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	<title>MetaFilter posts tagged with Nethack</title>
	<link>http://www.metafilter.com/tags/Nethack</link>
	<description>Posts tagged with 'Nethack' at MetaFilter.</description>
	<pubDate>Thu, 18 Jun 2009 18:23:02 -0800</pubDate> <lastBuildDate>Thu, 18 Jun 2009 18:23:02 -0800</lastBuildDate>

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	<docs>http://blogs.law.harvard.edu/tech/rss</docs>
	<ttl>60</ttl>
	<item>
		<title>AJAX NETHACK</title>
		<link>http://www.metafilter.com/82579/AJAX%2DNETHACK</link>
		<description>&lt;a href="http://www.big-ape.net/nethax/"&gt;Did you know there&apos;s an AJAX implementation of nethack?&lt;/a&gt; It seems to be pretty full-featured -- not a rouge-like light, supporting every option that the normal version does, right down to tiles. For traditionalists, there&apos;s also the internet nethack server known as &lt;a href=&quot;http://www.alt.org/nethack/&quot;&gt;NAO&lt;/a&gt;, where you can mingle with and watch other players struggle through the Dungeons of Doom and lose time in a stunning amount of trivia and statistics. To extend your chances of success you might also want to visit &lt;a href=&quot;http://nethack.wikia.com&quot;&gt;wikihack&lt;/a&gt;, which will certainly spoil your experience, detailing the tiniest details and tactics of the game.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2009:site.82579</guid>
		<pubDate>Thu, 18 Jun 2009 18:23:02 -0800</pubDate>
		<category>ajax</category>
		<category>game</category>
		<category>nethack</category>
		<category>YASD</category>
		<dc:creator>boo_radley</dc:creator>
	</item>
      <item>
		<title>What&apos;s in a game?</title>
		<link>http://www.metafilter.com/75282/Whats%2Din%2Da%2Dgame</link>
		<description> What can one learn from the design choices of past games? &lt;a href=&quot;http://www.metafilter.com/user/23306&quot;&gt;John Harris&lt;/a&gt; discusses different game aspects, 20 games at a time, at Game Design Essentials. You can read on &lt;a href=&quot;http://www.gamasutra.com/view/feature/1902/game_design_essentials_20_open_.php&quot;&gt;20 Open World Games&lt;/a&gt; (where generally the player is left to his own devices to explore a large world), see your destroyed controllers in a new light with &lt;a href=&quot;http://www.gamasutra.com/view/feature/1640/game_design_essentials_20_.php&quot;&gt;20 Difficult Games&lt;/a&gt; or check out &lt;a href=&quot;http://www.gamasutra.com/view/feature/3485/game_design_essentials_20_.php?page=1&quot;&gt;20 Mysterious Games&lt;/a&gt; (that rely on algorithmically-generated content or emphasize secret-hunting), &lt;a href=&quot;http://www.gamasutra.com/view/feature/2844/game_design_essentials_20_unusual_.php&quot;&gt;20 Unusual Control Schemes&lt;/a&gt; and &lt;a href=&quot;http://www.gamasutra.com/view/feature/3679/game_design_essentials_20_atari_.php&quot;&gt;20 Atari Games&lt;/a&gt;. What about roguelikes, you say? Harris also maintains a column called &lt;a href=&quot;http://www.gamesetwatch.com/column_at_play/&quot;&gt;@Play&lt;/a&gt; at GameSetWatch, discussing old and new roguelikes. And if that wets your appetite for some Nethack, but you prefer having graphics and mouse control in your games, the &lt;a href=&quot;http://www.gamesetwatch.com/2008/08/column_play_eye_of_the_vulture.php#more&quot;&gt;most recent post&lt;/a&gt; might help.

On the other hand, if you don&apos;t care about such novelties, an &lt;a href=&quot;http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php&quot;&gt;interview&lt;/a&gt; with the developer of Dwarf Fortress&lt;small&gt; (&lt;a href=&quot;http://www.metafilter.com/63759/All-go-no-show&quot;&gt;previously&lt;/a&gt;)&lt;/small&gt; may be of interest.

&lt;em&gt;The games are chosen for their instructive qualities and general interest, not to compare them using a meaningless yardstick. They&apos;re here because I could illustrate something important using them as examples.

Older games tend to have more elemental designs, presenting their mechanics strongly rather than submersing them between a sea of what a game is &quot;supposed to be.&quot; This is particularly useful for explaining and highlighting design conventions. 
&lt;/em&gt; </description>
		<guid isPermaLink="false">tag:metafilter.com,2008:site.75282</guid>
		<pubDate>Tue, 30 Sep 2008 16:38:32 -0800</pubDate>
		<category>analysis</category>
		<category>design</category>
		<category>dwarffortress</category>
		<category>gamasutra</category>
		<category>game</category>
		<category>gamesetwatch</category>
		<category>gaming</category>
		<category>jharris</category>
		<category>lists</category>
		<category>Nethack</category>
		<category>roguelikes</category>
		<dc:creator>ersatz</dc:creator>
	</item>
      <item>
		<title>NetHack porn</title>
		<link>http://www.metafilter.com/51340/NetHack%2Dporn</link>
		<description> Time stands still while you view &lt;a href=&quot;http://grigbertz.com/gallery/nethack&quot;&gt;NetHack porn&lt;/a&gt;... The incubus seems to have enjoyed it more than you. &lt;b&gt;NSFW&lt;/b&gt;.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2006:site.51340</guid>
		<pubDate>Tue, 02 May 2006 14:43:31 -0800</pubDate>
		<category>elbereth</category>
		<category>furry</category>
		<category>incubus</category>
		<category>nerdcore</category>
		<category>nethack</category>
		<category>nsfw</category>
		<category>nymph</category>
		<category>omfg</category>
		<category>porn</category>
		<category>slash</category>
		<category>succubus</category>
		<category>tentacles</category>
		<dc:creator>hoverboards don&apos;t work on water</dc:creator>
	</item>
      <item>
		<title>Wizard of Yendor to mate in three (@xKN)</title>
		<link>http://www.metafilter.com/43948/Wizard%2Dof%2DYendor%2Dto%2Dmate%2Din%2Dthree%2DxKN</link>
		<description>&lt;a href="http://compsoc.dur.ac.uk/~cim/chessrogue.html"&gt;ChessRogue&lt;/a&gt; = &lt;a href=&quot;http://www.freechess.org/&quot;&gt;Chess&lt;/a&gt; + &lt;a href=&quot;http://rogueclone.sourceforge.net/&quot;&gt;Rogue&lt;/a&gt;.  (Open source, versions available for Linux and Windows.)&lt;br&gt;&lt;br&gt;

This console-based game takes the pieces of chess and puts them into a Roguelike environment.  You start out with a weakened King who can only move and capture horizontally and vertically, in a randomized board full of multi-directional Pawns.  As you capture more pieces, the king slowly gains additional powers, like diagonal capture and movement, Knight jumping, and eventually even Rook movement, among others.  The opposition gets tougher too, until eventually the entire selection of pieces is out to get you.&lt;br&gt;
Originally created for a three-day programming challenge on &lt;a href=&quot;http://groups-beta.google.com/group/rec.games.roguelike.development&quot;&gt;rec.games.roguelike.development&lt;/a&gt;, it&apos;s surprisingly cool, and works rather better than you might expect.  It&apos;s useful as a break between &lt;a href=&quot;http://www.nethack.org/&quot;&gt;Nethack&lt;/a&gt; &lt;a href=&quot;http://alt.org/nethack/topdeaths.html&quot;&gt;fatalities&lt;/a&gt;.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2005:site.43948</guid>
		<pubDate>Tue, 02 Aug 2005 04:43:09 -0800</pubDate>
		<category>chess</category>
		<category>console</category>
		<category>games</category>
		<category>nethack</category>
		<category>opensource</category>
		<category>rogue</category>
		<category>roguelike</category>
		<dc:creator>JHarris</dc:creator>
	</item>
      <item>
		<title>HACKEM MUCHE</title>
		<link>http://www.metafilter.com/41210/HACKEM%2DMUCHE</link>
		<description> &lt;pre&gt;
Asidonhopo hits! &lt;a title=&quot;Let&apos;s face it: this time you&apos;re not going to win.&quot; href=&quot;http://www.metafilter.com/mefi/41210&quot;&gt;--more--&lt;/a&gt;


--------                                -----------
|...&lt;a title=&quot;Never teach your pet rust monster to fetch.&quot; href=&quot;http://www.cim.mcgill.ca/~simra/nhtohtml/html/little_dog.html&quot;&gt;d&lt;/a&gt;.%|         -----                  |.....%.%.|
|&lt;a title=&quot;Archeologists find more bones piles.&quot; href=&quot;http://www.cim.mcgill.ca/~simra/nhtohtml/html/Keystone_Kop.html&quot;&gt;K&lt;/a&gt;.....-#####    |..&amp;lt;|      ############-...%??!))|
|..&lt;a title=&quot;Leprechauns hide their gold in a secret room.&quot; href=&quot;http://www.cim.mcgill.ca/~simra/nhtohtml/html/rogue.html&quot;&gt;@&lt;/a&gt;&lt;a title=&quot;A ring of extra ring finger is useless if not enchanted.&quot; href=&quot;http://www.cim.mcgill.ca/~simra/nhtohtml/html/shopkeeper.html&quot;&gt;@&lt;/a&gt;.%|    #####+.%.|      #           |.!%..(%.+|
|.&lt;a href=&quot;http://www.nethack.org&quot;&gt;&amp;gt;&lt;/a&gt;...%|       # |%..|      #           -----------
|&lt;a title=&quot;Killer bunnies can be tamed with carrots only.&quot; href=&quot;http://www.cim.mcgill.ca/~simra/nhtohtml/html/Keystone_Kop.html&quot;&gt;K&lt;/a&gt;..&lt;a title=&quot;Let your fingers do the walking on the yulkjhnb keys.&quot; href=&quot;http://www.cim.mcgill.ca/~simra/nhtohtml/html/Keystone_Kop.html&quot;&gt;K&lt;/a&gt;&lt;a title=&quot;Always attack a floating eye from behind!&quot; href=&quot;http://www.cim.mcgill.ca/~simra/nhtohtml/html/Kop_Lieutenant.html&quot;&gt;K&lt;/a&gt;&lt;a title=&quot;Consumption of home-made food is strictly forbidden in this dungeon.&quot; href=&quot;http://www.cim.mcgill.ca/~simra/nhtohtml/html/Kop_Kaptain.html&quot;&gt;K&lt;/a&gt;|       ##-...-#######
|&lt;a title=&quot;Half Moon tonight. (At least it&apos;s better than no Moon at all.)&quot; href=&quot;http://www.cim.mcgill.ca/~simra/nhtohtml/html/brown_mold.html&quot;&gt;F&lt;/a&gt;.&lt;a title=&quot;Never play leapfrog with a unicorn..&quot; href=&quot;http://www.cim.mcgill.ca/~simra/nhtohtml/html/Keystone_Kop.html&quot;&gt;K&lt;/a&gt;&lt;a title=&quot;NetHack is addictive. Too late, you&apos;re already hooked.&quot; href=&quot;http://www.cim.mcgill.ca/~simra/nhtohtml/html/Keystone_Kop.html&quot;&gt;K&lt;/a&gt;%.|         -----
-------- 
&lt;/pre&gt;  </description>
		<guid isPermaLink="false">tag:metafilter.com,2005:site.41210</guid>
		<pubDate>Wed, 13 Apr 2005 20:51:10 -0800</pubDate>
		<category>friday</category>
		<category>fun</category>
		<category>game</category>
		<category>games</category>
		<category>nethack</category>
		<category>open</category>
		<category>roguelike</category>
		<category>source</category>
		<category>wizard</category>
		<category>yendor</category>
		<dc:creator>felix</dc:creator>
	</item>
      <item>
		<title>Nethack 3.4.1</title>
		<link>http://www.metafilter.com/23837/Nethack%2D341</link>
		<description>&lt;a href="http://nethack.org/"&gt;In these difficult times&lt;/a&gt; it&apos;s a relief to know that Nethack is still being updated.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2003:site.23837</guid>
		<pubDate>Tue, 25 Feb 2003 04:16:46 -0800</pubDate>
		<category>computergames</category>
		<category>games</category>
		<category>gaming</category>
		<category>nethack</category>
		<category>roguelike</category>
		<category>rpg</category>
		<dc:creator>chrisgregory</dc:creator>
	</item>
      <item>
		<title></title>
		<link>http://www.metafilter.com/16873/</link>
		<description>&lt;a href="http://www.hut.fi/~jtpelto2/nethack.html"&gt;Nethack for the rest of us.&lt;/a&gt;  Ok, all you Nethack purists... sit on your hands for this one. Finally someone has come out with a graphical interface for the venerable ASCII game. Isometric, &quot;Diablo&quot; style -- Maybe it lacks some of the charm and character of the text version. At least I can see what the damn boulder and bear trap looks like. Windows/DirectX only.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2002:site.16873</guid>
		<pubDate>Fri, 03 May 2002 10:15:56 -0800</pubDate>
		<category>gui</category>
		<category>nethack</category>
		<dc:creator>crunchland</dc:creator>
	</item>
      <item>
		<title></title>
		<link>http://www.metafilter.com/15735/</link>
		<description>&lt;a href="http://nethack.org/"&gt;Nethack 3.4.0&lt;/a&gt; has just been released...If you&apos;re not excited then, well, sucks to you.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2002:site.15735</guid>
		<pubDate>Fri, 22 Mar 2002 09:37:03 -0800</pubDate>
		<category>nethack</category>
		<dc:creator>chrisgregory</dc:creator>
	</item>
      <item>
		<title></title>
		<link>http://www.metafilter.com/2797/</link>
		<description>&lt;a href="http://www.nethack.org"&gt;Nethack 3.3.1 released today.&lt;/a&gt; This wonderfully addictive game has been under development for 15 years. That fact alone is major bonus points. Also, a quote from the d/l page: &quot;This version might work on a 286 machine, but it has not been tested on one.&quot; Heh. &apos;cause they probably can&apos;t find one to test on.  Well, the consolation prize is that it &lt;i&gt;does&lt;/i&gt; run on Atari and Amiga.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2000:site.2797</guid>
		<pubDate>Thu, 10 Aug 2000 08:19:40 -0800</pubDate>
		<category>computergames</category>
		<category>games</category>
		<category>gaming</category>
		<category>NetHack</category>
		<dc:creator>syn</dc:creator>
	</item>
      
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