Join 3,426 readers in helping fund MetaFilter (Hide)

7 posts tagged with Programming and gaming. (View popular tags)
Displaying 1 through 7 of 7. Subscribe:

The Wisdom of Crowds

For the past three days, the world of streaming gaming has been riveted by an unlikely phenomenon: Twitch Plays Pokemon. Consisting of a live Twitch.TV chatroom hooked up to a classic Game Boy emulation of Pokémon Red, the program is set to recognize a limited number of commands and execute them in real time, allowing an audience of tens of thousands to collectively control the action as they watch. An astonishing amount of progress has been made, including the dramatic last-second defeat of a third gym leader (GIF) and the solution of a notoriously tricky puzzle on the very first attempt. But all for naught, it seems, as Team Twitch finds itself hilariously stranded on the ledges of Route 19 where, as one viewer explained, "they basically have to walk a small path for about ten spaces without anyone pushing down and jumping Red off the ledge," a grim democratic reality the dedicated subreddit /r/twitchplayspokemon has had all kinds of fun with over the last dozen ludicrous hours.
posted by Rhaomi on Feb 15, 2014 - 101 comments

The Hardest Computer Game of All Time

Many programmers' careers were launched by playing an innovative computer game called Robot Odyssey. [more inside]
posted by reenum on Jan 25, 2014 - 35 comments

And they say Blizzard games don't have bugs

Why StarCraft crashed frequently during development, How we could have fixed the most common causes, The Starcraft Path-finding Hack The making of Warcraft - Part 1 - Part 2 - Part 3 . Game development articles thanks to Patrick Wyatt (about) who led the development efforts on Starcraft, programmed extensively on Diablo and Diablo II and later left Blizzard to help run ArenaNet and release Guild Wars.
posted by meta87 on Jul 1, 2013 - 12 comments

The guide to implementing 2d platformers

Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
posted by Artw on May 24, 2012 - 33 comments

Video Game Industry Noire

Why developing the acclaimed video game L.A. Noire was a seven year nightmare for its 100+ (uncredited) developers that resulted in an investigation by the International Game Developers Association. [more inside]
posted by Foci for Analysis on Jul 1, 2011 - 37 comments

Super Mario World level editor

Level editor for Super Mario World.
You'll need a SNES emulator and a Super Mario World ROM.
(Ctrl+right-click to insert objects.)

posted by Tlogmer on Oct 20, 2005 - 19 comments

Being games developper is cool... think twice

...when Jesus appears in your texture maps.
Ok, this is old news (been there since 1996), but from my own game programmer point of view, this site is hilarious, in a bittersweet way.
It's been down for a while, only available through the wayback machine, but recently got online again.
It might even be informative for all nerdy mefis, since latest news prove games programming stay as a modern slavery icon.
Might be NSFW if you're working on 'in trouble' game project.
posted by denpo on Nov 30, 2004 - 11 comments

Page: 1