651 posts tagged with Gaming.
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I breathe deeply, banish all distractions, and focus on the chicken.

For the past few years, a small group of psychiatrists, researchers, educators, and game designers have run a quiet but intense footrace to become the first to earn FDA approval for a medically sound, prescription-strength video game for ADHD. That’s not a metaphor. They are seeking approval for a game that a doctor can actually prescribe..
In this excerpt from his new book, posted on Medium, journalist Greg Toppo discusses a variety of new neurogames and how they may in the future treat conditions like ADHD and anxiety, strengthen skills like multitasking and mindfulness, and reduce the need for pharmaceutical interventions for children. (Fair warning, the article has an animated header image that may annoy, so you may want to scroll right on down past it before you start reading.)
posted by Stacey on May 11, 2015 - 11 comments

Nintendo's company guides to job applicants

In Japan, people applying to work at Nintendo are given an amazing company guide (2015), bursting with color, that they remake every year. 2014 - 2013 - 2012 - 2011 ( via Simon Carless [Twitter], thnx)
posted by JHarris on May 10, 2015 - 10 comments

So many more stories of fascinating and brilliant women to be told

"Every one of these sites is worthy of visiting." Sophia Dembling highlights U.S. women's museums and sites for The Toast. Related: Women in Game Developement, a recently opened exhibit at the Museum of Art and Digital Entertainment in Oakland, California. This exhibit features the work of early developers like Roberta Williams, Carol Shaw, Amy Henning, and more — see MADE's webpage for full list and game screenshots.
posted by joseph conrad is fully awesome on May 1, 2015 - 5 comments

We choose to go to the Mun because it is hard

After almost 4 years of development, Kerbal Space Program hit version 1.0. Today, Kerbal Space Program reached a major milestone, declaring the release of version 1.0 and the removal of the "Early Access" label. [more inside]
posted by fifteen schnitzengruben is my limit on Apr 27, 2015 - 121 comments

A Field In Pseudo-Germany

Want to play Warhammer Fantasy Battle? Not possesed of a Scrroge McDuck style moneypit or willing to sell organs in order to buy figures? Kieron Gillen and Matthew Sheret are here to help with Hipsterhammer. Jump in with guides to building Dwarf, Empire or Vampire Count armies on the cheap! Doubles as a bit of a guide to the weirdo world of Warhammer Fantasy, as distinct from your more generic Tolkienesque efforts. They even have a manifesto!
posted by Artw on Apr 26, 2015 - 24 comments

A Punch in the Gut

Anyone else could have saved her: Life is Strange gave my personal tragedy a score
What I do want to suggest, however, is that far more than any other form of media, creators of video games need to be aware that this medium not only increases engagement but also increases the emotional burden on affected players in a unique way. I have watched films and read comics in the past that dealt with themes of unprevented suicide and, while difficult for me to get through, passive forms of media have never left me this distraught. By giving me control of the situation in Life is Strange, developer Dontnod Entertainment suddenly forced me to inspect my own agency in my life. That has an emotional price attached. This is the power and beauty of games; what feels like an echo of pain in other art forms feels like a punch in the gut when the same topic is explored in a well-made game. (emphasis added)
[more inside]
posted by Frayed Knot on Apr 22, 2015 - 27 comments

Talking about the patriarchy tends to have a slightly terrifying effect.

The Women I Pretend to Be, by novelist and game writer Naomi Alderman (previously):
No one in tech has ever been as sexist toward me as teachers and rabbis before I was 12 years old. But I've come to notice more and more how working within the particular masculine sexism of the tech industry has nudged the way I present myself, just a little. I've noticed how, very slowly, I've started to acquiesce into playing roles that get assigned to me. I've noticed how I disappear behind these masks.

What follows is not a horror story. It's a series of moments.

posted by divined by radio on Apr 13, 2015 - 28 comments

Proof of Concept AWS Spot gaming

Running your own high-end cloud gaming service on EC2 Playing games this way is actually quite economical – especially when comparing to purchasing a full-on gaming rig. Here are the costs you’ll need to consider: GPU Instance runs about $0.11/hr (on a Spot instance, regularly around $0.70/hr) Data transfer will around $0.09/GB, and at a sustained ~10mbit, itll cost you $0.41/hr (4.5GB/hr) This comes out to around $0.52/hr, not bad, for the cost of a $1000 gaming pc, you get ~1900 hours on much higher-end hardware!
posted by CrystalDave on Apr 12, 2015 - 46 comments

Twitter and other social media & the ability for users to tailor content

"Things Left Unspoken: Erasure in Online Discussion of Domestic Violence" - Trigger Warning: Domestic violence, mentions of violent actions, physical abuse, sexual assault. By Catherine [Kiran/Rin] Oliver at Model View Culture. [more inside]
posted by joseph conrad is fully awesome on Apr 10, 2015 - 3 comments

Decorative Katana Like Wall Hangings Need Not Apply

Katanas & Trenchcoats! Do you yearn to portray the passionate and harrowing drama of awesome Immortals in a secret supernatural world? Does your heart sing the ancient aphotic melody of ’90s storytelling? Does endless fire burn within you to make an everlasting mark on this Darkest Cosmos? If you meet another Immortal in on a windswept street, do you fight with swords as your way of saying hello? [more inside]
posted by robocop is bleeding on Apr 1, 2015 - 38 comments

African Game Development

Aurion looks to be a standard and mechanically unremarkable retro action RPG with heavy Japanese design influences. But its design and feel are unmistakably fresh, offering a bold color palette and interesting unit designs. Its fiction is rooted in stories of exploitation and division, and in a desire for harmony.
This review of Cameroon's Kiro’o Games latest release is just one of the increasingly visible ways Africa's game developers are beginning to gain traction in their domestic and international markets. Last fall, Lagos hosted the inaugural West African Gaming Expo, bringing together startups, gamers, developers and investors for the first time. Games range from mobile only, extremely local - smash the mosquito or drive your matatu like a maniac - to educational - to full fledged RPG like Kiro'o's Aurion. Women are as much a part of this nascent industry, breaking barriers and encouraging others to join. Watch this space.
posted by infini on Mar 31, 2015 - 7 comments

^[U__*]^

FROLIC RPG: the world’s first procedurally generated emoticon adventure! by porpentine
posted by NoraReed on Mar 29, 2015 - 9 comments

DOMAIN OF PRIME FROG

"This blog is dedicated to discussing games where you play as a frog, but it might also talk about games which just have heavy frog presence in them. The borders are unclear and the road ahead is hazy. Come with me on the journey to be a frog."
♥FROG WORLD♥
posted by JHarris on Mar 24, 2015 - 45 comments

On your mark, get set.... GO!

"Following 9 months of computation and 4 petabyte of disk IO on a Dell PowerEdge R820 server, generously provided by Piet Hut, and administered by Lee Colbert, at the IAS School of Natural Sciences in Princeton, we determined..." (the number of legal moves on an 18x18 Go board). [more inside]
posted by symbioid on Mar 22, 2015 - 35 comments

Creating breasts that look and move naturally in games

How Video Game Breasts Are Made (And Why They Can Go Wrong.) NSFW. (Via.) [more inside]
posted by zarq on Mar 11, 2015 - 91 comments

Why I’m Giving Away the Game I Spent Two Years Making

Mozilla's Darrin Henein writes about his decision to release his side project, the iOS game Lastronaut, completely free - no ads, no in-app purchases. He describes the game as "a love-letter to an industry". His co-creator is Stephan Leroux.
posted by une_heure_pleine on Mar 9, 2015 - 6 comments

Fan art, reviews, ads, games

Old Game Mags is a Tumblr that looks at the way game culture was disseminated before the widespread acceptance of the net: through specialty, hobbyist print magazines. It features snapshots from the past such as the obligatory fan art pages, covers, dev interviews, reviews, advertisements, and special features. The site has fairly regular updates, and features high quality scans.
posted by codacorolla on Feb 25, 2015 - 10 comments

ALIGNMENT: Beyond good and evil

Monster Pamphlets. Monsters for all your tabletop RPG needs. [slTumblr]
posted by prize bull octorok on Feb 23, 2015 - 6 comments

"Haskel programmed the world's first video game inside joke"

Reaching for inspiration, Haskel based his first program on the prevailing trend in the video game market: sporty, ping-pong type games popularized by the [Magnavox] Odyssey and Atari's Pong arcade machine. The games made a big impact on Haskel, who vividly recalls the first time he saw the Odyssey in action during a visit to a department store. "I was going to see the furniture department, and there was a little kid playing Odyssey," recalls Haskel. "I sat down and played with him for probably an hour. It was the coolest thing I'd ever seen. I couldn't get that out of my mind."
The Untold Story of the Invention of the Game Cartridge by Benj Edwards of Vintage Computing and Gaming, who started researching the subject after interviewing one of the people involved, Jerry Lawson, in 2009.
posted by Kattullus on Jan 22, 2015 - 12 comments

↑↑↓↓←→←→ B A

Face-Stabbing and Cop-Killing: Inside 2015's Most Controversial Video Game [VICE]
"Destructive Creations' Hatred has drawn plenty of criticism for the fact that its main character, a big hairy man, seems intent on killing innocent civilians for no particular reason."
[more inside]
posted by Fizz on Jan 20, 2015 - 60 comments

Sights from Zelda games that will probably never be released again

It's Zelda Day! Presented for your consideration: BS-Zelda, the satellite radio-based Zelda games that never got released outside of Japan.
The first BS Zelda game was an update/modification of the original Legend of Zelda. It was intended to be played over four weeks, an hour at a time, with different areas of the overworld unveiled each week. Here is video, with broadcasts included: 1 (YT 1h) - 2 (YT 58m) - 3 (YT 58m) - 4 (YT 1h2m) Each takes several minutes to get started, which mirrors the time delay before the game started when broadcast.
The second game was called Ancient Stone Tablets, and it used the Link To The Past engine, and much of its map. YouTube playlist (YT 12 items, 3h50m)
More information and emulator files hacked to be playable are at: The BS-Zelda Homepage. [more inside]
posted by JHarris on Dec 26, 2014 - 11 comments

Ceiling cat is watching you lift the table

ⓂⒺⓂⒺ ⒷⒶⓁⓁ - the Internet meme-themed pinball machine
posted by a lungful of dragon on Dec 17, 2014 - 27 comments

It’s about ethics in video game parenting

What happens when a 21st-century kid plays through video game history in chronological order?
posted by nadawi on Dec 9, 2014 - 41 comments

People are still having sex and nothing seems to stop them

The Odd History of the First Erotic Computer Game -- Released in 1981, Softporn was controversial, cheesy, and earnest to a fault. It also presaged today's ongoing debates about who computers and games are for.
posted by Chrysostom on Dec 3, 2014 - 30 comments

Students applauded and were visibly moved in the game's final moments

The best learning games are always fun. Try playing them yourself and see if you enjoy them. No matter how advanced your understanding of the subject matter, a good game should still be fun. I've understood algebra and number partitions for decades, but DragonBox and Wuzzit Trouble are still challenging puzzlers that I like to fiddle with on long airline flights. All good games offer challenges in intuitive ways. In fact, this is the reason games work so well for learning: Players are intrinsically motivated to identify and succeed at understanding the game's mechanics.
The MindShift Guide to Digital Games and Learning provides a basic introduction to the use of video games in education, gives several thought-provoking examples, and points to numerous sites with related goals, including Edutopia's articles on game-based learning and Graphite's reviews of digital games with educational content. Meanwhile, this being what The Guardian has just called "Board games' golden age," resources such as Play Play Learn, BoardGameGeek's Games in the Classroom, and The Dice Tower's recent countdown of "Top Ten Games for the Classroom" offer interesting options for the tabletop as well. [more inside]
posted by Monsieur Caution on Nov 25, 2014 - 5 comments

The joy of being unbalanced

Common sense dictates that video games should be balanced. Of course they should be! Why wouldn't they? Well, it turns out there are actually some pretty cool things that can happen when a game isn't balanced. - The Unbalanced Design of Super Smash Brothers
posted by stoneweaver on Nov 20, 2014 - 62 comments

BE GARBAGE OF CESSPOOL HA HA HA

Classics Of Game, a series of short-and-surreal context-free game videos, has mysteriously resumed updating after seventeen months. (MLYT)
posted by BiggerJ on Nov 17, 2014 - 19 comments

good game

I confess to being bewildered, still, by what is often said to be the greatest game of StarCraft II ever played. Fall, 2013. New York’s Hammerstein Ballroom. Scarlett vs. Bomber. Third game in a best-of-three series, a quarter-final in a tournament sponsored by Red Bull. It lasted about forty minutes, although I gathered, from the live commentary on the video that I have watched many times, that it nearly ended far sooner. A couple of minutes in, there came this exchange:

“Uh-oh. Oh, my God! Scarlett is going gas!”

“Oh—oh, God!”

“Gas pool! And it’s a double proxy. Bomber is walking into the worst possible situation.”

posted by cthuljew on Nov 17, 2014 - 101 comments

Should I Stay Or Should I Go?

Far Cry 4's alternate ending (spoilers) turns the genre, and gaming expectations, on its head. [more inside]
posted by thecjm on Nov 16, 2014 - 44 comments

The dogs are green marbles

Writing for Rock, Paper, Shotgun, Alice O'Connor shares her favorite excerpts from her collection of the readme files included in game mods.
posted by gilrain on Nov 14, 2014 - 23 comments

U JELLY, CURIOSITY?

xX| Kerbal Space Program MLG_PRO_SKILL | NO_MECHJEB | 360°_ORBITS |Xx
posted by Foci for Analysis on Nov 13, 2014 - 37 comments

The most perfidious thing about Dungeons and Dragons is ...

Boing Boing looks back on the truth behind the D&D Steam Tunnel tragedy Jason Louv writes for BoingBoing and outlines the truth behind the tabloid sensationalism of the D&D Steam Tunnel tragedy and what really happened to James Dallas. Note - it's far more complicated and tragic than was reported at the time. [more inside]
posted by Faintdreams on Nov 11, 2014 - 82 comments

"This is it, baby. Hold me."

A decade after Halo 2 (and a day before the MCC), enjoy this loose timeline of essential Halo fandom: Halo.Bungie.Org / Halo at Macworld '99 / Red vs. Blue / The Halo Trilogy in 5 minutes / The Cortana Letters / HBO's cutscene library and dialog databank / Main Menus / Kitty Cat / Warthog Jump (and BOLL's Warthog Launch game) / How Not To Be Seen / Fan Art / Panoramas / The Music of Marty O'Donnell (prev.) / Video Games Live: Halo / Analysis by Stephen Loftus / Who was Brian Morden? / I Love Bees and the ARG radio drama / Halo 2 Trailer / Halo 2 E3 '04 Demo / Full Halo 2 making-of documentary / Voice acting / Conversations from the Universe / The Beastiarum / Surround Sound Test! / Geography of New Mombasa / This Spartan Life / The Solid Gold Elite Dancers / Creepy Guy at Work / Gameplay May Change / Master Chief Sucks at Halo / Another Day at the Beach / '06 Bungie Studios Tour / Halo 3 Trailer / Starry Night / Believe / HALOID / No Scope Was Involved / 100 Ways to Die / "Bungie Favorites" gallery / Mister Chief / OONSK / OneOneSe7en / 2553 Civilian 'Hog Review / Griffball / ForgeHub / 405th Cosplay / Neill Blomkamp's Landfall / Weta's Real-life Warthog / Halo Legends anime anthology / List of Halo novels / Halopedia / Halo 3 Terminal Archive / DDR Dance / Animatronic Elite project / HBO's "Guilt-O-Lantern" contest / Keep It Clean / We Are ODST / Sadie's Story / Halocraft / "A Fistful of Arrows" fan comic / RvB Animated (and CGI) / Project Contingency / Halo Zero / Halo 2600 (prev.) / Reach Datapad Transcripts / The last Halo 2 player on Xbox LIVE / Bungie's Final Halo Stats Infographic / Key & Peele: Obama on Halo 4 / Top 10 Halo Easter Eggs / Behind the scenes of Halo 2 Anniversary
posted by Rhaomi on Nov 10, 2014 - 36 comments

EVE Online: Phoebe changes everything about capital-class ship travel

Possibly one of the largest game changes ever seen. Being over ten years old, Eve has started to suffer from stagnation in its null-security space operations and politics. After the large $300k+ battle of B-RVRB, many of the large alliances and coalitions settled in to rebuild their massive capital ships. Many of them brokered deals to not attack each other and this has been going on for quite some time. Without high-end targets to go after, those operating large capital fleets get bored and find ways to PvP on lesser well-equipped players with their Titans and supercarriers. This type of PvP has been around for a long time of course, but now it is to the extent that CCP Games has announced highly drastic changes to the way that capital ships and others travel via jump mechanics (teleportation), bridging structures and gate travel. All jump ranges by most capital ships, usually in the 11-15 light year range, will be reset to a 5 light year range in the upcoming Phoebe expansion in early November. This, along with the introduction of fatigue timers, will drastically alter the travel map for very large ships in that old routes between regions will no longer exist for most areas of the galaxy. The player base has been split between being overly-exhilarated and highly-wronged. But all agree, the in-game universe size has been re-writ enormously. [more inside]
posted by Zangal on Oct 23, 2014 - 75 comments

A little Clump of Soul

Ten years ago today saw the English launch of a quirky Japanese puzzler, a sleeper hit that would go down as one of the most endearing, original, and gleefully weird gaming stories of the 2000s: Katamari Damacy. Its fever-dream plot has the record-scratching, Freddie Mercury-esque King of All Cosmos destroy the stars in a drunken fugue, and you, the diminutive Prince, must restore them with the Katamari -- a magical sticky ball that snowballs through cluttered environments, rolling up paperclips, flowerpots, cows, buses, houses, skyscrapers, and continents into new constellations. It also boasts one of the most infectiously joyous soundtracks of all time -- an eccentric, richly produced, and incredibly catchy blend of funk, salsa, bossa nova, experimental electronica, J-Pop, swing, lounge, bamboo flute, hair metal, buoyant parade music, soaring children's choirs, Macintalk fanfares, and the finest theme song this side of Super Mario Bros. Called a consumerist critique by sculptor-turned-developer Keita Takahashi (who after one sequel moved on to Glitch, the supremely odd Noby Noby Boy, and playground design), the series has inspired much celebration and thought [2, 3] on its way from budget bin to MoMA exhibit. Look inside for essays, artwork, comics, lyrics, more music, hopes, dreams... my, the internet really is full of things. [more inside]
posted by Rhaomi on Sep 21, 2014 - 92 comments

♫ Ad hominem! ♫ ♫ False equivalence! ♫

♫ Are Video Games Sexist? ♫ Auto-Tune Rebuttal. Jonathan Mann responds to a recent video by Christina Hoff Sommers on sexism in video games. [Via]
posted by homunculus on Sep 19, 2014 - 67 comments

RIP Douglas E. Smith

Douglas E. Smith, creator of the classic 8-bit computer game Lode Runner, which got a second life as one of HudsonSoft's most iconic Famicom titles in Japan, has died at the age of 57. [more inside]
posted by JHarris on Sep 14, 2014 - 48 comments

"Ignore him. It's the price of play."

Perils of The Lady Gamer. – a New Graphical Diversion by webcomic artist and writer Shaenon K. Garrity (previously). [more inside]
posted by joseph conrad is fully awesome on Sep 11, 2014 - 134 comments

"Europa Universalis IV is The Best Genocide Simulator of The Year"

When you finally get a ship over to North America, you’ll notice that things look a little different. Europe is crammed cheek to jowl with minor duchies and single-province powers, at least in the early game. There is no square inch of territory unaccounted for. But when you get to the Americas, you’ll see a lot of “empty” territory. The provinces and territories that are not claimed by any power or nation can be colonized.
April Daniels was thoroughly enjoying the ruthless imperialistic stylings of Europa Universalis IV, until the game took her out of Europe and into a somewhat problematic implementation of colonialism.
posted by MartinWisse on Sep 7, 2014 - 89 comments

Super Paper Mario

Wuppes is a guy from Luxembourg who makes 3D scenes of classic video games out of paper.
posted by DoctorFedora on Sep 1, 2014 - 9 comments

Leading Ladies

Big list of Games – "An unfiltered list of games featuring a leading lady, because such a list should exist."
Have a suggestion for a game?
Leading Ladies in Media – "Highlighting female protagonists in Film, TV, Comics, and Books."
Bonus link: hardcore gamingFuck Yeah 1990s
posted by joseph conrad is fully awesome on Aug 29, 2014 - 27 comments

A wavebird of nostalgia: the history of the Nintendo GameCube controller

“Our target user for this controller is not very specific, it’s very general, as even a beginner who has never touched the controller can use it, your grandmother can use, or even children with small hands can use it." Shigeru Miyamoto devoted more time and energy into the GameCube’s controller than any of Nintendo’s previous controllers. The NES controller was the first controller to add a D-Pad, the SNES controller would be the first to add shoulder buttons, and Nintendo 64′s controller introduced the analogue stick to 3D consoles. How would Miyamoto be able to top his previous three achievements? The Pressure to Create the Perfect Controller, from Dromble.com's Emily Rogers.

Previous Dromble and Emily Rogers on Metafilter: A Dolphin's Tale: The Story of GameCube.
posted by porn in the woods on Aug 28, 2014 - 32 comments

Women as Background Decoration: Part 2 (Tropes vs Women in Video Games)

Women as Background Decoration: Part 2 – Tropes vs Women in Video Games (28 min 33 sec; here's a pointer to the identical video at YouTube). Warning: contains graphic sexual and violent game footage. Presented by Anita Sarkeesian of the video blog, Feminist Frequency. The website version (first link) is annotated to include links and resources, an "about the series" section, games referenced in this episode, and a transcript. [more inside]
posted by joseph conrad is fully awesome on Aug 27, 2014 - 399 comments

"This is like an Olympic event during the days of Caligula"

Do you like games with awkward controls and physics? Do you dream of playing QWOP against your friends? Well, Mount Your Friends is just right for you! [more inside]
posted by Lemurrhea on Aug 21, 2014 - 12 comments

Because You're Worthless: The Dark Side of Indie PR

Struggling UK indie developer PuppyGames' uncomfortable truths about selling indie games: Steam and bundles have destroyed the market for games, individual customers are now worthless, but everyone has to keep on smiling. Oh, and the demo is dead: 1, 2.
posted by Zarkonnen on Aug 19, 2014 - 85 comments

Playing Magic with Geek Friends

So all of your friends have either just started playing Magic: the Gathering or have picked it up again or else admitted to having played it continually for twenty years now, and eyes are glazing over as they discuss bomb rares and 2-for-1s and mana flooding and drafting. You're not sure if you actually want to immerse yourself in this but you can't know for sure without, well, immersing yourself in it. We've all been there. Thankfully, Felicia Day's Geek & Sundry channel has a show for you - Spellslingers! [more inside]
posted by Navelgazer on Aug 17, 2014 - 71 comments

Gaming's race problem

GenCon, the best four days of gaming starts tomorrow. It is also very white.
posted by cuscutis on Aug 13, 2014 - 56 comments

Would you like to choose Bellsprout as your starter?

Pokémon Zeta & Omicron are not ROM hacks. They are standalone fan-made Pokémon clones created with RPG Maker XP, featuring around 80 hours of gameplay, 2 regions with 12 gyms, a coherent storyline, "tons" of endgame content, Shadow Pokémon, Delta Pokémon, all 649 Pokémon through gen V, secret bases, mega evolutions, challenge modes (previously), and sometimes quirky dialogue. Though still in beta, it's a playable game [YT], patches to which have slowed. Each new version is posted to the sub-Reddit /r/pokemonzetaomicron.
posted by Monsieur Caution on Aug 5, 2014 - 8 comments

No Hints, No Spoilers, and No Mames

NESMania is one man's quest to conquer every NES title, or at least all 709 officially seal-of-quality-licensed ones released in the West. [more inside]
posted by wanderingmind on Jul 27, 2014 - 29 comments

No Skin Thick Enough

The Daily Harassment of Women in the Game Industry. "It’s telling that men in the gaming industry, or simply commentators, refuse to listen to the reality of these situations and try to help. They’d rather talk over women and convince themselves of a fictional reality that’s more comforting."
posted by Librarypt on Jul 22, 2014 - 16 comments

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