3 posts tagged with Programming by spiderskull.
Displaying 1 through 3 of 3.
When Iñigo Quílez isn't hard at work at Pixar, he's active in the demoscene, creating 4KB programs that render incredible procedurally generated scenes. He also writes tutorials on both video and audio synthesis, but arguably the coolest section of his site features live-coding videos of him improvising both audio and video rendering code that will make any experienced programmer feel wholly inadequate.
Getting to the source of 5 beautiful lines of Quake 3. Rys Sommefeldt traces the history of a very quick (and now infamous) inverse square-root function used in Quake 3. (via) [more inside]