Renowned independent game designer (and landscaper-turned-amateur-lawyer) Jason Rohrer launches his twelfth game, an occult themed online strategy game played for real money, Cordial Minuet. (CM previously, Jason previously, Jason's games previously) [more inside]
Cordial Minuet is a video game being developed by Jason Rohrer (Previously, previously, previously). It is played for money, and is designed with the intent to remove chance from the outcome.
The Castle Doctrine is the new "home invasion MMO" from cult game designer Jason Rohrer (previously: Sleep is Death, Passage, Chain World). It portrays a rather bleak world in which you must place traps to defend your home, family and life savings from an onslaught of burglars. At the same time, you must invade other players' homes to steal their life savings, in order to buy more expensive traps and tools. The more money you gain, the more attractive target your home is, so you better be clever in rigging up those traps. It's fiendish, brilliant, and currently open for public alpha at 50% of the full price. Rock Paper Shotgun has some early impressions: Part 1, Part 2.
In March, indie game designer Jason Rohrer (previously) created a video game, called Chain World, intended to evoke feelings of the sacred and spiritual. The game gains its aura from its uniqueness: there is only one copy, and an individual can only play it once. Then, Chain World ended up on eBay, and everything changed. [more inside]
Jason Rohrer's Sleep is Death (discussed previously) has been awake since Friday, and one thing is certain: This is not a game. It's improv theatre. And though it costs $14 to participate, sitting in the audience is free.
Sleep is Death is the new two-player game being released by Jason Roher, known for his thought-provoking arthouse games such as Passage. [more inside]