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Almost 530,000 words long—still a little shorter than “Infinite Jest.”

Paul Ford explains the long road to HTML5 and the web standardisations process in the New Yorker.
In “Gathering of the Player Men at Buffalo,” the Music Trade Review described a heady scene in which Mr. P. B. Klugh, speaking for the Cable Company, said that it had adopted “the nine-to-the-inch scale” and that “they were not open to argument on the subject, as such a scale had given entire satisfaction.” Swayed, the manufacturers resolved the issue in favor of Klugh. As a result, we now live in a world where nine-holes-per-inch piano rolls are the standard. You would be a fool to build a player piano to any other metric.
Of course, the Web page is far more complex. It requires dozens of standards, governing words, sounds, pictures, interactions, protocols, code, and more. The role of Web parliament is played by the W3C, the World Wide Web Consortium. This is a standards body; it organizes meetings that allow competing groups to define standards, shepherding them from a “working draft” to “candidate recommendation” and “proposed recommendation,” and finally, if a standard has been sufficiently poked and prodded, granting the ultimate imprimatur, “W3C recommendation.”

posted by frimble on Nov 24, 2014 - 11 comments

An Adventure Game with Balls

Expanded from a demo produced for the 2012 Something Awful Gamedev Challenge (an annual event which has also brought us Icarus Proudbottom Teaches Typing, previously), Team Punch the Moon (which includes the creator of Job Dog, previously) have finally finished Pachinko Man, a point-and-click HTML5 browser adventure game about a Japanese salaryman whose addiction to pachinko machines drives him to make a deal with a demon that damns him to Ball Hell (conveniently also Baal's Hell), the deepest level of Office Hell (as in, Baal is renting its basement). [more inside]
posted by BiggerJ on Nov 18, 2014 - 16 comments

Hello there.

0hh1 is a logic game played on a grid with simple rules in the spirit of sudoku and kenken.
posted by boo_radley on Nov 14, 2014 - 36 comments

Games for tomorrow's programmers.

Blockly Games is a series of educational games that teach programming. It is designed for children who have not had prior experience with computer programming. By the end of these games, players are ready to use conventional text-based languages.
posted by boo_radley on Sep 4, 2014 - 20 comments

Free HTML5 website templates

HTML5up.net provides free, Creative Commons licensed, HTML5 website templates you can use to make a modern-looking website. [more inside]
posted by pombe on Jun 30, 2014 - 26 comments

The only good Steve Reich remix since "Little Fluffy Clouds".

PianoPhase.com is a Web-based recreation/visualization of the first section of American "minimalist" composer Steve Reich's landmark piece, Piano Phase (1967). Created by interactive artist Alexander Chen. [more inside]
posted by mykescipark on Jun 24, 2014 - 17 comments

If you have no nearby meadow in which to take a dandelion break...

Endlessly growing flower.
posted by Wolfdog on May 21, 2014 - 20 comments

A keen noise for ambience

myNoise.net uses audio synthesis cleverness and the HTML 5 Web Audio API to give you a vast array of ambient soundscapes and background noises right in your (recent) browser. Each generator is highly customisable and users can share customisations with each other.
posted by vanar sena on May 15, 2014 - 21 comments

Digger: Now On Almost Every Platform

Digger is a classic IBM PC game from 1983 made by Windmill Software. You can play it online via HTML5, online via Java or download a version for platforms both common and obscure. More ports are on the Links page. [more inside]
posted by jedicus on Apr 18, 2014 - 24 comments

One HTML5 game per week

"As a developer and a gamer I always wanted to make games, but I never actually did it. To change that I threw myself a public challenge: build a new game every week in html5." [more inside]
posted by brundlefly on Feb 6, 2014 - 28 comments

Slow down YouTube with YouTubeSlow

YouTubeSlow is pretty straightforward to use: you can either enter a YouTube URL on the site, or add "slow" to the URL of any YouTube video (remove the "S" from HTTPS, too). Then you can watch speed painting at a slower speed, adjusting the playback speed with a slider. Sorry, the audio doesn't slow down. (Hat tip to Greg_Ace)
posted by filthy light thief on Dec 22, 2013 - 4 comments

The USS You

ShapeWright Ship will take your name (or really any string of text) and generate a 3D model of a spaceship based on it.
posted by brundlefly on Oct 31, 2013 - 45 comments

HTML5 Super Mario Bros.

HTML5 Super Mario Bros.
posted by chunking express on Oct 9, 2013 - 35 comments

Apathy and Voting

Want to start your Monday with the sadness of ineffectual activism? (slHTML5) Apathy attempts to simulate social networking (not in a bad way) and activism in bicameral politics.
posted by Samizdata on Oct 6, 2013 - 8 comments

PuzzleScript

PuzzleScript: an open-source HTML5 puzzle game engine [GitHub]
posted by brundlefly on Oct 6, 2013 - 17 comments

Free HTML5 animations for all

Google Web Designer is a free and neat little HTML5 animation authoring tool (system requirements)
posted by Blazecock Pileon on Sep 30, 2013 - 35 comments

A WAY TOO SCARY GAME

Catachresis is an 8-bit-looking indie flash game of cosmic horror and some bureaucracy and bickering with colleagues. The launch trailer provides a selection of the reactions you will likely experience while playing it.
posted by Joakim Ziegler on Sep 26, 2013 - 25 comments

JAWS: The Text Adventure

In 1975, the blockbuster movie Jaws was released. The series culminated in 1987 with a fourth movie, Jaws: The Revenge. The NES game Jaws (online) was released that same year, incorporating elements of both the original and fourth movie. But you probably don't know about the game that Mirrorsoft commissioned in 1984 from the husband-and-wife coding team, Dave & Sara Crud. They made a ZX Spectrum movie tie-in for the original film, only for rights holders to back out and leave it unreleased for nearly three decades ... UNTIL NOW! Or at least that's the backstory MeFite malevolent wrote. [via mefi projects] [more inside]
posted by filthy light thief on Sep 21, 2013 - 16 comments

HelloRun

HelloRun is an HTML 5 dodging game with exciting lights and fun music. (Takes a couple seconds to load, works best in chrome) Via
posted by rebent on Sep 9, 2013 - 32 comments

Transportation via CSS3

CSS Tube Map, a re-creation of the iconic map of London Underground routes, rendered entirely with HTML5 and CSS3*.
If you'd like a more compact** means of getting around, here is a CSS TARDIS.
Or if you'd just like to forego the CSS in favor of something more solid, here's a Tube Map made of Lego on display at several stations.
* "for use with webkit browsers, such as Chrome and Safari - Firefox is also supported", sorry IE
**at least on the outside... but the outside is all that it shows

posted by oneswellfoop on Jun 13, 2013 - 16 comments

ShareFest

ShareFest is a "One-To-Many sharing application. Serverless. [It] Eliminates the need to fully upload your file to services such as Dropbox or Google Drive. Put your file and start sharing immediately with anyone that enters the page. Pure javascript-based. No plugins needed thanks to HTML5 WebRTC Data Channel API."
posted by mrgrimm on Jun 12, 2013 - 31 comments

"We are star stuff which has taken its destiny into its own hands."

Kosmos allows you to explore a virtual, computer-generated 3-d universe from your browser. Background, screen shots and hardware requirements. (Requires WebGL and a little time to load on slower computers.) [more inside]
posted by zarq on Jun 1, 2013 - 15 comments

Keep up your sensawunda

The entire history of the exploration of the Solar System in one handy picture, as created by Olaf Frohn. (Requires HTML5.)
posted by MartinWisse on Apr 30, 2013 - 14 comments

Free Culture Foundation explore arguments for and against DRM in HTML5

The three most pervasive arguments for DRM in HTML debunked by Freeculture.org " A handful of myths have become common defenses of the W3C’s plan for “Encrypted Media Extensions” (EME), a Digital Restrictions Management (DRM) scheme for HTML5, the next version of the markup language upon which the Web is built." The entire article is quite short, and worth a read but see the extended description for a TL:DR summary - [more inside]
posted by Faintdreams on Apr 25, 2013 - 48 comments

I can't let you do that, Dave.

Web standards body W3C is considering a proposal to add Digital Rights Management to the next version of the HTML5 standard. Internet pioneer Tim Berners-Lee is fine with this. Others, like Cory Doctorow, have a different point of view, claiming it will have far-reaching effects that are "incompatible with the W3C's most important policies". Others have called it "impractical and unethical".
posted by Mezentian on Mar 14, 2013 - 53 comments

HTML5 Exploit

FillDisk -- HTML5 permits websites to store considerable data on your local disk. It was originally expected that the browsers would impose a ceiling on this, but IE, Opera, Safari, and Chrome do not. A properly coded HTML5 site can completely fill your hard drive. [more inside]
posted by Chocolate Pickle on Mar 1, 2013 - 28 comments

Making time safe for historians

Who needs machine readable dates? As far as I can see there are two target audiences for this operation. The first is obviously social applications that have to work with dates, and where it can be useful to compare dates of two different events. An app must be able to see if two events fall on the same day and warn you if they do. However, as a target audience social applications are immediately followed by historians (or historical, chronological applications). After all, historians are (dare I say it?) historically the most prolific users of dates, until they were upstaged by social applications. [more inside]
posted by smcg on Feb 6, 2013 - 39 comments

Migration flows across the world

Peoplemovin illustrates the migration flow in and out of the countries of the world. Click on a country's name on the left to see its emigrants stream to countries on the right; click on a country on the right to see where its immigrants come from. Click in between the country lists to see information on top migration origins and destinations, and the largest migration corridors.
posted by ocherdraco on Jan 25, 2013 - 15 comments

You seem to have paid a fairly high price for your happiness.

enchantMOON is a "Hypertext Authoring Tablet" featuring hardware design by Yoshitoshi ABe. For CES the company behind the tablet, Ubiquitous Entertainment, created a series of shorts directed by Evangelion veteran Shinji Higuchi. Some more details about the tablet can be found here and on the official Facebook page. Current details about the UI suggest it takes inspiration from Hypercard and Alan Kay's Dynabook. [more inside]
posted by 23 on Jan 10, 2013 - 9 comments

Save the Day

Save the Day -- try to save all the townsfolk in your rescue chopper before natural disaster strikes.
posted by boo_radley on Dec 12, 2012 - 55 comments

Score Rush MP, an HTML5 Multiplayer Shmup

Xona Games have ported their Xbox Live Indie Games bullet hell shoot-em-up Score Rush to HTML5 — with multiplayer included!
posted by archagon on Nov 17, 2012 - 28 comments

Google doodles Halloween

A Halloween doodle from Google. Be sure to click around, and save the kitty for last.
posted by doctornemo on Oct 31, 2012 - 20 comments

a symmetrical doodling program

Silk... a symmetrical doodling program, like drawing with strands of silk. (previously)
posted by crunchland on Oct 2, 2012 - 43 comments

Dozens of planets and hundreds of moons

HTML5 Map of the Firefly 'Verse
posted by Artw on Sep 4, 2012 - 78 comments

moof

Working on a shareware game in Hypercard but just can't find the right image for your About box? Give your photographs the System 6 treatment with Gáspár Körtesi's in-browser drag-and-drop dither tool.
posted by theodolite on Aug 29, 2012 - 44 comments

Some days you just can't get rid of a bomb!

3... 2... 1... fontBomb! Detonate your favourite websites in stylish fashion with this experimental bookmarklet by Philippe-Antoine Lehoux. [more inside]
posted by oulipian on Jul 6, 2012 - 10 comments

What it is is Beautiful.

Build Lego onto a Google Map [more inside]
posted by azarbayejani on Jun 26, 2012 - 13 comments

No man is an island

Eke out a peaceful life in the wilderness in Make No Wonder, a new HTML5 game by MeFi's own Matthew Hollett. [via mefi projects]
posted by theodolite on Mar 29, 2012 - 106 comments

Pretty Pony DEATH BLASTER

The Gendered Advertising Remixer lets you set the video of one toy ad to the audio of another.
posted by Zarkonnen on Mar 29, 2012 - 33 comments

3DEverywhere

WebGL, the 3D technology that's associated with HTML5, continues to make giant strides in diverse areas:

  • Exploration of human anatomy: Zygote Body, released yesterday, and BioDigital Human, the successors to Google Body (previously)
  • World Visualisation: WebGL Earth, Nokia's 3D Map of the entire earth (previously). WorldWeather and The WebGL Globe, a Google project that displays all kinds of data. Also: Where Does My Tweet Go?
  • Games: browser ports of Team Fortess 2, Quake 3 and Rage (a developer’s diary). SkidRacer, an entire game in WebGL. Mini Mass Effect (not yet playable, sadly).
  • Musicals: Lights.
  • Tools: 3Notes.js, a visual scene editor. Developer documentation. More resources.

  • [more inside]
    posted by Bora Horza Gobuchul on Mar 28, 2012 - 27 comments

    Just because.

    BrowserQuest: Mozilla's Massively Multiplayer HTML5 Experiment
    posted by azarbayejani on Mar 27, 2012 - 54 comments

    Earth From Above / Pale Blue Dot

    Earth in perspective:
    • Stratocam takes the most beautiful landscape satellite photographs from Google Maps, as voted on by visitors, and switches them every few seconds, with a fullscreen mode.
    • ChronoZoom is an interactive, zoomable HTML5 timeline of the entire history of the universe, from the Big Bang to Homo Sapiens, with embedded video and lectures.

    posted by Bora Horza Gobuchul on Mar 17, 2012 - 10 comments

    Nostalgia embedded on a web page

    A complete playable Nintendo Gameboy Color system, emulated in JavaScript and HTML5, with Super Mario Land, Zelda, Megaman, Final Fantasy, Tetris and more.
    posted by Bora Horza Gobuchul on Jan 24, 2012 - 39 comments

    A day in YouTube can be reduced to 345,600 nyans

    One Hour Per Second - "In 1 minute 50 seconds of uploads to YouTube, an unlucky person falling through a bottomless pit travels 12,000 miles."
    posted by Memo on Jan 23, 2012 - 33 comments

    WebGL-only (no plugins!) 3D map

    Nokia's 100% WebGL 3D map [SLBrowserToy]
    posted by spitefulcrow on Jan 5, 2012 - 26 comments

    How Google (and Rovio) Ported Angry Birds to HTML5

    Joel Webber, a Google engineer who created the Google Web Toolkit and is working on the new Dart language, gave an incredibly detailed hour and a half talk about how Angry Birds was ported to HTML5 for the Chrome app store.
    posted by jenkinsEar on Dec 28, 2011 - 14 comments

    Like a manpage for the web

    Over the past several years, Mozilla's collection of developer documentation for its own web browsers has turned into a wiki-editable reference of web standards for developers working with all browsers, hosting a comprehensive, no-nonsense reference of HTML, HTML5, CSS, JavaScript, the DOM, and more. If you find yourself turning to this reference frequently, dochub provides instant access to Mozilla's documentation for any HTML, CSS, JavaScript, or DOM-related topic. If you're worried that a fancy new standard might not work in an older browser, canIuse will tell you exactly how many browsers will support that new standard. Still want to use that shiny new standard? Modernizr and yepnope will let you detect missing features, and load tiny bits of code to make old browsers support the latest HTML5 hotness.
    [via the carefully-curated selections of JavaScript and HTML5 Weekly, run by MetaFilter's own wackybrit]
    posted by schmod on Dec 7, 2011 - 23 comments

    Nothing but a Movie

    "The following HTML 5 movie contains the sort of images that you see every day in the news, and thus might not be suitable for children. Turn your speakers on if you dare." [more inside]
    posted by jbickers on Nov 22, 2011 - 19 comments

    Adobe kills mobile Flash

    18 months after Steve Jobs wrote Thoughts on Flash, and despite their protests that "Flash Player performs as well as, if not better than, comparable multimedia technologies", Adobe today announced they are stopping development on Flash for mobile. [more inside]
    posted by fightorflight on Nov 9, 2011 - 175 comments

    But this could be almost anywhere.

    Highrise: One Millionth Tower is an interactive documentary, architectural visualization, and virtual transformation featuring a highrise development in Toronto. Presented by the National Film Board of Canada. (via Chrome Experiments)
    posted by OverlappingElvis on Nov 8, 2011 - 3 comments

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