Some breakdowns and analyses of earnings and costs from Kickstarter: Oh Joy Sex Toy (This particular page might be SFW, but most of the site isn't), Fate Core, Video Game High School Season 1 and Season 2, Corporate America. The overall sentiment seems to be that Kickstarters cost more money than assumed, though some disagree on the usefulness of budget breakdowns.
Zack "Danger" Brown has never made potato salad before. So he decided to ask for ten dollars on Kickstarter to get him started. . [more inside]
Rodrigo Davis of the MIT Center for Civic Media is currently researching crowdfunding for civic and community purposes. Some of the issues he covers includes the ethics of crowdfunding (including Kickstarter's seduction guide debacle and Gawker's attempt to crowdfund a video showing Toronto Mayor Rob Ford smoking crack), a case study of Kansas City's crowdfunding campaign for their bikeshare program, a timeline of online crowdfunding since 2000, and how the Statue of Liberty was made possible via crowdfunding.
PayPal locked down the developer’s account, and said it could only have 50% of the funds. The rest would be released as development continued, based on PayPal’s assessment of the situation. PayPal was, essentially, going to become a producer going forward. Crowdfunding's Secret Enemy is PayPal
What does the crowdfunding landscape look like for game developers one year after Kickstarter exploded onto the scene?
It is an apocalypse tale with no doomsday, a punk movie with no concert, a science fiction story with less than ten seconds of aliens - Repo Man: A Lattice of Coincidence, a look back at the 1984 classic film by cult director Alex Cox, whose current project is a crowdfunded adaptation of Harry Harrison's Bill, the Galactic Hero.
Davis and Ma wrote up a long list of one-paragraph game pitches to prototype. They would be small, manageable games that two people could complete on their own. The game they chose to go with would have to be finished within a year, because that was all they had budgeted for. Among the pitches inspired by board games, roguelikes and all the genres that excited them was a 2D, top-down management game called FTL. The Opposite of Fail - The making of FTL (Previously)
"And I fell into those thousands of connections that I'd made. And I asked the crowd to catch me." "When you connect with them people want to help you" - The art of asking by Amanda Palmer [more inside]
Got an extra wad of cash burning a hole in your pocket, but that NPR fund drive doesn't start for another two weeks? Run out of useful Kickstarter campaigns to back? It's Pledge Weak on the internet!
Who's the Shop Steward on Your Kickstarter? "The true product for sale on Kickstarter is not your art project, but your community and networks. ... Our projects that facilitate the funding are a side effect, a cost of doing business—the business of drilling our relationships for all they are worth."
"See, lots of people love comics. Lots of people make comics. Most of us aren’t included in the mainstream. Now with our own books, we can reach a far broader audience than capes comics or art/autobiographical comics can." Comics creator Alex de Campi talks about digital comics, the realities of funding indie comics, and bypassing the mainstream - finding the Self-Publishing Holy Grail. De Campi is not new to digital comics, and has written at length about the nuts and bolts of publishing a story in a dizzying array of languages and formats. She is now using crowdfunding to publish Ashes, the follow-up to her Eisner nominated graphic novel Smoke.
Pioneer One is an original series from the writer and director of The Lionshare. In one sense, it is an experiment in crowdfunded "television", beginning with a $6000 KickStarter budget. In another sense, it is an experiment in using a peer-to-peer distribution model (i.e., VODO's "DISCO"). The show's pilot, released two weeks ago, which can be downloaded or streamed, has been a huge success; is currently the best-seeded show on BitTorrent, and already has had well over 1 million downloads. [more inside]