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'A Tale in the Desert' seems to be shaping up into a rather interesting game. Not just another MMORPG, it's based upon the ancient Egyptian 'Seven Disciplines of Man'. From the FAQ:

It contains no combat: no monsters, no player-killers, no swords or armor. Your character advances by completing, participating in, or leading large projects. Negotiation and politics play a very large role. The game has a plot that unfolds in response to player actions, and when the story is over, the game ends.

posted by GriffX on Jul 16, 2002 - 1 comment