Skip

630 posts tagged with Gaming.
Displaying 301 through 350 of 630. Subscribe:

Space Funeral

Space Funeral is a short surrealist freeware RPG.
posted by LSK on Nov 2, 2010 - 24 comments

Welcome to Silicon Valley

"I’ve never been so frustrated by something that I wanted to be excited about, and where I wanted to see the light bulbs go off, and just hearing (to my ears) empty, meaningless, self-referential chatter."
This year's buzz word in the Valley is "gamificaton." [more inside]
posted by victors on Oct 19, 2010 - 51 comments

A Cthuluvian perspective on lolcats

The biggest literary influence on my approach to game design, however, was one of the writers I worshipped as a teenager: Alice Sheldon, aka James Tiptree, Jr. Tiptree had one particular recommendation for starting a story: “Start from the end and preferably 5,000 feet underground on a dark day and then don’t tell them.” This is precisely how we begin Half-Life. It was a deliberate antidote to the many game openings that involved pages and pages of backstory presented in scrolling text. - An interview with Marc Laidlaw, writer for the Half Life series.
posted by Artw on Oct 13, 2010 - 65 comments

But this addiction doesn't kill you

A long moment passes. "Watch yourself," he adds finally. "Our family's got a gene in them, that addict's gene. I'm just happy you never seemed to get it." Thoughts on gaming and addiction.
posted by BurN_ on Oct 8, 2010 - 29 comments

One side to every story.

EA bows to pressure, removes Taliban from Medal of Honor multiplayer game [more inside]
posted by modernnomad on Oct 1, 2010 - 40 comments

Rock Paper Spear

Kieron Gillen on being a games journalist. Advice from the man who, after fifteen years, has called time on his involvement with the same profession - and a good read for writers in general.
posted by mippy on Sep 30, 2010 - 15 comments

The owl of Minerva takes its flight only when the shades of night are gathering

Gamecontrollers: A History [more inside]
posted by johnny novak on Sep 26, 2010 - 15 comments

I hate sewers.

The Sacrifice! Valve Software releases a 4-part comic that chronicles what happens to Francis, Louis, Zoey, and Bill at the end of the original Left 4 Dead. [more inside]
posted by kbanas on Sep 22, 2010 - 15 comments

Build it and they will come

PC Gamer: Do you have a good sense of piracy rates with Steam games?
Gabe Newell: They’re low enough that we don’t really spend any time on it.

Gabe Newell on Steam, piracy and DRM, part of PC Gamer's Valve Week.
posted by Artw on Sep 15, 2010 - 153 comments

Up Up Down Down Left Right Left Right B A Start

Retro video games have come back into the public consciousness. (See previously) [more inside]
posted by reenum on Sep 10, 2010 - 18 comments

The best FPPs are the ones that eat up 12 hours of your life

Ice Pick Lodge is a game design studio renowned for its experimental narratives and its championing of loftier ideals in gaming. Its second game, The Void (link goes to Steam), was released in 2009 to critical acclaim. Quintin Smith writes about it in two articles at RockPaperShotgun, first with a review of the game, and then with a piece defending Ice Pick's use of nudity as artistic. (It's worth mentioning that Smith introduced Ice Pick Lodge to a larger audience with his brilliant three part article defending Pathologic.) Don't have the time or patience for The Void? CannibalK9 of SomethingAwful has you covered with a thorough Let's Play that covers the entire game in twenty-two lengthy videos (not counting the hour-and-forty-minutes two-video finale), expertly narrated, thoroughly examining every aspect of the game, including Easter eggs. [more inside]
posted by Rory Marinich on Sep 6, 2010 - 43 comments

The Story of Oilfurnace

A second illustrated tale of Dwarf Fortress has appeared, the saga of Oilfurnace. [more inside]
posted by JHarris on Sep 6, 2010 - 65 comments

Charity game "Chime" launched for PC, featuring guest vocals by GLaDOS

While controversy erupts again over the corrupting influence of video games, some developers are working on projects it is very hard to get angry about. Chime, an XBox game to be released for PC tomorrow, is one such project. [more inside]
posted by DNye on Sep 5, 2010 - 18 comments

Medal of Honor video game sales banned by US military

EA's new Medal of Honor video game allows players to take the role of Taliban insurgents killing American troops. In response, the US military has banned sales of the game on all military bases, including in privately run businesses (such as GameStop) present on bases. Military members (who game) don't seem too happy about the decision here. (More military member comments, some pro, some against, can be found here.) You can watch someone playing as a Taliban insurgent here. (Warning: MoH gameplay is rated 'M' for mature.)
posted by GnomeChompsky on Sep 4, 2010 - 90 comments

These tunnels go down forever

One of the better online random dungeon generators out there. Scroll down a bit to see it. You can change the size and learn more about it from the home page. [more inside]
posted by JHarris on Aug 5, 2010 - 80 comments

How appropriate. You fight like a cow.

Graphic Adventures is a 500 page book about the classic adventure games. It's available through Amazon and Lulu, but is also free to download and read. [more inside]
posted by Pope Guilty on Aug 3, 2010 - 32 comments

A Whole World of Mine Crafts

Minecraft (previously discussed here) is a building game being developed by Notch. The developer (singular - it's mostly a one man show) has been busy since the last time the game was posted. Before, the focus was mainly creative, cooperative building. The recent direction the game has taken is a sprawling, single player survival game, where the player must harvest resources to build defenses against a hostile world. [more inside]
posted by codacorolla on Jul 10, 2010 - 12 comments

ROM with a view

By combining speedruns with the large-scale world maps from the VGMaps, these "zoomed out" videos of classic NES games provide a unique perspective on the game world (best viewed in 1080p). Metroid - Mega Man 2 - Contra - Super Mario Bros 3 - Zelda
posted by BlackLeotardFront on Jul 9, 2010 - 32 comments

London, Seoul, Reykjavik

Nevertheless, many of the gamers I encounter report the same experience of feeling as if they have engaged in some kind of transgression. There’s often a sense of guilt that comes with tales of gaming exploits, as if games were a vice or a character flaw, a symptom of one kind or another. [...] So my cards are on the table: I’m going to offer some alternative, positive descriptions. This analysis will show how video games have inspired artists, transformed rags into riches, given purpose to empty lives, and entertained bored people on a Sunday afternoon. We’ll see how games turned young people into heroes and how gaming has enabled the realization of previously unimaginable ambitions. We’ll see how games can make us better people, how they dissolve the horrors of boredom—and how they can function as propaganda for a wide range of worthy and unworthy causes.
This Gaming Life by Jim Rossignol (of Rock, Paper, Shotgun) is a book about gaming, gamers, and how they affect each other - available in full and for free under a Creative Commons licence.
posted by Electric Dragon on Jul 6, 2010 - 121 comments

Metafilter has killed the red dragon and become a hero!

(E)nter the realm of the Dragon
(I)nstructions
(L)ist Warriors
(Q)uit back to BBS

Your choice, warrior? [E]:_ [more inside]
posted by 256 on Jul 2, 2010 - 72 comments

A Guide To Some Early FPS Games, Mods, and Source Ports

"Do you find yourself pining for the days of gaming yore? ...for simple sprites and chiptuney soundtracks? Is your computer a bit crap and does 11,000 frames per second sound like something you might enjoy?" A Guide To Some Early FPS Games, Mods, and Source Ports. [via mefi projects]
posted by killdevil on Jun 24, 2010 - 50 comments

After the revolution, life goes on... and so do the bugs.

The Exterminator’s Want-Ad, a short story by Bruce Sterling, is a twisted first-person missive by a former K-Street lobbyist making his way in a post-collapse socialist regime of sharing. It's part of the Shareable Futures series of short stories and speculative essays at Shareable.net. [Via]
posted by homunculus on Jun 24, 2010 - 41 comments

Not the bees!

People make maps in Team Fortress 2 specifically for grinding achievements. Bleak, joyless rooms of endlessly spawning bots and resupply crates, where people don’t play the game, they game it. But in one of these, achievement_all_v4, the author’s added a surprise. A violent, horrific, hilarious surprise of biblical proportions.
posted by Artw on Jun 24, 2010 - 79 comments

Jesus Christ, Denton!

Today marks the 10th anniversary of the release of Deus Ex, a revolutionary blend of first-person shooter and roleplaying game which debuted to universal critical acclaim and which has inspired much devotion among gamers. Its intro video has been reworked for the sake of comedy, it's been modded not only to "take the suck out" (and to improve the biomods) and for the plain sake of weirdness, but also to create entirely new games. Walkthroughs exist, from the helpful to the amusing to the simply insane, and even its music (such as its theme song) has inspired tributes and covers. [more inside]
posted by Pope Guilty on Jun 22, 2010 - 74 comments

Wheeeeeeeee!

It's well-known at this point that Valve Software hired the team of Digipen students who made Narbacular Drop to turn their student project into Portal. But even people who drooled over the new mechanics in the Portal 2 E3 videos may not be aware that Valve has hired another team out of Digipen for that. If you're looking for a preview, you should probably download and play Tag, the game the new mechanics are based on, in which you explore a grey, cell-shaded world by spraying paint on it.
posted by Pope Guilty on Jun 17, 2010 - 28 comments

"Those games up there are what they are depending on to save the industry."

The Day the Gaming Industry Died: David Wong, editor of Cracked, attends E3 2010 and finds it wanting: "For whatever reason gamers won't keep playing games unless given a completely new format every half decade."
posted by Rory Marinich on Jun 15, 2010 - 167 comments

Using a tweet as a nine iron

Twirdie allows you to play golf via twitter. Type a word and swing: the strength of your shot is proportional to the number of times the word has been tweeted in the last 20 seconds. A project of Twitter game outfit Local No. 12, whose SXSW presentation "Playing with 140 characters" is available here. (Via the just-concluded 2010 Games, Learning and Society conference here in Madison.)
posted by escabeche on Jun 11, 2010 - 20 comments

I hope they didn't remove the perfect gem.

How Battle.Net 2.0 is killing Starcraft 2. Alternative link, with kittens.
posted by furiousxgeorge on Jun 9, 2010 - 101 comments

Blue skies

""Hardcore" equals masculine. "Casual" equals feminine. It's just that simple, and all the marketing-speak about "core" gamers won't change that."
posted by Pope Guilty on Jun 8, 2010 - 128 comments

And what if Chris Redfield was replaced by some sort of self-insert?

What if the original Resident Evil took place in the house from Maniac Mansion? [more inside]
posted by Pope Guilty on Jun 7, 2010 - 13 comments

Roll for mutations

old School Science Fiction RPGs: Traveller, Metamorphosis Alpha, Gamma World.
posted by Artw on May 27, 2010 - 99 comments

Spend 600 Nintendo fun points to use a Warp Pipe!

If Super Mario Bros. Was Made in 2010
posted by Artw on May 7, 2010 - 50 comments

Gaming the New York Times

Imagine: your book, a bestseller. A fishy Amazon gift card scheme run by "ResultsSource" apparently helped California Gubernatorial Candidate Steve Poizner get his book to #5 on the New York Times Bestseller list. Reporting by This American Life and Capitol Weekly [more inside]
posted by thisisdrew on May 4, 2010 - 24 comments

The Lair of Kazoth

"This map was drawn by my cousin, Tim, who introduced me to gaming back in the earlier '80s."
posted by Artw on May 3, 2010 - 97 comments

Oral History of Gaming

On a snowy Valentine's Day weekend in Michigan Sid Meier creates a game in 48 hours called Escape from Zombie Hotel! He's there to judge a 48 hour game design contest at his alma mater, University of Michigan but decides to also work on a game alongside the student teams. He also talks about his career, focusing on his early days. This is the third installment of motherboard.tv's Oral History of Gaming series. The first profiles Ralph Baer, the inventor of the first home gaming console, and the second is about Eric Zimmerman, designer of Sissyfight. Sadly, the awesome-looking Escape from Zombie Hotel has note been released, but the oher games designed during the contest are available here. [via Rock Paper Shotgun]
posted by Kattullus on Apr 20, 2010 - 19 comments

Zerg 'em if you got 'em

StarCraft II (previously) has yet to be released, but that hasn't stopped the open beta in Korea from being played so extensively that standout players and strategies are becoming clear well in advance of the limited US beta. Moreover, tournaments are taking place and, while probably inaccessible to those unfamiliar with StarCraft, many matches are available to watch in very high definition on YouTube, complete with surprisingly professional and insightful commentary by SC veterans.

Despite not being a major SC fan, I found myself embarrassingly absorbed by a monster 47-minute Terran vs. Protoss battle, TheLittleOne vs. LiquidNazgul: parts one, two, three, four. It's an excellent crash course in SC2 culture and terminology as well as a fun watch and great match. There are many more.
posted by BlackLeotardFront on Apr 16, 2010 - 94 comments

Steel Mouse Pads

The last mouse pad you will ever need. [via mefi projects] [more inside]
posted by WolfDaddy on Mar 31, 2010 - 66 comments

Games are jerks.

For April Fool's Day, Wired's Game|Life goes over some of the meanest tricks games have done to their players. (note: spoilers)
posted by flatluigi on Mar 31, 2010 - 64 comments

"[21:15] {Hondo} Enigmatic Mapper Hondo is the title of the anime about me"

Apparently, a lot of the custom maps for the Half-Life 1 mod Action Half-Life (download links here), especially those done by enigmatic mapper Hondo, had enormous hidden areas that in some cases dwarfed the actual level. Rock Paper Shotgun has a NGJ-style account of an effort by a group of people to unlock the secrets of one of Hondo's most infamous maps: AHL_5AM.
posted by Pope Guilty on Mar 31, 2010 - 48 comments

Ya—er, ahem

The developers of erotic game maker Cross Days use DRM to humiliate would-be pirates
posted by Rory Marinich on Mar 30, 2010 - 35 comments

No more Linux on PS3

Citing security concerns, Sony has decided to release a firmware update that will disable the "OtherOS" feature on its older (non-slim) PlayStation 3 systems. This is almost certainly a response to the system finally being hacked two months ago by George "GeoHot" Hotz. To counter Sony's disabling of the feature, Hotz, who previously stated that he would not be releasing custom firmware for the PS3, now plans to do so: "The PlayStation 3 is the only product I know that loses features throughout its lifecycle. Software PS2 emulation, SACD playback, and OtherOS support are all just software switches you can flip. It's unbelievable you would go and flip one, not just on new boxes you are shipping, but on tens of millions already in the field."
posted by Who_Am_I on Mar 30, 2010 - 126 comments

Aesthetic Addiction

Tom Bissell recounts how he was addicted to video games and cocaine and how beautiful he finds computer games. Tom Bissell, who was profiled by Poets & Writers three years ago when his writing career seemed like it could only go up, has written books and articles for such magazines as The New Yorker, Harper's, Esquire, The Believer, among others. For the last three years he's spent his writing time on Grand Theft Auto IV and other games. The Observer convened a number of games journalists and industry folk to converse about video games in connection to Bissell's essay. Earthworm Jim designer Dave Perry gave a TED talk a few years ago about the increasing aesthetic value of games which included a video by a college student Michael Highland called As Real as Your Life, which presents his thoughts about what it's like to have grown up on computer games. [Tom Bissell previously on MeFi]
posted by Kattullus on Mar 22, 2010 - 166 comments

Int +1

From TED 2010, Jane McGonigal asks if gaming can help create a better world. Previously.
posted by Rory Marinich on Mar 18, 2010 - 73 comments

25 cents, same as in town

The Joydick (NSFW) is a wearable haptic device for controlling video gameplay based on realtime male masturbation. Construction photographs.
posted by Blazecock Pileon on Mar 13, 2010 - 65 comments

Virtual Insanity

A South Korean couple meet online, make a real baby and neglect her -- to the point of starvation -- while raising a virtual child. [more inside]
posted by cedar on Mar 12, 2010 - 34 comments

Is it 1992 in here?

It's not Friday and it's not Flash. Eric David Ruth makes downloadable PC games which generally ape the style of old-school console games. He's got quite a bit of attention recently for Pixel Force Left 4 Dead, which attempts to recreate Left 4 Dead as it would have been on the NES.
posted by Pope Guilty on Mar 1, 2010 - 18 comments

Not pictured: line of five other kids

Pictures of toy store video game console kiosks! via
posted by Pope Guilty on Feb 25, 2010 - 11 comments

A cool place to play

I have been working on and off for about 2 years building our "D&D ROOM" to hold most of our collection and give us a cool place to play...
posted by Joe Beese on Feb 24, 2010 - 61 comments

Future of gaming

"Forget everything you did today. Clear your schedule and spend the next half hour watching this video. It’s a presentation by Jesse Schell, founder of Schell Games and former creative director of the Disney Imagineering Virtual Reality Studio. A veteran game designer, he is also on the faculty of the Entertainment Technology Center at Carnegie Mellon University. In a talk at the DICE 2010 conference held last week in Las Vegas, he gave a presentation called Design Outside the Box. It is the most mind-blowing thing I’ve seen in a long, long time. And while this presentation was about the future of games, Schell could very well be talking about the future of technology."
posted by erikvan on Feb 23, 2010 - 65 comments

Cruise Elroy

Cruise Elroy, by mefi's own danb, is a blog about games, specifically video games and music.

In the past, he has covered the music of Mother 3 and its battle system, gone over Ocarina of Time's music in six parts (plus Koji Kondo's favorite cadence and SSBB's OoT medley), described the use of irregular meter in videogames, pointed out the jazzy basslines of Sonic the Hedgehog, and even examined what the 1-up jingle says about the rest of the game.
posted by flatluigi on Jan 29, 2010 - 24 comments

Page: 1 ... 3 4 5 6 7 8 9 10 ... 13
Posts