Godus, billed as a spiritual successor to beloved classic God-game Populous, raised £526,563 on Kickstarter in late 2012, after being teased in the controversial mobile "event" Curiosity (previously.) A well-received demo at PAX Prime in 2013 fueled more hype, but the Steam Early access launch that followed was met with lukewarm reviews, and the release of a freemium iOS version heightened the backlash. It now appears that Godus may be on the brink of abandonment, in the wake of staff shake-ups, Molyneux announcing a new project, and an admission that Kickstarter pledges will probably not be met. [more inside]
It is a truth universally acknowledged, that a single man in possession of a good fortune must be in want of a MMO to play Mr Darcy in. Ever Jane, the massive multiplayer Jane Austen game has been funded and the prototype game can now be downloaded from the Kickstarter page.
PayPal locked down the developer’s account, and said it could only have 50% of the funds. The rest would be released as development continued, based on PayPal’s assessment of the situation. PayPal was, essentially, going to become a producer going forward. Crowdfunding's Secret Enemy is PayPal
What does the crowdfunding landscape look like for game developers one year after Kickstarter exploded onto the scene?
Davis and Ma wrote up a long list of one-paragraph game pitches to prototype. They would be small, manageable games that two people could complete on their own. The game they chose to go with would have to be finished within a year, because that was all they had budgeted for. Among the pitches inspired by board games, roguelikes and all the genres that excited them was a 2D, top-down management game called FTL. The Opposite of Fail - The making of FTL (Previously)
Ben Kuchera, a video games journalist who has written for Wired, Ars Technica, and now the Penny Arcade Report, discusses the seedy underbelly of Kickstarter promotion.
Andrew Plotkin (Website, Twitter), a much renowned author of interactive fiction (works include Spider and Web, The Dreamhold), is quitting his day job, and going to try and create text adventures full time, starting with Hadean Lands: An Interactive Alchemical Interplanetary Thriller (teaser scene), for iOS devices. He's using Kickstarter to help fund it, and has already raised over $11,000, $3000 over his goal, in less than a day's time. (via jscott) [more inside]