"How I Became A Programmer"
veers between linear biography and brain dump. The piece meanders through its theme, stopping along the way to flirt with word origins, family politics, the senior prom, Japan, airlines and military recruitment. Reading it, I felt trapped inside inside an extremely quirky -- yet recognizable (in a too-close-for-comfort way) -- mind. About half the time I yearned to tell him that he needs an editor; the other half, I was grateful that he didn't have one. Mostly, I'm amazed he HAD a date to the senior prom!
posted by grumblebee
on Aug 18, 2007 -
- based on the classic text game of the same name
- was the first game ever to contain an easter egg.
It seems laughably primitive these days, but when it first hit shelves, Adventure was a programming masterpiece. The text version
of Adventure (by Willie Crowther and Don Woods) required hundreds of KB and a mainframe computer to operate, so much that Atari brass told Warren Robinett
not to even bother with a 2600 version.
He did anyway, and the results are near legendary. The 2600 version of Adventure went on to sell over a million copies at $25 a pop. For his effort Robinett recieved absolutely nothing beyond his $22,000/year salary.
the 2600 Adventure. (Flash) If you're one of those who requires some eye candy, why not download the Quake 3 Adventure Map
posted by absalom
on Jan 7, 2005 -