When CBS announced it was developing a grown-up Nancy Drew series and that the titular heroine would not be Caucasian, people's ears perked up. When Sarah Shahi (born Aahoo Jahansouz Shahi, to an Iranian father and Persian-Spanish mother) was announced as the new Nancy, the buzz grew. But then CBS didn't order the pilot to series, allegedly because it "skewed too female for CBS’ schedule" (CBS Television Studios hasn't killed the show yet, though, and is shopping it to other outlets). The AV Club's Myles McNutt takes a look at why it feels like Drew was cancelled, despite never actually being a TV series in a look at how the Internet has made television development into a narrative of its own.
OK, I actually knew that, although I didn't realize that anonymous authors were still cranking out Hardy Boys (and Nancy Drew) books.
Alphabet Blocks for a Geek Baby "Amateur engineer/designer" Jonathan M. Guberman made his newborn son a set of custom engraved wooden alphabet blocks, with "things that his mother and I were looking forward to sharing with him" on 4 of the 6 sides. (See them all here) "The only real rule I followed in choosing subjects was trying to maintain an even gender balance" which makes them even more awesome. (Of course, your choices for certain letters may vary)
"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)While the vast majority of video game titles are designed primarily by men, women have been a part of video game development since the earliest arcades. Here are some of their games: [more inside]
"Perhaps in American cinema, women have typically been reduced to types like mom, girlfriend, or victim. But in the Y.A. books of our youth, they are far more complex, and more thoroughly drawn."
'The Atlantic Wire' kicks off its new YA For Grownups series with The Greatest Girl Characters of Young Adult Literature.
Matt Barton's Matt Chat started as a series of discussions on classic video games from Elite to System Shock 2. It now features interviews with the likes of Chris Avellone (Planescape Torment), Tim Cain (Fallout pt.1, pt.2); Arcanum, Brian Fargo (The Fall of Interplay, Waste land and Fallout, Bard's Tale and Wizardry), John Romero (Wolfenstein 3D, Doom, Quake and the infamous Daikatana) and Al Lowe (Leasure Suite Larry pt.1 and pt.2). [more inside]