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The Silly Adventures of Mr. Mochi (an Oblivion Machinima)

The Silly Adventures of Mr. Mochi (an Oblivion Machinima) via
posted by Foci for Analysis on Aug 1, 2011 - 22 comments

 

The Fallacy of Sprites

Learning from Doom: Latvian artist Viktor Timofeev explores the "digital ruin" of the classic 1993 shooter DOOM, taking dozens of annotated snapshots along the way. It might be the only time you'll see 16th-century Mannerism, El Lissitzky, and Arachnotrons mentioned in the same place.
posted by theodolite on Jul 26, 2011 - 50 comments

When the armor no longer needs us - what happens?

The Weaponized Transhuman: Halo, Deus Ex, Crysis, Bioshock, Warhammer, and the Future of Wetware (Us). Related: New Deus Ex: Human Revolution trailer.
posted by Lovecraft In Brooklyn on Jul 21, 2011 - 37 comments

Can he swing from a thread? Take a look overhead

The trailer for the upcoming Spider-Man reboot has been released. But does it rip off the 2008 videogame Mirrors Edge?
posted by Lovecraft In Brooklyn on Jul 20, 2011 - 192 comments

Clock Blockers

What would happen if you took a game like Braid and made it a first-person shooter? Something you'll have to watch at least twice (SLYT) [more inside]
posted by WhackyparseThis on Jul 1, 2011 - 30 comments

Video Game Industry Noire

Why developing the acclaimed video game L.A. Noire was a seven year nightmare for its 100+ (uncredited) developers that resulted in an investigation by the International Game Developers Association. [more inside]
posted by Foci for Analysis on Jul 1, 2011 - 37 comments

Capcom cap your play

Capcom will let you complete your purchased game. Once.
You know who doesn't like used video games? Game publishers. In a very sad twist, Capcom's fighting back against the second-hand game market with a game that can only support one save file — for life.

posted by episodic on Jun 28, 2011 - 175 comments

Over 70 Billion Gold Rings Served

Twenty years ago today, the gaming world saw the launch of a truly landmark title: Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades an increasingly convoluted universe of TV shows, comic books, and dozens of games on a variety of systems (all documented in this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994), Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff! [more inside]
posted by Rhaomi on Jun 23, 2011 - 71 comments

Something For The Eye, Something for the Mind

Box Art showcases awesome and artistic videogame box art. Eastern Mind writes about obscure Japanese videogames, with a focus on adventures and music games.
posted by Lovecraft In Brooklyn on Jun 20, 2011 - 11 comments

Neither tarnished nor afraid

Rockstar Games/Team Bondi's open world adventure game LA Noire was released last month to near-universal praise. However, several long-form essays have been written exploring it's problems. The Shadows Of LA Noire criticizes its lack of noir feel. Press X For Beer Bottle (some spoilers) uses the game's lack of freedom to explore the nature of gaming. Finally, Kill Screen Daily's review finds a metaphysical explanation for some of its most obvious issues.
posted by Lovecraft In Brooklyn on Jun 16, 2011 - 62 comments

Never Get Them Wet

MMOWGLI is an upcoming online wargame designed by the US Office of Naval Research to help find solutions to the problem of piracy. Players will either assume the role of an anti-piracy task-force or of pirates. Rather than being an action game MMOWGLI will relay on players providing short, Twitter-like solutions to tactical scenarios.
posted by Lovecraft In Brooklyn on Jun 5, 2011 - 45 comments

Bubbles and Public Facts

The Destruction of Economic Facts - "Renowned Peruvian economist Hernando de Soto argues that the financial crisis wasn't just about finance—it was about a staggering lack of knowledge" (via) [more inside]
posted by kliuless on May 23, 2011 - 35 comments

Intelligence and imagination vs a light show for cattle

Hollywood shuns intelligent entertainment. The games industry doesn't. Guess who's winning?
posted by Artw on May 23, 2011 - 254 comments

A PC building guide by an idiot

How to Build Your Own Gaming PC, a marginally helpful and irreverent guide.
posted by The Devil Tesla on May 20, 2011 - 73 comments

The Fast and the Furryous

"If you've never heard of this game, it is simply the best bear-driving simulator ever made. It's also the most accurate." Let's Play Enviro-Bear 2000: Operation: Hibernation [more inside]
posted by oulipian on May 4, 2011 - 25 comments

He's Baaack

Yes, we turned Office into a game! "Is this Microsoft tone genuinely corny-earnest, reflecting the kind of middle-school pep-rally sensibility that you can only imagine Apple hipsters sneering and snickering at (making you want to punch the hipsters) and Google engineers looking at in amazement? Or is it triple-backflip hipsterism itself, an Onionesque by-golly mockery of corniness? I suppose this is one of the enduring mysteries of life." [Previously] [Previously-er]
posted by -->NMN.80.418 on Apr 29, 2011 - 66 comments

"MY MINIONS HAVE FAILED ME. YOUR DOOM AWAITS IN MY CHAMBER!"

Friday Flash Fun: Realm of the Mad God is a co-op MMORPG shooter with cute 8-bit graphics. Death is permanent, play addictive. [more inside]
posted by goodnewsfortheinsane on Apr 22, 2011 - 18 comments

Beware the creeper!

Meatcraft - Real World Minecraft
posted by Artw on Apr 21, 2011 - 13 comments

The following thread is in *massive* spoiler quotes

Portal 2 has finally hit the streets, and despite a somewhat rocky start with their controversial promotional ARG (previously), it looks to be a huge success. Interestingly for such a critically-acclaimed blockbuster, the title's core ideas steam from a pair of concept projects from student design school DigiPen: the original portal system from Narbacular Drop (video - download - previously) and the sequel's physics-altering gels from Tag: The Power of Paint (video - download - previously - previouslier). Combine these innovative ideas with some Lost-meets-Life After People level design, excellent voice acting, and top-notch writing, and it's easy to see why so many people called in sick this past week. But playing the game is just the beginning -- look inside for a collection of easter eggs, story theories, videos, and other goodies from the post-mortem. [more inside]
posted by Rhaomi on Apr 21, 2011 - 425 comments

How many souls has the dungeon stole?

How Rogue Ended Up On The Sofa - a look at the descendants of the classic game, including MeFi's own 100 Rogues.
posted by Artw on Apr 17, 2011 - 52 comments

FBI Goes 'All In'

Online Poker Doomsday. Feds indicted eleven executives at PokerStars, Full Tilt Poker and Absolute Poker. They face charges of bank fraud and money laundering. Prosecutors also want $3 billion in civil money laundering penalties. Poker players panic. [more inside]
posted by Yakuman on Apr 15, 2011 - 123 comments

TETSUOOOOOOOOOOOO!!!!!!!!!!!!!!!!

Join the hunt for the prototype Akira games on the SNES and Sega Genesis. Hardcore Gaming 101 is searching for Larry Siegel, a developer they are convinced holds more information on the legendary unreleased games. Though the legendary anime and manga has spawned a 1988 graphic adventure and PS2 pinball game none do the movie proper justice. [more inside]
posted by Lovecraft In Brooklyn on Apr 4, 2011 - 12 comments

PROTIP: Don't Get Caught

G4TV.com, GamePro, and VGChartz GamrFeed have been abusing multiple accounts to spam and manipulate Reddit for months. Via Game Journalists Are Incompetent Fuckwits.
posted by Lovecraft In Brooklyn on Apr 1, 2011 - 33 comments

The Power Of Killer Tofu

Back when Super Meat Boy first came out, PETA made a parody game called Super Tofu Boy, which sort of sucked hard. Really hard. But the developers were amused, and so they put a secret into the game, letting you play as Tofu Boy himself! Unfortunately, the anemic little man could only jump half as high as the titular character and was unable to run, making it seem absolutely impossible to use him in any capacity. He can't even complete the very first level of the game.

And so, he was shelved as a joke character, and everyone forgot about him.

Or not.

{OTD}q has just released a video showing almost every possible level possible to beat with Tofu Boy and set it to a killer soundtrack, pairing the popular fansong/remix "The Power of Meat" with a lovely mix of everyone's favorite band.
posted by flatluigi on Mar 26, 2011 - 73 comments

Boxing Day

Boxer - the DOS game emulator that’s fit for your Mac, making it beautifully, trivially easy to run DOS games [via]
posted by Blazecock Pileon on Mar 21, 2011 - 39 comments

Gaming in the Clinton Years

In the mid-1990s, a man named George Wood created a TV show called Flights of Fantasy on a Maryland public-access channel. The show was was dedicated to videogames, and gained quite a few detractors; Wood was not known for his playing skills, research, or good taste, and the production was rather cheap. He would also tend to go off-topic, sometimes markedly so.

It had a small following, being a local public-access show, but would have been lost forever had Wood not joined a video gaming association called NAViGaTR, who archived the entire series, edited each episode, and put them online as Gaming in the Clinton Years.
posted by Anatoly Pisarenko on Mar 21, 2011 - 12 comments

The Hilarious, the Sad and the Downright Stupid

Why Was I Banned? via GFi
posted by jtron on Mar 21, 2011 - 126 comments

Achievement Unlocked: Read the article fully before commenting

Greg Mclanahan of Gamasutra talks how to design achievements right.
posted by flatluigi on Mar 20, 2011 - 78 comments

Spoiler alert: they misspell "pwned"

A video has leaked online showing Microsoft's vision for their next generation gaming platform. The video comes from the WGX (Windows Gaming eXperience) team, and as ZDNet reports, the video shows "[the] team’s ambitions for next-generation gaming between Windows, Xbox Live, and mobile platform[s]." [more inside]
posted by codacorolla on Mar 19, 2011 - 85 comments

All Your Art Are Belong To Us

All your art are belong to us. Previously, Rogert Ebert said that video games can never be art. And previously, some disagreed. In a recent opinion piece, game developer Brian Moriarty discusses the debate, and fires a fresh salvo. The piece is long winded, examining art, medium, games, and industry. He seems to conclude that games are not Art, but lengthily addresses what may be the more important question: Could they be?
posted by Stagger Lee on Mar 16, 2011 - 133 comments

You set a magic missile on my heart and charm person on my brain...

Yes I like playing Dungeons and Dragons with you... "This Fantasy World" by the Doubleclicks, with animation by Brad Jonas. [SLYT]
posted by Gator on Mar 11, 2011 - 49 comments

Angry Birds

How Rovio made Angry Birds a winner. [more inside]
posted by AceRock on Mar 10, 2011 - 95 comments

I'll trade you three Creepers for a Herobrine card

Minecraft mastermind Markus "Notch" Persson has officially announced his company's next project: a hybrid online board game/trading card system called Scrolls. Spearheaded by Mojang co-founder Jakob Porser (interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls," illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as "snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi on Mar 2, 2011 - 128 comments

Fatality!!!

Mortal Kombat has been banned in Australia. In the highest profile censorship incident since last year's butchering of Left 4 Dead 2, the new Mortal Kombat game has been "refused classification by the Australian Classification Board and will not release in Australia". This should galvanize efforts to implement an R18 rating for Australian games, though so far progress has been slow.
posted by Lovecraft In Brooklyn on Feb 24, 2011 - 144 comments

I WILL kill you!

In 1979, gaming company Avalon Hill (since bought by Hasbro) released a board game based on the popular science fiction novel Dune. Regarded by many as a masterpiece of the form, it is an asymmetrical wargame designed by Bill Eberle, Jack Kittredge and Peter Olotka, the people who created Cosmic Encounter. Six different factions vie for control of the desert planet Arrakis. As WickerNipple notes in his Everything node on the game, “Instead of giving subtle differences to the various factions like most games, Dune gives huge differences and advantages, that don't over-balance things only because every faction receives them.” The thing is, each player has special rules that give them very different options and abilities compared to the other sides, and yet the game remains balanced (especially when played by a full six players). The game has been long out of print due to the Frank Herbert estate refusing to re-license. Fantasy Flight Games is rumored to be working on a release of the game without the Dune license. Importantly, all the necessary files are available on the game's BoardGameGeek page to construct a copy of the game. (Homebrew game board - Rules, cards, counters and extras - Windows freeware game client and server) [more inside]
posted by JHarris on Feb 23, 2011 - 58 comments

Why, that'ssss a nicccce everything you have there.

Yogscast is already well known for their gaming related podcasts and video blogging, but have really come into their own with their Minecraft story-telling saga of THE SHADOW OF ISRAPHEL... [more inside]
posted by loquacious on Feb 18, 2011 - 22 comments

Praise Notch, giver of porkchops.

The Last Minecart (SLYT, pixelated violence)
posted by loquacious on Feb 17, 2011 - 63 comments

Everything you do when you're not on the job or in school is essentially self-medicating.

Emily Short is an interactive fiction writer and general cool customer who has been featured numerous times before on the blue. She also writes the biweekly Homer in Silicon column at GameSetWatch, where she examines games as stories, looking at what they say as much as how they play. She is particularly fascinated by life simulation games and the often bizarre models of human experience that underly them. To date she has delved into the disturbing worlds of Kudos, Life Quest, and My Life Story.
posted by theodolite on Feb 16, 2011 - 15 comments

Can you make it through the month?

SPENT is a flash game (or an immersive online experience depending on who you ask) that challenges players to survive poverty and see first-hand that homelessness is just a shortfall away. Created in partnership with Urban Ministries of Durham and containing scenarios commonly faced (pdf) by the working poor, it may not tell people anything they don't already know, but is a creative use of gaming and social media to raise awareness and bring in donors.
posted by ND¢ on Feb 15, 2011 - 47 comments

"Sitting down and playing a board game with friends at a party is a way more social game."

PC Gamer: Do you still think social games are “evil” then?
Jonathan Blow: Yes. Absolutely. [T]he general definition of evil in the real world, where there isn’t like the villain in the mountain fortress, is selfishness to the detriment of others or to the detriment of the world. And that’s exactly what [most of these games are].
posted by Rory Marinich on Feb 15, 2011 - 133 comments

Wait Until Dark

Modern mainstream video games tend to be about framerates and millions of polygons per second. But it is possible to play games that have hardly any graphics at all: audio-only games like Papa Sangre, designed for iOS devices, being the most recent example of the genre (and with binaural audio, probably the most ambitious). There are others: In The Pit for Xbox 360 (or a PC with a 360 wired controller) [previously], the (sadly incomplete) Cadet 277 for PC and Mac, and SoundVoyager, released in 2006 for the Nintendo. More at the Experimental Gameplay Project.
posted by Bora Horza Gobuchul on Feb 12, 2011 - 14 comments

Halo: Fandom Evolved

Contrary to a lot of idle criticism, Bungie's Halo series of video games has a surprisingly rich backstory -- a universe complex enough to support seven bestselling novels, a wiki with over 7,000 articles, and one of the most successful ARGs in history (including a full-fledged radio drama). The series has also turned out sweeping audiovisual work, from the games' cinematic cutscenes and epic music (lots of free previews) to top-shelf anime and the Hollywood-quality short films -- ODST, Believe, Deliver Hope, Landfall -- that were made to promote the games (the latter of which, produced by Neil Blomkamp, inspired District 9). And that's apart from all the material produced by Bungie's dedicated fan base: genuinely hilarious machinima from Red vs. Blue, professional-level graphic novels (table of contents at the top), gorgeous artwork, hours of recorded dialogue, complete transcripts of hidden apocrypha, and more factual analysis, story speculation, and casual discussion than you can shake an energy sword at. But most of these pale in comparison to the latest and greatest exercise in Halo beanplating: the Svmma Canonica, a 40-page, 17,000-word formal treatise on the nature of canon in the world that Bungie built, and how it will fare once Bungie moves on and the franchise is managed by 343 Industries. Discussion over at Bungie's official site, or at decade-old fan forum Halo.Bungie.Org.
posted by Rhaomi on Jan 31, 2011 - 71 comments

His name is a +2 Killing Word

The Dune RPG that never was.
posted by Artw on Jan 11, 2011 - 70 comments

sf0

SF0 is a game played in the real world, where you play your character. However, it's not a LARP, and it's not quite an ARG (alternate reality game), either. Think of it more as an interface for the cities of the real world. [more inside]
posted by LSK on Jan 2, 2011 - 26 comments

What if you could live your life over again?

You are in a warm, dark, comfortable place. This has been your place since you became aware that you are alive. It's almost time to enter a different world now. In 1986, Activision published a roleplaying computer game called Alter Ego. Unlike the action and fantasy titles that ruled the day, this game simulated the course of a single ordinary life. Beginning at birth, players navigated a series of vignettes: learning to crawl, reacting to strangers, getting a first haircut. The outcome of each scenario subtly influenced one's path, and with every choice players slowly progressed through infancy, childhood, adolescence, adulthood, and old age. Graphically minimalist -- one's lifestream is represented by simple icons, and the scenarios are all text -- the game was nevertheless engaging, describing the world in a playful, good-natured tone tinged by darkness and melancholy. And it had quite a pedigree; developer and psychology PhD Peter Favaro interviewed hundreds of people on their most memorable life experiences to generate the game's 1,200 pages of material. Unfortunately for Dr. Favaro, the game didn't sell very well. But it lives on through the web -- PlayAlterEgo.com offers a full copy of the game free to play in your browser, and the same port is available as a $5 app for iPhone and Android. More: Port discussion group - Wishlist - Vintage review - Original game manual (text or scans)
posted by Rhaomi on Dec 31, 2010 - 46 comments

It's Chinatown

Videogames reach the uncanny valley with the facial animations (yt video) in Rockstar's L.A. Noir, their 1940s Los Angeles set detective game.
posted by Artw on Dec 18, 2010 - 77 comments

The Decline and Fall of an Ultra Rich Online Gaming Empire

After starring in First Kid with the immortal Sinbad, Brock Pierce was left wondering what to do with the rest of his life. He decided to set out and make his fortune accumulating and selling items in EverQuest and World of Warcraft.
posted by reenum on Dec 10, 2010 - 54 comments

Words of Warcraft

This week the BBC broadcast a Panorama special (UK only link, YouTube links here and here) on what it presented as the alarming rise of game addiction. Thoughtful responses from Rock, Paper, Shotgun and EDGE, both of whom point out a number of problems with it.
posted by Artw on Dec 8, 2010 - 20 comments

The Warlocks of Firetop Mountain

An Illustrated History of Games Workshop and Fighting Fantasy - Jackson and Livingstone - audio, sans illustrations. The story of how Steve Jackson (not that Steve Jackson) and Ian Livingstone kickstarted tabletop roleplaying in the UK and founded a gaming behemoth that is very different today.
posted by Artw on Nov 25, 2010 - 42 comments

Unreal Estate

Man sells virtual space station for $635,000 in Entropia. Previously, same man buys virtual spacestation for $100.000.
posted by meech on Nov 18, 2010 - 49 comments

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