For the past three days, the world of streaming gaming has been riveted by an unlikely phenomenon: Twitch Plays Pokemon
. Consisting of a live Twitch.TV
chatroom hooked up to a classic Game Boy emulation of Pokémon Red
, the program is set to recognize a limited number of commands and execute them in real time, allowing an audience of tens of thousands to collectively control the action as they watch
. An astonishing amount of progress has been made, including the dramatic last-second defeat of a third gym leader
) and the solution of a notoriously tricky puzzle on the very first attempt
. But all for naught, it seems, as Team Twitch finds itself hilariously stranded on the ledges of Route 19
where, as one viewer explained
, "they basically have to walk a small path for about ten spaces without anyone pushing down and jumping Red off the ledge," a grim democratic reality the dedicated subreddit /r/twitchplayspokemon has had all kinds of fun with
over the last dozen ludicrous hours
posted by Rhaomi
on Feb 15, 2014 -
The Valve Employee Handbook [PDF]
. An oral history of computer gaming, with Sid Meier
(Civillisation I - V
, Railroad Tycoon
) and Ralph Baer
, the Simon platform), from Vice TV's Motherboard
. Also: interviews with classic computer game programmers
: Eugene Jarvis
), Jeff Minter
, Revenge Of The Mutant Camels
) and many more, together with the Giant List of Classic Game Programmers
. (Previously, a decade ago).
posted by Bora Horza Gobuchul
on Apr 21, 2012 -
...when Jesus appears in your texture maps.
Ok, this is old news (been there since 1996), but from my own game programmer point of view, this site is hilarious, in a bittersweet way.
It's been down for a while, only available through the wayback machine
, but recently got online again.
It might even be informative for all nerdy mefis, since latest news prove games programming stay as a modern slavery
Might be NSFW if you're working on 'in trouble' game project.
posted by denpo
on Nov 30, 2004 -
Call it the 0.5k.
Like a certain widely-heralded Web design contest
, the Minigame competition pits clever programmers against each other to see who can do the most with the least. But instead of Web pages, these competitors create games for obsolete 8-bit computers (Atari, Commodore, etc.) in two weight classes: 2K and 512 bytes (!).
posted by jjg
on Oct 18, 2001 -