Join 3,374 readers in helping fund MetaFilter (Hide)

597 posts tagged with Gaming. (View popular tags)
Displaying 1 through 50 of 597. Subscribe:

Related tags:
+ (259)
+ (165)
+ (101)
+ (49)
+ (43)
+ (42)
+ (39)
+ (25)
+ (24)
+ (23)
+ (21)
+ (21)
+ (20)
+ (20)
+ (17)
+ (16)
+ (16)
+ (15)
+ (14)
+ (14)
+ (13)
+ (13)
+ (13)
+ (12)
+ (12)
+ (12)
+ (12)
+ (12)
+ (11)
+ (11)
+ (11)
+ (11)
+ (11)
+ (11)
+ (11)
+ (11)
+ (11)
+ (10)
+ (10)
+ (10)
+ (10)
+ (10)
+ (10)
+ (10)
+ (9)
+ (9)
+ (9)
+ (9)
+ (8)
+ (8)
+ (8)
+ (8)
+ (8)
+ (8)
+ (8)
+ (8)
+ (8)
+ (8)
+ (8)
+ (8)


Users that often use this tag:
Artw (53)
Pope Guilty (24)
JHarris (20)
Rhaomi (13)
Charlemagne In Swe... (10)
Foci for Analysis (9)
Rory Marinich (9)
Lovecraft In Brooklyn (9)
reenum (8)
Blazecock Pileon (8)
mathowie (8)
Tlogmer (8)
Steven Den Beste (8)
WolfDaddy (5)
Kattullus (5)
flatluigi (5)
jbickers (4)
mippy (4)
Brilliantcrank (4)
BitterOldPunk (4)
john (4)
theodolite (4)
owillis (3)
jjg (3)
loquacious (3)
Pretty_Generic (3)
Argyle (3)
tweebiscuit (3)
BlackLeotardFront (3)
EatTheWeak (3)
dunkadunc (3)
The Whelk (3)
Rinku (3)
codacorolla (3)
NoraReed (2)
Joe Beese (2)
filthy light thief (2)
Fizz (2)
LSK (2)
misha (2)
MrVisible (2)
porn in the woods (2)
boo_radley (2)
SansPoint (2)
modernnomad (2)
mattholomew (2)
yellowbinder (2)
goodnewsfortheinsane (2)
Miko (2)
ericb (2)
ikkyu2 (2)
srboisvert (2)
kliuless (2)
ZachsMind (2)
mediareport (2)
mrgrimm (2)
MiguelCardoso (2)
tpoh.org (2)
juv3nal (2)
AsiaInsider (2)

Gaming has its own Nikola Teslas

Five Genre-Defining Video Games Forgotten by History (SLYT, 53min.)
posted by ChurchHatesTucker on Jul 11, 2014 - 12 comments

Yes, yes, hadouken, but why hadouken, and when?

"How to play Street Fighter: a fighting game primer for everyone" explains the dynamics of how 2D fighting games work and why.
posted by Pope Guilty on Jul 8, 2014 - 29 comments

Yo ho ho and a bottle of stimpack reskinned as rum!

Yo ho, matey! Ever get to sorting through Doom mods and think "Wow, that's a lot of techbases and hell castles. I'd really prefer something a bit more Monkey Island-esque"? If so (and even if not), you'll want to check out Pirate Doom, which dresses up Doom monsters as pirates (down the Imps' fancy hats) and sends the player through 18 levels of pirate-demon action! Rock Paper Shotgun has a quick writeup, Doomed has a review of an older version, and here's a video of level 2, "Melee Island", to give a good idea of what you're in for. [more inside]
posted by Pope Guilty on Jun 23, 2014 - 10 comments

The Kiss That Changed Video Games

On the first day of [the 1999 Electronic Entertainment Expo], the game’s producers, Kana Ryan and Chris Trottier, watched in disbelief as two of the female Sims attending the virtual wedding leaned in and began to passionately kiss. They had, during the live simulation, fallen in love. Moreover, they had chosen this moment to express their affection, in front of a live audience of assorted press.
posted by reprise the theme song and roll the credits on Jun 19, 2014 - 41 comments

"Either Malice Or Stupidity"

Many PC gamers were disappointed that Ubisoft's latest AAA game Watch_Dogs did not look as nice as when displayed at E3 in 2012. But this week a modder discovered that code to improve the game on PC is still buried within the released game, and can be turned back on without difficulty or performance hits. Ubisoft has yet to answer whether (or why) their PC release was deliberately handicapped. [more inside]
posted by waraw on Jun 17, 2014 - 109 comments

These women fulfill the same function as vending machine beverages

Anita Sarkeesian has released the third video in her Tropes vs. Women in Video Games series. It's an exhaustive (and exhausting) look at how women have been used as background decorations in video games for the last three decades. [previously]
posted by Ouverture on Jun 16, 2014 - 207 comments

VVVVVV: Make and Play Edition

Terry Cavanagh's indie hit VVVVVV was an instant success, melding a Commodore 64 look and feel to a difficult but forgiving platformer whose only controls are move left, move right, and reverse gravity. The second edition of the game expanded from Windows and OSX to Linux, and added a level editor which could be used to make and export custom maps. Today, Cavanagh has announced VVVVVV: Make and Play Edition, which contains only the level editor and the ability to play custom levels, and which can now be downloaded for free for Windows, OSX, and Linux.
posted by Pope Guilty on Jun 12, 2014 - 19 comments

There are those who said this day would never come...

A year ago, Microsoft was crucified in the press for the PR fiasco of the Xbox One, with rival Sony winning thunderous applause for its PS4 by simply maintaining the status quo. But after doing a 360 180 on its hated policies, Redmond is attempting to close the gap with the most valuable package deal since The Orange Box. A remarkable feat of engineering, Halo: The Master Chief Collection will feature on a single disc the complete HD-remastered campaigns of Halos 1-4 alongside Ridley Scott's Nightfall, the Halo 5 beta, and the holy grail of Xbox gaming: every last one of the series' 100+ multiplayer maps in a single unified matchmaking system incorporating the original engines, gameplay mechanics, and idiosyncrasies of each. Ten years after Halo 2 (and four years after MS shut the taps), IGN suspects a plan by 343 to rekindle (and data-mine) Bungie's magic for an uncertain Halo 5, while Eurogamer welcomes the return of what it calls online FPS's peak. [More reaction: NeoGAF - Ars Technica - Reddit] Bungie, meanwhile, stood with Sony to showcase its upcoming Destiny, the vaunted space epic that will beta this summer before facing its revamped forerunners later this year. More E3 coverage: Microsoft (5min) - Sony (5min) - Nintendo (airing noon EST) - SW: Battlefront - AC: Unity - MGS5: The Phantom Pain - Evolve - No Man's Sky - The Order: 1886 - Sunset Overdrive - Grim Fandango - Bloodborne - Arkham Knight - Scalebound - Mortal Kombat X - The Division - LittleBigPlanet 3 - Inside - Uncharted 4 - Crackdown
posted by Rhaomi on Jun 10, 2014 - 176 comments

Who could ask for more?

ShuffleComp is an in-progress Interactive Fiction competition where all the games are based on a song chosen partially by the intfiction boards and partially by the game's author. While the voting/judging is ongoing, all the games submitted for the competition have been released and are playable now!
posted by Pope Guilty on Jun 4, 2014 - 1 comment

It's like Christmas morning!

Team Service Announcements is a series of short skits demonstrating basic principles of Team Fortress 2 tactics and strategy.
posted by Pope Guilty on May 30, 2014 - 20 comments

New experiences are under development at this very moment

The VR Chicken Matrix: "a virtual chicken world in which caged animals think they're wandering happily around in the open... got me thinking again about Facebook's recent purchase of Oculus VR."
posted by kliuless on May 24, 2014 - 23 comments

No quarters given

Arcade Story - the co-founder of innovative OS X and iOS software outfit Panic reminisces about learning how to beat Dragon's Lair in the pre-Internet age, but that's not the fun part...
posted by Blazecock Pileon on May 21, 2014 - 17 comments

“Video games are bad for you? That's what they said about rock n' roll.”

A Short History of Game Panics: [Boing Boing] "Do you know where you child is? Watch out: they might be in an arcade! Jesse Walker of Reason Magazine on video gaming's juciest moral panics." [Previously] [Previously] [Previously]
posted by Fizz on May 15, 2014 - 34 comments

Work Hard, Work Hard

"Work is a large component of many types of game. The professional chess player competing in a tournament game does not have the carefree, leisurely attitude sometimes implied by the term “playing”: she is performing massive amounts of cognitive work. Similarly with poker players or tennis players: they are not merely fooling around but labouring mightily. [...] But videogames seem more and more to resemble work in a different sense: working for the Man ." [Previously]
posted by postcommunism on Apr 27, 2014 - 40 comments

Dust and Echoes

The world of video game music has blossomed in recent years, enough to support live concert tours and bestselling albums. But while most such work is licensed or contracted out to third-party composers, a rare breed make their living at a single company, imbuing entire franchises with their unique sound. And apart from Nintendo's venerable Koji Kondo, there is perhaps no dedicated gaming composer more renowned than Martin O'Donnell. From humble beginnings writing the jingle for Flintstones Vitamins, O'Donnell and longtime collaborator Michael Salvatori joined developer Bungie in 1997, penning music for Myth, Oni, and most notably the Halo trilogy -- an iconic blend of sweeping orchestral bombast, haunting choirs, and electronic ambience that became one of the most acclaimed and successful gaming soundtracks of all time. O'Donnell also helmed Bungie's audio department, managing voice actors, sound effects, and an innovative dynamic music engine, and was most recently working with Paul McCartney on the score for the upcoming Destiny. So it came as a surprise today when it was announced MartyTheElder was being terminated without cause (flabbergasted reaction: HBO/DBO - NeoGAF - Reddit). With O'Donnell following Joseph Staten, Frank O'Connor, Marcus Lehto, and other Bungie veterans out the door, what might this mean for the company and its decade-long plan for Destiny? [more inside]
posted by Rhaomi on Apr 16, 2014 - 28 comments

FaceocculousRift

Mark Zuckerberg buys Occulus Rift the darling of 3D VR gaming (previously: 1, 2) for about $2B. Given that the Oculus Rift was poised to be a major breakthrough for gaming, getting acquired by a advertising company social network has sent The Internet into a collective freakout.
posted by mathowie on Mar 25, 2014 - 338 comments

Roll for initiative.

The Only Fantasy World Map You'll Ever Need.
posted by fings on Mar 19, 2014 - 100 comments

Race to the bottom in 3... 2... 1...

How clones, fear, sanitisation and free-to-play soured Apple’s iOS gaming revolution
posted by Horace Rumpole on Mar 14, 2014 - 67 comments

get your sh!t together devs

Bennett Foddy (of QWOP fame) explains why some multiplayer games aren't cut out for online multiplayer.
posted by Copronymus on Mar 12, 2014 - 54 comments

The Wisdom of Crowds

For the past three days, the world of streaming gaming has been riveted by an unlikely phenomenon: Twitch Plays Pokemon. Consisting of a live Twitch.TV chatroom hooked up to a classic Game Boy emulation of Pokémon Red, the program is set to recognize a limited number of commands and execute them in real time, allowing an audience of tens of thousands to collectively control the action as they watch. An astonishing amount of progress has been made, including the dramatic last-second defeat of a third gym leader (GIF) and the solution of a notoriously tricky puzzle on the very first attempt. But all for naught, it seems, as Team Twitch finds itself hilariously stranded on the ledges of Route 19 where, as one viewer explained, "they basically have to walk a small path for about ten spaces without anyone pushing down and jumping Red off the ledge," a grim democratic reality the dedicated subreddit /r/twitchplayspokemon has had all kinds of fun with over the last dozen ludicrous hours.
posted by Rhaomi on Feb 15, 2014 - 101 comments

Cube

Cube: A Video About Video Game Graphics
posted by flatluigi on Feb 8, 2014 - 19 comments

Roll d4308!

A handy categorized index to the hilarious and useful d12 tables of The Dungeon Dozen, for mischievous DMs everywhere. Now up to 359 random tables! Alphabetically. This page will select a few random tables for you. (Previously)
posted by JHarris on Jan 25, 2014 - 15 comments

The Hardest Computer Game of All Time

Many programmers' careers were launched by playing an innovative computer game called Robot Odyssey. [more inside]
posted by reenum on Jan 25, 2014 - 35 comments

Ridiculously comprehensive overview of the Nintendo GameCube's lifespan

A Dolphin's Tale: The Story of GameCube
The company discovered that many gamers became personally attached to their consoles. They would take their consoles over to a friend’s house to play, or they would move their console from one room to another. Nintendo decided to include a handle on the GameCube to give it portability and a more personal, friendly look.
posted by porn in the woods on Jan 24, 2014 - 35 comments

(Re)building Worlds and reverse engineering a flight sim for VR

Reverse engineering Strike Commander. Fabien Sanglard realized he wanted to play ORIGIN Systems "Strike Commander" combat flight sim using an Oculus Rift virtual reality headset (Sanglard on Oculus Rift development). But, after he learned the source code went missing during the shutdown of Origin by EA, he decided he no choice but to reverse engineer the massive—for the early 90s—game (eleven 1.44MB floppy disks!).
posted by skynxnex on Jan 24, 2014 - 9 comments

Trademark trolling at its best

King, developers of Bejeweled clone Candy Crush Saga, have trademarked the word "candy" and are attempting to use this to take down other developers' games that have the word "candy" in their names. Also, despite their thus-far failure to trademark the word "saga", they're already trying to prevent other games from having the word "saga" in their titles.
posted by Pope Guilty on Jan 22, 2014 - 90 comments

Mountains of Post-Mortem-ness

"Last April, I began working on a game. In October, I released it. This is the story of Eldritch." David Pitman tells the story of developing and selling the roguelike/FPS Eldritch, described as equal parts Lovecraft and Minecraft. Includes lots of lovely sales figures.
posted by Artw on Jan 7, 2014 - 22 comments

Game developers you should know

Twenty game developers you don't know, but should
posted by mediareport on Dec 27, 2013 - 29 comments

Happy Zelda Day!

A Japanese commercial for the Gameboy video game The Legend of Zelda: Link's Awakening. With puppets. Here's a traditional speedrun that finishes in a little under one-and-a-half hours. Here's a tool-assisted speedrun that wins the game in less than six minutes. (Most of the video is the game's ending.) A manga was released in Japan detailing the events of the game's story. A fan translation of it can be read, in its entirety, here. Also.... [more inside]
posted by JHarris on Dec 26, 2013 - 34 comments

Pay just 99 cents to read the rest of this post

The Year of the Crush: How the Radically Unfair Candy Crush Saga Took Over Our Lives We are clearly drawn to structured entanglements with chance. We use rules and money to define the stakes, and we use cards or dice or candies not as generators but as channelers — mediums — of the chance we believe is already out there, secretly running the show. Despite whatever other beliefs we have about fate or God or a deterministic universe, we often act as if luck is quite real in our daily lives. Candy Crush Saga has capitalized on this to become the mobile game of the year. Not the best, nor the worst, but the mobile game that dominated the charts, that succeeded at free-to-play in a way that will be studied for years, that penetrated the wider culture and came to stand in for all of addictive, time-wasting mobile gaming in 2013. And yet Candy Crush is not simply game of the year in the way that Stalin was once Time’s Person of the Year. It’s a genuinely compelling game that fully commits to radical unfairness. In fact, this is the primary source of its appeal.
posted by Room 641-A on Dec 25, 2013 - 138 comments

Noclip

"Noclip" is a fake trailer, for a movie that, for now, is not going to be made, about the incredible power of its characters to defy the physics of the world they live in, almost as if they were cheating a videogame.
posted by Lorc on Dec 18, 2013 - 30 comments

To the gods I caused oxen to be sacrificed.

The initial beta release of SteamOS became available for download yesterday. Intended to run on Valve's emerging SteamBox platform [Prev] , you can also install it on a fairly modern desktop PC today, presuming it can match up with the adoption-limiting early hardware support requiring UEFI BIOS and Nvidia GPUs ("AMD and Intel graphics support coming soon!"). [more inside]
posted by laconic skeuomorph on Dec 14, 2013 - 40 comments

YouTube's aggressive robot approach to copyright

A furious 18-minute rant posted Wednesday has drawn attention to YouTube's new automatic content ID system, implemented in earnest this week.

VentureBeat: YouTube suddenly begins flagging hundreds of game-related videos for copyright violations
Ars Technica: YouTube goes nuts flagging game-related content as violating copyright

Any copyright claim against a video immediately results in the removal of ad revenue at the moment the claim is made, even if 1) that content is clearly fair use, 2) the game companies who own the content say they're not making a claim (like Deep Silver, which posted a statement assuring reviewers they "will not be alone in this"), or 3) the claim comes from an odd third party who doesn't appear to have a clear ownership interest. Kotaku has good quotes from gamers who strongly disagree with YouTube's claim that "channel owners can easily dispute Content ID claims if they believe those claims are invalid." Earlier today, Angry Joe posted a calmer, more detailed 31-minute video: Whats Broken & How to Fix it.
posted by mediareport on Dec 13, 2013 - 74 comments

*peep peep* What does it take to kill this monster?

Let's mod Skyrim so that the dragon is Thomas the Tank Engine! (SLYT)
posted by Zarkonnen on Dec 9, 2013 - 26 comments

Twenty Years of Ultra-Violence

Twenty years ago tonight, id Software uploaded Doom to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
posted by Pope Guilty on Dec 9, 2013 - 92 comments

Games are an opportunity!

CIA, FBI and Pentagon spies have infiltrated online games including World of Warcraft, Second Life and Xbox Live games.
posted by xowie on Dec 9, 2013 - 67 comments

Games people (can) play (by themselves)

Lonely? Bored? Well, the 2013 Solitaire Print and Play Contest is here to help you stave off boredom this weekend (and burn through all of your printer ink). This year's winner is Maquis, a "solitaire worker-placement game with variable goals and a play time of approximately twenty minutes. The player places his resistance agents on spaces around town to achieve his goals - blowing up trains, publishing underground newspapers - but at the same time Milice collaborators and Wehrmacht soldiers patrol the area." [more inside]
posted by jbickers on Dec 6, 2013 - 5 comments

Rule Six: The winning team shall be the first team that wins.

Do you love to play a well crafted video game, and are also interested in learning more about The Ashes? Then this video commentary is not for you. (SLYT, blue language)
posted by Brocktoon on Dec 5, 2013 - 13 comments

The Revenge Of Flash Friday

Jmtb02 (John), creator of the fun, meta and little blue elephant-filled games This Is The Only Level, OBEY, and Achievement Unlocked returns with This Is The Only Level 3 and Achievement Unlocked 3 and an homage to SimTower-like games of yore: Corporation Inc
posted by The Whelk on Nov 29, 2013 - 10 comments

id Software founder John Carmack resigns

John Carmack, co-founder and technical director at id Software, has left the company to focus his full-time attention on his role as chief technical officer at Oculus VR.

"I wanted to remain a technical adviser for Id, but it just didn't work out. Probably for the best, as the divided focus was challenging."

Carmack and Id are known for creating the Commander Keen, Wolfenstein, Doom and Quake video game franchises.
posted by bdz on Nov 22, 2013 - 60 comments

You're not supposed to be here.

The Very Organized Thief (requires Unity for Windows or OSX) is a creepy, short game about prowling about a house while nobody's home.
posted by Pope Guilty on Nov 20, 2013 - 11 comments

There's a Spelunky kill screen coming up...

Last night over 500 people watched as Spelunky (previously: 1 2 3) player Bananasaurus Rex successfully completed the game's first solo eggplant run. [more inside]
posted by edeezy on Nov 10, 2013 - 132 comments

The Incredibly Deadly Deku Stick

Man beats Ocarina of Time in just over 22 minutes, while explaining to a crowd how he does it. [more inside]
posted by Rory Marinich on Oct 28, 2013 - 83 comments

Cat Power: Super Mario 3D World preview

"Meow." He forms his hands into claws and performs a slow cat-scraping motion. To his left and to his right sit the esteemed producer and the director of Super Mario 3D World. "Meow," they both say, before also demonstrating the clawing feline action. Shigeru Miyamoto on Super Mario 3D World, arriving next month on Wii U. Copies are beginning to show up in reviewer's hands: Super Mario 3D World is shaping up beautifully. It's a visual stunner, with gorgeous effects and lighting that take Mario graphics to an entirely new level, certainly showing greater flair than the 2D New Super Mario Bros. U. There are some attractive textures at work, with the art style flourishing with powerful hardware, alongside a rock steady and terrifically fluid frame rate. Eurogamer offers a look at 5 levels [part one | two | three] • Previews from Nintendo: E3 2013 Developer Direct | October trailer | Gameplay trailer • Nintendo Minute: Multiplayer | New Power-Ups
posted by porn in the woods on Oct 26, 2013 - 55 comments

It is a game-crazed community that stretches around the world

Azen. PC Chris. Korean DJ. Mew2King. Ken. Isai. Mango. The Smash Brothers is a 9-part, 258-minute documentary on the history of competitive Super Smash Bros. Melee. Series discussion. Via.
posted by Monsieur Caution on Oct 25, 2013 - 20 comments

For fans of: pixels, archaeologists, fatalism

CRYPT WORLDS: Your Darkest Desires, Come True!
A game for PC, Mac, and Linux. By Elizabeth Deadman.
Audio by Liz Ryerson, who made Problem Attic.

The trailer will persuade you to consume it.
The guide will tell you how to walk and urinate.

It is pretty cool.
posted by Rory Marinich on Oct 20, 2013 - 38 comments

Women gamers, queer gamers and the trolls who hate them

"I’ve realised that if you’re a woman or queer gamer, you need a strong sense of the ironic and a mind of steel to be able to breathe and thrive in a culture that can often seem to despise you to a remarkable degree." Stephen Wright describes insights gained from watching his daughter play console games.
posted by Athanassiel on Oct 16, 2013 - 96 comments

It's Marven Gardens, Actually...

What the Monopoly properties look like in real life.
posted by reenum on Oct 1, 2013 - 33 comments

This game sucks

Robot Vacuum Simulator 2013 is a groundbreaking simulator taking place in the incredible world of Robot Vacuum cleaners, with additional 2-player duel mode [more inside]
posted by Blazecock Pileon on Sep 22, 2013 - 19 comments

The making of Grand Theft Auto

"Like nailing jelly to kittens." - Unloved, hugely delayed and plagued by bugs, GTA almost didn't see the light of day. This is the story of how a small team of developers at DMA Design saw their vision through and kickstarted a gaming revolution.
posted by Blazecock Pileon on Sep 15, 2013 - 24 comments

Page: 1 2 3 4 5 6 7 8 ... 12