Nants ingonyama bagithi baba! It's been nearly two decades since that glorious savanna sunrise, and once again
The Lion King is
at the top of the box office. It's a good chance to revisit what made the original the capstone of the
Disney Renaissance, starting with the music. Not the gaudy show tunes or the Elton John ballads, but the soaring, elegiac score by Hans Zimmer which, despite winning an Oscar, never saw a full release outside of
an unofficial bootleg.
Luckily, it's unabridged and high-quality, allowing one to lay Zimmer's
haunting,
pulse-pounding,
joyful tracks
alongside the original video (
part 2,
3,
4), revealing the subtle leitmotifs and careful matching of music and action.
In addition, South African collaborator
Lebo M wove traditional Zulu chorals into the score, providing
veiled commentary on
scenes like this; his work was later
expanded into
a full album,
the Broadway stage show, and
projects closer to his heart. Speaking of expanded works, there were inevitable sequels -- all of which you can experience with
The Lion King: Full Circle (
download guide), a fan-made, three-hour supercut of the original film and its two follow-ups.
Want more? Look...
harder... [more inside]
posted by Rhaomi
on Oct 1, 2011 -
22 comments
Twenty years ago today, the gaming world saw the launch of a truly landmark title:
Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades
an increasingly convoluted universe of TV shows,
comic books, and dozens of games on a variety of systems (all documented in
this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out
more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser:
Sonic the Hedgehog (1991),
Sonic the Hedgehog 2 (1992),
Sonic the Hedgehog 3 (1994),
Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff!
[more inside]
posted by Rhaomi
on Jun 23, 2011 -
71 comments
Portal 2 has finally hit the streets, and despite a somewhat
rocky start with their controversial promotional ARG (
previously), it looks to be a huge success. Interestingly for such a critically-acclaimed blockbuster, the title's core ideas steam from a pair of concept projects from student design school
DigiPen: the original portal system from
Narbacular Drop (
video -
download -
previously) and the sequel's physics-altering gels from
Tag: The Power of Paint (
video -
download -
previously -
previouslier). Combine these innovative ideas with some
Lost-meets-
Life After People level design, excellent
voice acting, and top-notch writing, and it's easy to see why so many people
called in sick this past week. But playing the game is just the beginning -- look inside for a collection of easter eggs, story theories, videos, and other goodies from the post-mortem.
[more inside]
posted by Rhaomi
on Apr 21, 2011 -
425 comments
Contrary to a lot of idle criticism, Bungie's
Halo series of video games has
a surprisingly rich backstory -- a universe complex enough to support
seven bestselling novels,
a wiki with over 7,000 articles, and
one of the most successful ARGs in history (including
a full-fledged radio drama). The series has also turned out sweeping audiovisual work, from the games'
cinematic cutscenes and
epic music (lots of free previews) to
top-shelf anime and the Hollywood-quality short films --
ODST,
Believe,
Deliver Hope,
Landfall -- that were made to promote the games (the latter of which, produced by Neil Blomkamp,
inspired District 9). And that's apart from all the material produced by Bungie's dedicated fan base:
genuinely hilarious machinima from
Red vs. Blue,
professional-level graphic novels (table of contents at the top),
gorgeous artwork,
hours of recorded dialogue,
complete transcripts of
hidden apocrypha, and more
factual analysis,
story speculation, and
casual discussion than you can shake an energy sword at. But most of these pale in comparison to the latest and greatest exercise in Halo beanplating: the
Svmma Canonica, a 40-page, 17,000-word formal treatise on the nature of canon in the world that Bungie built, and how it will fare once Bungie moves on and the franchise is managed by 343 Industries. Discussion
over at Bungie's official site, or at decade-old fan forum
Halo.Bungie.Org.
posted by Rhaomi
on Jan 31, 2011 -
71 comments
Street Fighter II. It basically created the 2d-beat-em-up, and invented the combo, the special move, a wide roster of diverse, playable characters who people grew to
love, and all the other things that gamers have taken for granted for years. It spawned a whole
series, none of which ever quite captured the original's charm or had the same influence. This was a game that people obsessed over -
bands were named after its special moves,
rappers cited it in their
lyrics, and
even Premier League footballers weren't immune to its charms. Poor
Raul Julia's final film was
this masterpiece, and
a new version's headed straight to DVD very soon. Now, 17 years later,
Street Fighter 4 is about to be released in Europe and the nostalgia machine is going into overdrive. The game's producer's been talking about its
links to Street Fighter II, reviewers are
getting misty-eyed , and even musicians are getting in on the act with Akira the Don making his very own
Street Fighter-themed track.
Apparently it's pretty good. Hadouken!
posted by muggsy1079
on Feb 19, 2009 -
79 comments
Are You Not DEVO? You Are Mutato! LA Weekly goes behind the scenes of
Mutato Muzika, the commercial music studio owned by Mark Mothersbaugh. Mark is a
visual artist, composer, oh, and front man for a little band called
DEVO who is "spending December at Mutato trying to create an album’s worth of new material and contemplating a method of dispersal in the post-record-company world."
posted by SansPoint
on Dec 6, 2007 -
17 comments
SMW - The complete soundtrack to Super Mario World, covered by one man using dozens of instruments. Roughly in game order, faithful to the originals, with some bizarre artistic license thrown around. A private hobby made public. Dedicated to Koji Kondo.
posted by Pretty_Generic
on Aug 13, 2005 -
20 comments
Do you miss the music from your old NES games? Well if you do, be sure to check out the minibosses. They're a band that only plays the songs to classic video games from the Nintendo Entertainment System. Great stuff. I particularly enjoyed the Wizards & Warriors track amusing, since I was addicted to that game when I was younger. Also, am I the only one who thinks there should be a new console system DEDICATED to only 2D games? 3D games are neat 'n all, but I don't think enough good 2D games are being made anymore. The
Gameboy Advance is probably the only system doing that sort of thing right now, but it's just a portable.
posted by kingmissile
on Oct 3, 2001 -
22 comments