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12 posts tagged with Programming and history. (View popular tags)
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Programming stories

For your Sunday reading, a couple of stories of ye olden computing days: Why MacPaint's Original Canvas was 416 Pixels Wide and A Great Old Timey Game Programming Hack.
posted by curious nu on Jan 5, 2014 - 29 comments

"They didn't know what they were doing, so they tried everything"

"The Future of Programming" by Bret Victor, July 9, 1973.
posted by mrgrimm on Jul 31, 2013 - 28 comments

Cortex considers this list worthless without Rogue

Professor Matthew Kirschenbaum, as part of his larger interest in the problem of software preservation, asks the provocative question What are the 10 most influential software programs of all time?
posted by Horace Rumpole on Jul 30, 2013 - 93 comments

BBC documentary on automata, clockwork and miniaturisation (UK only)

Mechanical Marvels: Clockwork Dreams Detailed and thoughtful exploration of clockwork and automata as a phenomenon in the 17th Century and their development into machines that could imitate human activity - eventually leading to the famous Mechanical Turk (eventually exposed as fake) and the truly astounding "Silver Swan" built by John Joseph Merlin. (Definitely not a fake) [more inside]
posted by JohnnyForeign on Jun 8, 2013 - 9 comments

Computerized Math, Formal Proofs and Alternative Logic

Using computer systems for doing mathematical proofs - "With the proliferation of computer-assisted proofs that are all but impossible to check by hand, Hales thinks computers must become the judge." [more inside]
posted by kliuless on Mar 16, 2013 - 25 comments

Interview with Eleanor Kolchin

The Face Of A 'Computer' From 1946
posted by infini on Feb 5, 2013 - 5 comments

Making Games

The Valve Employee Handbook [PDF]. An oral history of computer gaming, with Sid Meier (Civillisation I - V, Pirates!, Railroad Tycoon) and Ralph Baer (Pong, the Simon platform), from Vice TV's Motherboard. Also: interviews with classic computer game programmers: Eugene Jarvis (Robotron: 2084, Defender), Jeff Minter (Gridrunner, Revenge Of The Mutant Camels, Gridrunner, Llamatron) and many more, together with the Giant List of Classic Game Programmers. (Previously, a decade ago).
posted by Bora Horza Gobuchul on Apr 21, 2012 - 28 comments

Few Examples of Lisp Code Typography

Few Examples of Lisp Code Typography. From 1953 to 2012. (Via Lambda the Ultimate.)
posted by skynxnex on Mar 11, 2012 - 39 comments

1965 - Kemeny and Kurtz go to 1964

A Brief, Incomplete, and Mostly Wrong History of Programming Languages
posted by Artw on May 8, 2009 - 47 comments

Is That A Dragon or a Duck?

Adventure - based on the classic text game of the same name - was the first game ever to contain an easter egg. It seems laughably primitive these days, but when it first hit shelves, Adventure was a programming masterpiece. The text version of Adventure (by Willie Crowther and Don Woods) required hundreds of KB and a mainframe computer to operate, so much that Atari brass told Warren Robinett not to even bother with a 2600 version. He did anyway, and the results are near legendary. The 2600 version of Adventure went on to sell over a million copies at $25 a pop. For his effort Robinett recieved absolutely nothing beyond his $22,000/year salary. Play the 2600 Adventure. (Flash) If you're one of those who requires some eye candy, why not download the Quake 3 Adventure Map, instead?
posted by absalom on Jan 7, 2005 - 41 comments

NYT celebrates 40 (or so) years of FORTRAN

NYT celebrates 40 (or so) years of FORTRAN
The computer language that started it all is remembered in this breezy Times article (reg. req.'d.). [I think it has to do with some recent reunion of original team-members, but any contemporary event to rationalize printing this is buried in the copy.] Do something high-level with your computer today to commemorate. Here's an ibiblio.org text with more information.
posted by rschram on Jun 13, 2001 - 5 comments

The Story of Mel

The Story of Mel - Almost everyone's seen the Story of Mel on USENET or via email... the story of the guy who wrote programs for a particular ancient drum computer by using the characteristics of the drum to handle memory allocation and time delays. In a footnote on the Jargon File, it seems that his last name is known... An interesting footnote to an interesting and probably true story.
posted by SpecialK on Apr 7, 2001 - 5 comments

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