Tire jumping in japan The olympic sport where the auto enthusiast can comment endlessly about the tire he used to have, that would have won.
Here are fan-translated Game Center CX (previously) Episodes on YouTube: #1: Atlantis No Nazo, #2: Challenger, #3: Ghosts 'N Goblins, #4: Konami Wai Wai World, #5: Metroid, #6: Solomon's Key, #7 & #8: Prince of Persia: Part 1 - Part 2, #9: Mega Man II, #10: Super Mario 3. Much more after the break.... [more inside]
Box Art showcases awesome and artistic videogame box art. Eastern Mind writes about obscure Japanese videogames, with a focus on adventures and music games.
Katatsumuri (Escargone) (mirror here, in case you don't want to sit through a commercial), a Super Mario-ish Flash game from Japan, except instead of an Italian plumber, you are a snail. With a mustache. From the fine folks at SKT. Left click to jump, left click and hold to climb walls, reach the end-of-level ring before the time runs out. Watch the animation before each level to see what new obstacles and enemies are in store.
Anti-Japan War Online "The game will allow players, especially younger players, to learn from history. They will get a patriotic feeling when fighting invaders to safeguard their motherland" The background for "Anti-Japan War Online" is the Japanese invasion of China during World War II, from 1937 through 1945. Nothing like a good MMORPG to foster a little patriotism.
Princess Maker 2 - Stressed out from current events? I doubt the game is as much fun to play as it is to be bewildered by, but either might help. "...is basically a perverse sports management simulation where your entire team consists of a single ten year old girl that you have to raise to adulthood. Much like any decent sports manager game you have to keep track of a nearly overwhelming number of statistics that fluctuate based on training. In Princess Maker 2 these run the gamut from the mundane like "strength" and "charisma", to the droll like "cooking" and "conversation", to the bizarre like "sin" and "temper". "
Get out of the Crimson room. [flash]
Karakuri trick Boxes Brought to you by one of the Karakuri craftsmen. Beautiful and intricate, you may also need some patience. RF-4 by Iwahara, for example, requires 324 moves to open (also featured at the Puzzle Museum)! Lest, you confuse these with Burr puzzles, you must know your puzzle-types.
Ummm. What the hell is this?