Jimmy Maher of The Digital Antiquarian tells the story of Sierra Entertainment's gamble on the MS-DOS/IMB platform shaped PC gaming as we know it: from creating the first game with a cinematic score (and later helping to make the Sound Blaster a standard feature of home PCs); to pioneering the genre of adventure games with rich storytelling; to a female-friendly marketing and design strategy that was decades ahead of its time.
"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)While the vast majority of video game titles are designed primarily by men, women have been a part of video game development since the earliest arcades. Here are some of their games: [more inside]
Kings Quest 9, Leisure Suit Larry 8, and Space Quest 7. Sierra's legendary Adventure Gaming francises are stuck in vaporware purgatory. No new Larry according to Al Lowe, but KS9 goes on developed by fans without Roberta Williams, and Scott Murphy's (of The Two Guys from Andromeda) attempt at SQ7 got cancelled. No word from Jane Jenson on a new Gabriel Knight, Police Quest still lives on, although no longer in adventure format. Of course what I was REALLY researching for was the possiblity of a sequel to The Adventures of Willy Beamish. Oh well, at least you can still rock out to all the old Sierra Tunes. Overall, not a bad legacy for a company whose first adventure game was Softporn.
Adventure games! They seem to be "old school" in this world of Quake shooters and real time strategy but does anyone remember the halcyon days of King's Quest, Maniac Mansion, and even ... Leisure Suit Larry?