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For fans of: pixels, archaeologists, fatalism

CRYPT WORLDS: Your Darkest Desires, Come True!
A game for PC, Mac, and Linux. By Elizabeth Deadman.
Audio by Liz Ryerson, who made Problem Attic.

The trailer will persuade you to consume it.
The guide will tell you how to walk and urinate.

It is pretty cool.
posted by Rory Marinich on Oct 20, 2013 - 38 comments

Women gamers, queer gamers and the trolls who hate them

"I’ve realised that if you’re a woman or queer gamer, you need a strong sense of the ironic and a mind of steel to be able to breathe and thrive in a culture that can often seem to despise you to a remarkable degree." Stephen Wright describes insights gained from watching his daughter play console games.
posted by Athanassiel on Oct 16, 2013 - 96 comments

It's Marven Gardens, Actually...

What the Monopoly properties look like in real life.
posted by reenum on Oct 1, 2013 - 33 comments

This game sucks

Robot Vacuum Simulator 2013 is a groundbreaking simulator taking place in the incredible world of Robot Vacuum cleaners, with additional 2-player duel mode [more inside]
posted by Blazecock Pileon on Sep 22, 2013 - 19 comments

The making of Grand Theft Auto

"Like nailing jelly to kittens." - Unloved, hugely delayed and plagued by bugs, GTA almost didn't see the light of day. This is the story of how a small team of developers at DMA Design saw their vision through and kickstarted a gaming revolution.
posted by Blazecock Pileon on Sep 15, 2013 - 24 comments

Super PAX Man

Penny Arcade and the Slow Murder of Satire. Also: Why I’m Never Going Back to Penny Arcade Expo.
posted by Artw on Sep 5, 2013 - 337 comments

The original golden age of fantasy role playing games.

Old School FRP is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
posted by Pope Guilty on Aug 31, 2013 - 33 comments

Do you remember?

A game that would be at home in an arcade cabinet beside Robotron, FORGET-ME-NOT is a classic-style, that is to say, neon-filled, randomness-laden, bone-hard 2D maze/shooting game, with cute characters and retro effects, inspired by the Commodore game Crossroads II, Nethack and Pac-Man CE. Collect all the FLOWERS in each random, single-screen level to make the EXIT appear. Then, get the KEY and take it there to move to the next level.

The only controls are the arrow keys (or screen swipes in the iOS version). Face down a large variety of randomly-generated enemy types, and get as far as you can! You automatically shoot in front of you, but beware: your shots can wrap-around, and if they hit you they hurt! They key to playing well is grinding: push into a wall as you sail past it to build up a charge. Charge up enough and you start glowing; while glowing, you instantly kill any enemies you touch, but if you charge to much you blow up.
Free: Windows - OSX - Pandora - Morphos. Not free: iOS [more inside]
posted by JHarris on Aug 19, 2013 - 22 comments

$4.99 TO UNLOCK COMMENTS ON THIS THREAD

EA is setting it's hopes for the future on Plant's Vs Zombies 2's "freemium" model, hoping they've done it "the PopCap way". Here's how to play it without paying to win.
posted by Artw on Aug 16, 2013 - 100 comments

Peach can change her emotions at will

Anita Sarkeesian has released the 3rd video in her Tropes vs Women in Games series, focusing on gender-reversals on the Damsel in Distress formula.
posted by Charlemagne In Sweatpants on Aug 1, 2013 - 120 comments

Fez II Cancelled

Phil Fish, the volatile and sometimes controversial developer of indie game Fez, has abruptly announced its cancellation: "this is as much as i can stomach. this is isn’t the result of any one thing, but the end of a long, bloody campaign. you win." Though this follows in the wake of a popular podcast's host calling him a "tosspot", a "wanker", and a "fucking asshole", Fish has been the subject of massive Internet antagonism ever since his appearance in Indie Game: The Movie; he's been hounded for saying that Japanese games suck, though he claimed the comment was taken out of context, for Tweeting that "PCs are for spreadsheets" prior to Fez's PC release, and for not patching a save-corrupting bug that he claims Microsoft was charging him "tens of thousands of dollars". Fish has often responded poorly to critics in public, but Jonathan Blow (The Witness, Braid) and C418 (Minecraft) each claim that Fish has been at the receiving end of far worse, and far more frequent, vitriol.
posted by Rory Marinich on Jul 28, 2013 - 205 comments

So much blood!

Viscera Cleanup Detail is a free PC game that casts as a space station janitor mopping up after a hero who left the station encrusted with gore. Via Gamers With Jobs' podcast on 'mundane games'. It's actually the third game about a space janitor, after Space Quest and Space Station 13.
posted by Charlemagne In Sweatpants on Jul 18, 2013 - 50 comments

The jury's in... and they can't deny that view, either.

A month after its release, Naughty Dog's sweeping interactive epic The Last of Us is being hailed as one of the best games of all time, with perfect scores even from notoriously demanding critics. Inspired by an eerily beautiful segment from the BBC's Planet Earth, the game portrays an America twenty years after a pandemic of the zombiefying Cordyceps fungus (previously), leaving behind lush wastelands of elegant decay teeming with monsters and beset by vicious bandits, a brutal military, and the revolutionary Fireflies. Into this bleak vision of desperate violence journey Joel, a gruffly stoic Texan with a painful past, and his ward Ellie, a precocious teenager who may hold the key to mankind's future. Boasting tense, immersive gameplay, compelling performances from a diverse cast, a movingly minimalist score from Oscar-winning Gustavo Santaolalla, and an array of influences from Alfonso Cuarón's Children of Men to Cormac McCarthy's The Road, it's already being slotted alongside BioShock Infinite and Half-Life 2 as one of modern gaming's crowning achievements. And while it's hard to disentangle plot from action, you don't have to buy a PS3 to experience it -- YouTube offers many filmic edits of the game, including this three-hour version of all relevant passages. And don't miss the 84-minute documentary exploring every facet of its production. [more inside]
posted by Rhaomi on Jul 14, 2013 - 81 comments

We should keep going and see how many titans we can lose in ten minutes

How does your EVE Online alliance top losing 400 billion ISK to corporate espionage? Why, by losing 309 billion ISK on a single ship of course! [more inside]
posted by Gin and Comics on Jul 10, 2013 - 161 comments

"Games are a special medium, completely separate from our wider culture"

There's no sexism in gaming: "Furthermore, reasonable people would see that asking to put male soldiers in the Call of Duty series is simply not do-able. Since the age of the Amazon, women have waged wars, because they have a higher pain threshold than males and have more stamina in every area of war. Who would take a male Battlefield seriously? Including men would simply cloud the matter; when crawling through tunnels, as is often necessary in war, our eyes would fall on the male backside - from then on women would be irreparably compromised."
posted by Phire on Jul 9, 2013 - 148 comments

And they say Blizzard games don't have bugs

Why StarCraft crashed frequently during development, How we could have fixed the most common causes, The Starcraft Path-finding Hack The making of Warcraft - Part 1 - Part 2 - Part 3 . Game development articles thanks to Patrick Wyatt (about) who led the development efforts on Starcraft, programmed extensively on Diablo and Diablo II and later left Blizzard to help run ArenaNet and release Guild Wars.
posted by meta87 on Jul 1, 2013 - 12 comments

seeing pixels is kind of like seeing behind the curtain

Chris Pace (some images NSFW) creates 8-bit portraits of people on New York City's subways.
posted by Charlemagne In Sweatpants on Jun 27, 2013 - 25 comments

Even though they were just 1s and 0s, I was sure they hated me.

Save Points is an essay about gaming after the loss of a friend.
posted by roomthreeseventeen on Jun 25, 2013 - 8 comments

Peter Molyneux picks his favourite iPhone fart app

"Peter Molyneux has had a long and storied career. As the creator of Populous, Black & White, Fable, and the recent iPhone experiment Curiosity, he's been no stranger to ambitious concepts throughout his 30-year history in the industry. I had a chance to sit down with Peter at E3 this year, and picked his brain about three of the top fart apps on the app store."
posted by rollick on Jun 22, 2013 - 15 comments

"How about you just decide how not to *repel* the women?"

David Gaider, senior writer at Bioware, delivers a talk on sex, sexuality, and sexism in video games and the gaming industry at the 2013 Game Developers Conference. (single-link 49-minute video)
posted by escape from the potato planet on Jun 20, 2013 - 87 comments

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Alternate Reality Game puzzle design - Adam Foster of Valve talks about the design of the Portal 2 ARG, (previously)  and do's and don'ts for future ARGs.
posted by Artw on Jun 18, 2013 - 10 comments

Apple's Folly

The story of the Pippin game console
posted by Artw on Jun 11, 2013 - 53 comments

A father and son walk into a spaceplane hangar...

Hullloooo, this is Scott Manely! He likes making tutorial videos of Kerbal Space Program, a space flight simulator game. After more than a few design suggestions from his father, who's an engineer, Scott decided to let him 'show me how it's done' and design a spaceplane.
posted by Brandon Blatcher on Jun 4, 2013 - 30 comments

DOS attack shuts down EVE Online for a day

A DOS attack on Sunday, 3 June caused the moderators of the MMORPGs EVE Online and Dust 514 to shut down the server cluster that hosted both games. The games were offline for most of the day and into the following morning, having just recently been restored. The COO of EVE's parent company, CCP, described the situation this way:
What we can now confirm is that a person was able to utilize a vulnerability in one of the back-end services that support the operation of the Tranquility server. This vulnerability has now been secured and thoroughly tested. We would like to stress that at no time was customer data compromised or accessible in any way. The effort of returning the complex server structure of the EVE Universe and associated websites to service in a methodical and highly-scrutinized fashion began hours ago and Tranquility has now been brought online (at 10:13 UTC). Our teams will monitor the situation carefully in the coming hours to ensure that our services are accessible and that all customer data remains secure.
CCP also took the precaution of shutting down the games' websites, and so communicated with players via Twitter ("Your patience has been legendary and appreciated.") and its Facebook page. [more inside]
posted by Gelatin on Jun 3, 2013 - 40 comments

Open Source Game Clones

Open-source reimplementations of great old games in one place. Previously.
posted by Foci for Analysis on May 30, 2013 - 15 comments

Your wife is brutally murdered and you have to rescue your daughter (x5)

Anita Sarkeesian has uploaded the second video in her Tropes vs. Women in Games series. The video was temporarily removed after "her harassers abused YouTube's flag function to get the video removed".
posted by Charlemagne In Sweatpants on May 28, 2013 - 224 comments

What's In The Box?

The secret at the centre of Peter Molyneux's iOS game, Curiosity, has been revealed. The winner, Scotland's Bryan Henderson, will be 'God' over Molyneux's next game, Godus. Peter Molyneux explained that "You, the person who reached the center, will be the God of all people that are playing Godus. You will intrinsically decide on the rules that the game is played on. "You will share in the success of the product. Every time people spend money on Godus, you will get a small piece of that pie."
posted by Charlemagne In Sweatpants on May 26, 2013 - 40 comments

And then there was One?

Microsoft has unveiled their new console, and it wants to dominate your living room. How Xbox One plans to fight Sony, Steam, and everything else.
posted by Artw on May 21, 2013 - 495 comments

Best worn with tiny loincloth and underboob-straps

The thirteen types of armor female characters are forced to wear in the majority of MMORPGs (via)
posted by prize bull octorok on May 16, 2013 - 109 comments

Current quest: saw a leg off the period table

Godville is a text-based "massively-multiplayer zero-player game" in which you play a god with rather tenuous control over a hero. Changes to the game, including quests and items, are crowd-sourced and voted on by the community The game is playable in browser and via Android and iOS apps. Official game wiki.
posted by NoraReed on May 12, 2013 - 13 comments

Crowd funding, One Year Later

What does the crowdfunding landscape look like for game developers one year after Kickstarter exploded onto the scene?
posted by Artw on May 5, 2013 - 10 comments

In my experience, everyone lies the first time

A former LAPD detective gives commentary on the 1940s LAPD simulator, L.A. Noire (previously, previously, and so)
posted by The Whelk on May 4, 2013 - 22 comments

Environment mapping for the masses

Microsoft's IllumiRoom takes gaming visuals outside the box and onto the living room. Basically projection mapping for your living room, based on a 3D scan using Kinect, Microsoft Research's IllumiRoom lets you show either all of a game's environment, or only certain parts, projected on your living room walls.
posted by Joakim Ziegler on May 2, 2013 - 24 comments

Do you want to buy one 30 attack items for $0.99?

Introducing Super Monster Bros by Adventure Time Pocket Free Games! Where the characters are Pokemon (kinda), the gameplay is Mario (kinda), and the content will cost you up to $99.99 to unlock!
posted by Rory Marinich on Apr 29, 2013 - 75 comments

Boardgames are fun again!

Quintin Smith (of Shut Up & Sit Down) argues that we're entering a golden age of boardgames (45m Vimeo talk). [more inside]
posted by kavasa on Apr 14, 2013 - 157 comments

Thanks for your non-purchase of the Mumble Indie Bungle!

Mumble Indie Bungle. "The idea for the collection, in keeping with the titles, is that it’s meant to be this set of crappy indie games that someone perhaps bought for you, mistaking them for the originals," blogged Pippin Barr at the outset of his latest project. Now you can play such not-hits as Gurney (not Journey), Proteas (not Proteus), World of Glue (not World of Goo), Spy Parity (not Spy Party) and 30 Flights of Loathing (as opposed to Loving). Don't want to commit to playing these "games" yourself? Just watch this playthrough. (Previously and previouslier.) [more inside]
posted by grabbingsand on Apr 12, 2013 - 8 comments

What does oil represent? Us. Gamers.

Let's look at the evolution of gaming, from a business perspective, using oil.
posted by Smart Dalek on Apr 12, 2013 - 12 comments

Permadeath. Puzzles. Portals. Pong

2x0ng (and its predecessor, Xong) is a hybrid roguelikes that has the appearance, sound and mechanics of Atari age games. Levels are randomly generated, and the rules are up to you to discover. Here is a video review for your elucidation. Available for PC, Mac and Linux.
posted by boo_radley on Apr 9, 2013 - 6 comments

A Quantum Leap in games reviewing

"This week, I'm a ..." Christopher Livingston (aka notmydesk) plays mundane PC simulations so you don't have to! Read, heart-in-mouth, as he masters the art of Being a Wolf in WolfQuest, treats objects like women as a furniture-fixated Hugh Hefner in Playboy: the Mansion, makes a thrilling escape from the life of a simple cruise ship captain in Ship Simulator: Extremes, disappoints the masses in Circus World, and performs routine adminstrative tasks and dates a cartoon lawyer in the frankly terrifying-sounding Love & Order. [more inside]
posted by Sonny Jim on Apr 6, 2013 - 27 comments

Mundane simulation

German Truck Simulator. Bus Driver. U-Boat Simulator. Ski Region Simulator. London Underground Simulator. Street Cleaning Simulator. Who's buying all these niche simulation games, anyway? We found out
posted by Pope Guilty on Mar 24, 2013 - 59 comments

"Pop Culture Often Mocks My Faith, But Fallout Treated It Right."

Skip Cameron, a Mormon, writes for Kotaku on the respectful treatment of Mormons and Mormonism in Fallout: New Vegas.
posted by Pope Guilty on Mar 6, 2013 - 81 comments

Durango Unchained

The Australian Raid On SuperDaE And How A Prank Over The Next Xbox Ended In Corporate Espionage
posted by Charlemagne In Sweatpants on Feb 21, 2013 - 43 comments

Another Day, Another Press Conference Without Women

Another Day, Another Press Conference. Yesterday's Playstation 4 announcement was perhaps most notable in what it didn't include: any female presenters. Also discussed by Kotaku and The Verge. (The Verge also notes similar trends in press events from Nintendo, EA, HTC, and Apple.)
posted by kmz on Feb 21, 2013 - 86 comments

"The vigilante myth at its most naked and vicious"

"In its original form, Double Dragon is, if nothing else, a game in which Lynyrd Skynyrd fights to rescue America from The Ramones, The Village People, and Grandmaster Flash." - Dan Whitehead of the Gameological Society on Double Dragon and how gaming reflects a culture's changing relationship with the urban landscape.
posted by EatTheWeak on Feb 21, 2013 - 56 comments

Myths are in our video games

The Death of Romance in the Shadow of the Colossus reads the acclaimed PS2 game as a myth about the rise and fall of the European Romantic movement.
posted by Charlemagne In Sweatpants on Feb 18, 2013 - 28 comments

Eternal Arcanum

Chris Avellone, a writer and designer who worked on Fallout 2, Fallout New Vegas, Planescape Torment and Neverwinter Nights, plays and comments on the steampunk RPG Arcanum to celebrate raising almost 4 million dollars toward his upcoming RPG, Project Eternity
posted by Charlemagne In Sweatpants on Feb 15, 2013 - 41 comments

Playing To Lose

How competitive Tetris winners approach an unwinnable game.
posted by Chrysostom on Feb 12, 2013 - 41 comments

Peddling the jump-shoot-dodge cycle.

Flash Friday: Intrusion is a 2008 run'n'gun side-scrolling flash game by Russian developer Aleksey Abramenko. Try the demo of Intrusion 2, his 2012 follow-up, finally out after three years of development.
posted by cthuljew on Feb 8, 2013 - 4 comments

New from VIDEO Magazine, it's Electronic Games!

NEW from VIDEO Magazine, arising out of its popular "Arcade Alley" column, it's ELECTRONIC GAMES Magazine!(page of PDF links) Brought to you by editors Frank Laney Jr. and Bill Kunkel, and filled with all the latest news on programmable home console games, computer games (with special coverage for the new ATARI 800 system), stand-alone electronic devices and arcade gaming. [more inside]
posted by JHarris on Feb 7, 2013 - 37 comments

LA Noire Gag Reel

La Noire Gag Reel || Previously || More Info About the Tech
posted by lemuring on Feb 4, 2013 - 12 comments

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