Game developers are unconstrained in their designs for the enemy. Such designers will be punished with poor sales, not death in the gulag, if their designs for the overlord are unpopular. They could go anywhere with the homes of evildoers
: halls of electric fluorescence, palaces carved from corduroy, suburban back yards. And yet, in spite of this freedom, most videogame designers choose to make a definite connection to familiar – or real-world – architecture ...
posted by jim in austin
on May 15, 2009 -
Street Fighter II
. It basically created the 2d-beat-em-up, and invented the combo, the special move, a wide roster of diverse, playable characters who people grew to love
, and all the other things that gamers have taken for granted for years. It spawned a whole series
, none of which ever quite captured the original's charm or had the same influence. This was a game that people obsessed over - bands
were named after its special moves, rappers cited
it in their lyrics
, and even Premier League footballers weren't immune to its charms
. Poor Raul Julia
's final film was this masterpiec
e, and a new version
's headed straight to DVD very soon. Now, 17 years later, Street Fighter 4
is about to be released in Europe and the nostalgia machine is going into overdrive. The game's producer's been talking about its links to Street Fighter II
, reviewers are getting misty-eyed
, and even musicians are getting in on the act with Akira the Don making his very own Street Fighter-themed track
. Apparently it's pretty good
posted by muggsy1079
on Feb 19, 2009 -
Most video games are easy to learn, but hard to master. For those focused on single player, there are always speed runs
. However, multiplayer competition can often be much more interesting to perfect.
Of course, there are those who make gaming a career
with games like Halo and other FPSes.
There's Street Fighter II
(as well as other editions and variations), which can lead to some incredible matches.
There are some very intense StarCraft
tournaments, as well as similar tournaments for a variety of other RTSes.
Often, games can last so long beyond their shelf lives simply because of the fan base and multiplayer aspect.
posted by cardern
on Jan 13, 2009 -
Friday Flash Fun: Evacuation
is a puzzle game about explosive decompression. Save the crew! Eject the aliens into space by opening the spaceship's doors! The catch: doors of the same color all open together. [more inside]
posted by Rinku
on Jan 9, 2009 -
So you've spent the holidays playing games, but now you have to be back at work. How to get your gaming fix during commutes and lunch-hours, whilst keeping up with that resolution to Learn Something New this year? Well, you could make a Sack-Boy.
You can keep your portable games device warm with a Zelda cosy
. You can knit up a Pacman scarf
or a Space Invaders bag
if you're feeling retro. Or you can make a pocket ninja
, an invincibility star
to get you through the afternoon, a maqgnetic Katamari ball
to spring-clean that desk, or a friendly companion cube
. (and if you're too cack-handed to knit, you can sew a friendly cube with the pattern here
and tutorial here
posted by mippy
on Jan 4, 2009 -
In a must-see interview for tabletop gamers everywhere, Colonel Louis Zocchi talks about modern mass produced plastic dice and why they utterly fail at being random: Part 1
- Part 2
posted by loquacious
on Nov 26, 2008 -
Do you have a yearning to be online? Do you suffer from difficulty concentrating or sleeping, irritation, or mental or physical distress? According to doctors in China, you might have an internet addiction
. [more inside]
posted by DiscourseMarker
on Nov 10, 2008 -
PC game Spore
was released yesterday. The 'Sim Everything' game from the creator of Sim City and The Sims takes the player from cellular growth to space colonization with several stages in between. Reviews are in
, and the consensus is that it's good but not as legendary as its scope (and multi-year development cycle) would suggest. The game's 'draconian' DRM has sparked controversy, causing Amazon users to bomb it with one-star reviews
posted by mattholomew
on Sep 8, 2008 -
At last, a study on video games that is grounded in common sense.
Two scientists say their results can best be summed up in one word: relax. It's okay for kids to play videogames. What's more, parents can enjoy gaming with their kids. The relationship between videogames and violence is anything but causal. One interesting finding: those middle school boys most likely to bully others are the ones who play no videogames at all
posted by misha
on Jun 9, 2008 -
In this way, Lu Yang became one of the "RMB gamers" she disdains. More than 10,000 RMB was quickly and nearly imperceptibly spent. In the game, the "queen" possessed fearsome power. She carried out vengeance for herself and her friends, she accepted entreaties, and she protected the caravans of the kingdom. At the same time, she went out with the heroes to invade other kingdoms. Her reputation spread far and wide. [...] "Long live the Queen!" People bowed to her in submission. That was the high point for Lu Yang on ZT Online, and for that one fleeting moment, she felt that the time and money she had spent was worth it.The System
is a translated Chinese article examining ZT Online, an MMORPG that has taken fleecing gamers to a new level.
posted by Kattullus
on May 6, 2008 -
Are You Not DEVO? You Are Mutato!
LA Weekly goes behind the scenes of Mutato Muzika
, the commercial music studio owned by Mark Mothersbaugh. Mark is a visual artist
, composer, oh, and front man for a little band called DEVO
who is "spending December at Mutato trying to create an album’s worth of new material and contemplating a method of dispersal in the post-record-company world."
posted by SansPoint
on Dec 6, 2007 -
"Okay, I work for GameStop, and in one of the local stores, someone returned Spanish for Everyone claiming it was exceedingly stereotypical."
And it turns out it kinda was. It's a game for the Nintendo DS, where the framework involves an accidentally stolen DS which is taken by a kid whose father is in a limo, being chased by the police, going back across the border to Ensenada. Luckily, the kid's aunt (who apparently doesn't recognize him other than vaguely) is here to give him a ride as far as Tijuana, leaving him stranded in the middle of a foreign country where he doesn't speak the language! Fun, and it gets worse from there! Here's The Intro
, Level 2's cut scene
, level 3's cut scene
and the ending, featuring a whole mess of cars, "fireworks" and, ahm, drug running?
Of course, this'd just be a pile of YouTube links if it weren't for The lead designer of the game popping in to share his 2 cents on it
. [via] [more inside]
posted by Rev. Syung Myung Me
on Nov 25, 2007 -
"Trigger Happy is a book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics. It’s offered under a CC license, for a limited time only. I’m not sure how limited that time will be, so grab it while it’s hot." [drm-free pdf]
posted by stavrosthewonderchicken
on Nov 22, 2007 -