12 posts tagged with Procedural.
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Steer the hallucinations of a neural net

Watch a Large Scale Deep neural net hallucinate while onlookers supply topics in a chat room. Almost magically, after a few seconds the psychedelic representations of those suggestions begin creeping out of the woodwork into which you infinitely zoom. Jonas Degrave writes about how the thing came to be on his blog. Previously.
posted by smcameron on Jun 28, 2015 - 24 comments

It's possible to create an entire "reality" using nothing but algorithms

Inspired by Dwarf Fortress and No Man's Sky, Josh Newland writes about procedural generation of game worlds at Gamasutra and presents his Unity/WebGL game project.
posted by boo_radley on Jun 25, 2015 - 16 comments

If you have no nearby meadow in which to take a dandelion break...

Endlessly growing flower.
posted by Wolfdog on May 21, 2014 - 20 comments

One procedural universe, coming right up

Space Engine is a free (but not open source) program that allows you to fly through vast reaches of the universe. Along the way, you'll see some pretty amazing vistas and probably want to take screenshots of them. It incorporates a good amount of real-world data about the solar system, exoplanets and the universe in general with procedural generation of everything we don't know. [more inside]
posted by jiawen on Jan 6, 2014 - 28 comments

Permadeath. Puzzles. Portals. Pong

2x0ng (and its predecessor, Xong) is a hybrid roguelikes that has the appearance, sound and mechanics of Atari age games. Levels are randomly generated, and the rules are up to you to discover. Here is a video review for your elucidation. Available for PC, Mac and Linux.
posted by boo_radley on Apr 9, 2013 - 6 comments

A specialized type of planetary gear.

Behold the Moebius Gear. Includes a description of the entire process from modeling to fabrication for your reading pleasure.
posted by boo_radley on Apr 7, 2011 - 28 comments

Pixel City

Pixel City is a procedurally generated cityscape by Shamus Young. Procedurally generated graphics have a long history of producing attractive results with extremely small amounts of code, like Elevated, which was generated by just 4K of code, automatically generated video game content (also, Spore) or the generation of realistic water flows. Note the last demo reel may have been the test for a new film mentioned previously.
posted by GuyZero on May 15, 2009 - 44 comments

Help populate the fantasy world.

Will Wright's Spore creature creator free trial, mac and PC. Video demo.
posted by Dave Faris on Jun 17, 2008 - 97 comments

Landcraft

Landcraft
posted by delmoi on Dec 23, 2006 - 16 comments

look ma, no computers

John Powers: Analog recursion. via dataisnature.
posted by signal on Aug 9, 2006 - 13 comments

rand()% realtime generative music

rand()% is an automated net radio station streaming real-time generative music. All audio is generated by algorithmic software applications and programs written by sound artists and programmers.
posted by signal on Jun 5, 2005 - 18 comments

Substrate

Substrate: one of the more striking uses of Processing I've seen so far. And quite urban-like, no? via Computing for Emergent Architecture.
posted by signal on May 20, 2005 - 9 comments

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