fun stuff! [more inside]
posted by Rhaomi
on Jun 23, 2011 -