Combining incredible hubris with deep incompetence,
Active Enterprises was probably the worst game company of all time. They released precisely two games in the early 1990s. The first was the insanely horrible
Action 52, (retail price: $200), which was designed to
take advantage of a "silent wave of anti, far-eastern [sic] made products," and featured an
unwinnable contest. More amazing, however, was the sequel to the 52nd game in their Action 52 cartridge,
Cheetahmen II. Never quite the breakout hit that Active intended, perhaps because it was crippled with
bizarre bugs and
middle school art, the world never got to see the second issue of the
Cheetahmen comic book, nor the planned set of
action figures, nor their
Action Gamemaster console.
posted by blahblahblah
on Jan 19, 2007 -
26 comments
Game PR Catchphrases: What They Really Mean Quote: “Downloadable content available through our website!"
Indicates: There's going to be new levels, new maps, new everything after the game is out, making the purchase fully worth your $50.
True Meaning: We'll fix the game breaking bug about 3 weeks after the game's out, hope you guys aren't on 56K because it'll be a 186 MB patch. Also, hopefully this game will have some devoted mod/map makers, because the publisher isn't going to release shit. But there are some cool wallpapers to download!
by Corin Tuckers Stalker and Ryan "OMGWTFBBQ" Adams, from Something awful
posted by bob sarabia
on Jun 26, 2004 -
13 comments
As noted earlier this
month, there are slew of websites connected to Spielberg’s AI. As it turns out, they are all part of an
intricate game that stands to last long after the movie comes out. That game is called “movie marketing,” albiet terribly engrossing marketing.
posted by capt.crackpipe
on Apr 30, 2001 -
7 comments