??? WHAT IS KUSOGE ??? From the Japanese for "shit",
kuso, and "game." They're relentlessly terrible video games that in some cases have attracted a following because of their awfulness. Here are some of the most commonly recognized examples:
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posted by JHarris
on Dec 31, 2011 -
30 comments
Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a
lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest.
First quest (1:61:31) -
Second quest (1:13:18)
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posted by JHarris
on Dec 26, 2011 -
33 comments
Nants ingonyama bagithi baba! It's been nearly two decades since that glorious savanna sunrise, and once again
The Lion King is
at the top of the box office. It's a good chance to revisit what made the original the capstone of the
Disney Renaissance, starting with the music. Not the gaudy show tunes or the Elton John ballads, but the soaring, elegiac score by Hans Zimmer which, despite winning an Oscar, never saw a full release outside of
an unofficial bootleg.
Luckily, it's unabridged and high-quality, allowing one to lay Zimmer's
haunting,
pulse-pounding,
joyful tracks
alongside the original video (
part 2,
3,
4), revealing the subtle leitmotifs and careful matching of music and action.
In addition, South African collaborator
Lebo M wove traditional Zulu chorals into the score, providing
veiled commentary on
scenes like this; his work was later
expanded into
a full album,
the Broadway stage show, and
projects closer to his heart. Speaking of expanded works, there were inevitable sequels -- all of which you can experience with
The Lion King: Full Circle (
download guide), a fan-made, three-hour supercut of the original film and its two follow-ups.
Want more? Look...
harder... [more inside]
posted by Rhaomi
on Oct 1, 2011 -
22 comments
Twenty years ago today, the gaming world saw the launch of a truly landmark title:
Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades
an increasingly convoluted universe of TV shows,
comic books, and dozens of games on a variety of systems (all documented in
this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out
more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser:
Sonic the Hedgehog (1991),
Sonic the Hedgehog 2 (1992),
Sonic the Hedgehog 3 (1994),
Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff!
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posted by Rhaomi
on Jun 23, 2011 -
71 comments
Portal 2 has finally hit the streets, and despite a somewhat
rocky start with their controversial promotional ARG (
previously), it looks to be a huge success. Interestingly for such a critically-acclaimed blockbuster, the title's core ideas steam from a pair of concept projects from student design school
DigiPen: the original portal system from
Narbacular Drop (
video -
download -
previously) and the sequel's physics-altering gels from
Tag: The Power of Paint (
video -
download -
previously -
previouslier). Combine these innovative ideas with some
Lost-meets-
Life After People level design, excellent
voice acting, and top-notch writing, and it's easy to see why so many people
called in sick this past week. But playing the game is just the beginning -- look inside for a collection of easter eggs, story theories, videos, and other goodies from the post-mortem.
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posted by Rhaomi
on Apr 21, 2011 -
425 comments
Minecraft mastermind Markus "Notch" Persson has
officially announced his company's next project:
a hybrid online board game/trading card system called
Scrolls. Spearheaded by Mojang co-founder Jakob Porser (
interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls,"
illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the
Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as
"snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of
Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi
on Mar 2, 2011 -
128 comments
SMW - The complete soundtrack to Super Mario World, covered by one man using dozens of instruments. Roughly in game order, faithful to the originals, with some bizarre artistic license thrown around. A private hobby made public. Dedicated to Koji Kondo.
posted by Pretty_Generic
on Aug 13, 2005 -
20 comments
Perhaps
Lance was right. No maybe
Peter was right. Regardless, the wheels of progress continue to turn, this time it's
a p-to-p app that allows the swapping of console video games napster/gnutella-style, with the 17 year-old creator saying this about the possibility of getting shut down: "Sure, it is a concern that they may try to shut us down, despite the fact that we don't permit piracy, but I am confident in the law and believe we will prevail."
Riiiiiight.
posted by mathowie
on Aug 2, 2000 -
12 comments