224 posts tagged with RPG.
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Hardcore Gaming 101 video articles

Here is the new series of video articles started by the ultra-knowledgeable folks at Hardcore Gaming 101. The first two are up, the beginning of series on Pre-Super Mario platform games and on the early history of JRPGs. Related is the video adjunct to the Game Club 199X Podcast, with over 50 videos. (Previously.)
posted by JHarris on Sep 29, 2015 - 23 comments

Lovecraft on the Tabletop

How the Call of Cthulhu RPG came to be.
posted by Artw on Sep 27, 2015 - 48 comments

Unlimited Adventures, Gold Box D&D construction set

Here are two Let's Plays (text) devoted to SSI's classic DOS D&D "Gold Box" construction set program Unlimited Adventures, one of the most revered user-level RPG creator programs and now available on GoG. [more inside]
posted by JHarris on Sep 19, 2015 - 8 comments

Building cool dungeons in D&D

Here is Justin Alexander's "Jaquaying the Dungeon," a crash course in old-school D&D adventure complex design, for all you grognards out there.
posted by JHarris on Sep 11, 2015 - 60 comments

Two free literary RPGs: The Drones, and Wuthering Heights

Here is The Drones, a free "light-hearted after-dinnerish roleplay game" based on Bertie Wooster's social club from out of P.G. Wodehouse. And here is Wuthering Heights, the free roleplaying game about tortured brooding Byronic heroes.
posted by JHarris on Sep 8, 2015 - 21 comments

Going Rogue

Fenlason dubbed his clone Hack for two reasons: "One definition was 'a quick [computer] hack because I don't have access to Rogue'. The other was 'hack-n-slash', a reference to one of the styles of playing Dungeons and Dragons." - A chapter long excerpt from David Craddock's Dungeon Hacks, a new book on the history of the Roguelike RPG.
posted by Artw on Aug 16, 2015 - 19 comments

That clock =never= rings.

It's time. PC gaming supersite Rock Paper Shotgun with their thoughtful, well-argued top 50 role-playing games on PC. Disagree away, Argunauts! 41-50 31-40 21-30 11-20 6-10 2-5 FINAL BOSS MONSTER
posted by Sebmojo on Jul 11, 2015 - 184 comments

Roleplaying's just like acting, but with your friends.

You know, sometimes life can be rough. We all got hard things to deal with, right? Sometimes we lose people. Sometimes people hurt us. And some days we're just not feeling it and we don't even know why. When I'm feeling down one thing I like to do is play a game. I feel like games can really bring us together. - Life got you down? Play a relaxing game of Dungeons & Dragons with action star Vin Diesel.
posted by Artw on May 25, 2015 - 50 comments

African Game Development

Aurion looks to be a standard and mechanically unremarkable retro action RPG with heavy Japanese design influences. But its design and feel are unmistakably fresh, offering a bold color palette and interesting unit designs. Its fiction is rooted in stories of exploitation and division, and in a desire for harmony.
This review of Cameroon's Kiro’o Games latest release is just one of the increasingly visible ways Africa's game developers are beginning to gain traction in their domestic and international markets. Last fall, Lagos hosted the inaugural West African Gaming Expo, bringing together startups, gamers, developers and investors for the first time. Games range from mobile only, extremely local - smash the mosquito or drive your matatu like a maniac - to educational - to full fledged RPG like Kiro'o's Aurion. Women are as much a part of this nascent industry, breaking barriers and encouraging others to join. Watch this space.
posted by infini on Mar 31, 2015 - 7 comments

Role-playing games and political economy in Brazil

A short history of gaming in Brazil: "To understand the history of gaming in Brazil dear reader, you must know a little bit about our political and economic history ... In 1991, a small publisher by the name of GSA published a roleplaying game called Tagmar [translation], often lauded as the first Brazilian RPG. ... They also released Desafio dos Bandeirantes, a game set in 17th century colonial Brazil using regional folklore instead of European myths, and a sci-fi game, Millenia [translation] ... In February 1994, the Brazilian authorities set in motion a major economic plan that invigorated the Brazilian economy for the first time since 1973. By March, the currency stabilized enough to assure the population (and companies) that their money would be worth the same by the end of the week ... The happy result for gamers was that companies started buying game licenses right and left." Via. See also History of Brazilian RPGs, History of Brazilian RPG magazines, Role-playing games in education in Brazil: how we do it [PDF], and President Cardoso reflects on Brazil and sociology.
posted by Monsieur Caution on Mar 13, 2015 - 4 comments

well-written instruction manual & large, folded color map 🌏

"Some games make an enormous impact on you when you play them, and time and technology do little to diminish that impact. I feel that way about quite a few games: Elite, Super Mario Bros, and The Legend of Zelda: Ocarina of Time are three that immediately come to mind. Secret of Mana is without question a fourth." [more inside]
posted by joseph conrad is fully awesome on Mar 11, 2015 - 69 comments

ALIGNMENT: Beyond good and evil

Monster Pamphlets. Monsters for all your tabletop RPG needs. [slTumblr]
posted by prize bull octorok on Feb 23, 2015 - 6 comments

To the west is a house, bricks fall from the sky, and there are zombies.

Wish you could make games but have no idea how you'd get started? Have you never coded a day in your life and feel overwhelmed trying to teach yourself? Can't draw anything beyond stick figures? Overwhelmed and don't know what questions to even ask? You're in luck! Sortingh.at is a tool that will give you personalized resources to help you get started making your first game, custom tailored to what you're actually making. (h/t)
posted by Room 641-A on Feb 2, 2015 - 15 comments

Random Game Map Maker

Dave's Mapper automatically generates tiled RPG/adventure game maps by recombining tiles submitted by artists, with a pile of customization map generation options. Have fun and be inspired, or submit your own tiles.
posted by Jimbob on Jan 28, 2015 - 14 comments

You think your character is cool?

Who The Fuck Is My D&D Character Gonna Be? Click to find out!
posted by The Whelk on Jan 8, 2015 - 79 comments

Tales from Failed Anatomies

The Thing In The Pit
Drowning in Sand

The Unspeakable Oath presents audio versions of several Dennis Detwiller stories following the successfull Kickstarting of the Delta Green fiction anthology Tales from Failed Anatomies.
posted by Artw on Dec 5, 2014 - 38 comments

Save Your Apprentice!

The minimalistic, fast-paced browser roguelike Return to Tolagal now has a full desktop sequel, The Depths of Tolagal!
posted by cthuljew on Nov 19, 2014 - 5 comments

The most perfidious thing about Dungeons and Dragons is ...

Boing Boing looks back on the truth behind the D&D Steam Tunnel tragedy Jason Louv writes for BoingBoing and outlines the truth behind the tabloid sensationalism of the D&D Steam Tunnel tragedy and what really happened to James Dallas. Note - it's far more complicated and tragic than was reported at the time. [more inside]
posted by Faintdreams on Nov 11, 2014 - 82 comments

Visualizing Game Flow

Reversing the Design: The Two Games of Chrono Trigger is an essay that examines the way that Chrono Trigger tells a story in two parts to the player using every aspect of the game's design. Aside from analyzing the game story itself, the authors also look at things like weapon power, player agency, quest design, graphics, dungeon layouts, boss scripting, and the battle system. The essay concludes with a list of design considerations that can be applied from Chrono Trigger to games of all genres.
posted by codacorolla on Oct 13, 2014 - 39 comments

How D&D created the female gamer

While it did not set out to rectify the gender imbalance in gaming, Dungeons & Dragons opened the door just enough to let women gamers in. TSR’s early efforts to include women explicitly in its fantasy games sometimes did more harm than good, but the foremost rule of role-playing games is that gamers are free to innovate, to vary the system to suit their needs. Both men and women have since used these tools to invent and enjoy their own adventures, both through Dungeons & Dragons and the many games it influenced.
Jon Peterson looks at the history of female gamers and how Dungeons & Dragons was so much more successful at getting women to play than earlier war and fantasy games. (For those interested in the early history of roleplaying Peterson's blog may be of interest.)
posted by MartinWisse on Oct 10, 2014 - 40 comments

You may now make your first move

"When critics and journalists discuss John Darnielle’s new, first full-length novel, Wolf in White Van, which was just nominated for a National Book Award, they often point out the storytelling aspect of his songwriting. But Mountain Goats songs are as much incantation as narrativethey imply the advent of the trauma with declarations and appeals to dead gods, which deny it or try (futilely) to ward it off." Carl Wilson reviews the novel--about the inventor of a role-playing by mail game with a cult following--in depth on Slate. Listen to the first chapter read by Darnielle here. Autoplay
posted by Potomac Avenue on Oct 5, 2014 - 20 comments

Speak With Monsters: The Incomplete Series

"Okay, the old man in the tavern tells you, 'Many years ago the powerful sage known as Mefi's own Lore collected much wisdom about the sundry monsters of which the elders taught of us in the Monster Manual. Lore's annotations to the work came in the form of the comic series Speak With Monsters. They were once thought lost forever with the fall of Bad Gods and following the trail the mighty JHarris blazed previously four winters past will lead only to woe. But Lore has shared them again in the distant library of Google Plus for seekers after wisdom and gold.' He then falls over with a knife in his back. What do you do?" [more inside]
posted by ricochet biscuit on Sep 21, 2014 - 18 comments

High-quality role playing, guys.

Out of Context D&D Quotes (Not all quotes guaranteed to be out of context or from D&D)
posted by griphus on Sep 9, 2014 - 32 comments

Gender-inclusive language in D&D 5e raises roleplaying questions

How Dungeons and Dragons is endorsing the darkest parts of the RPG community "Three weeks ago the 5th edition of Dungeons and Dragons came out. D&D is the iconic tabletop role playing game, so a new edition is a big deal. It’s one of the few times that the small, insular pen and paper community gets noticed by the rest of the world. Many game websites have talked about it, notably Polygon’s piece on gender inclusive language. Yet at the same time as D&D tries to appeal to those outside the gender binary, it has been driving them away by employing two of the most toxic personalities in tabletop gaming." [more inside]
posted by CrystalDave on Aug 9, 2014 - 184 comments

Fallout: New Jersey

"When Dystopia Rising went well, there were moments that felt natural, perfect. My first night was filled with gang warfare and hunts for a cult of radiation-worshipping Social Darwinists, but one of the parts I remember best was sitting next to a busker who played me a song from Hedwig and the Angry Inch, gave a mythologized retelling of the musical, and ended up explaining the origins of a group I believe was called the Church of Daft Punk" -- The Verge on playing in the massively complex post-apocalyptic LARP ( Live Action Role Playing) game, Dystopia Rising.
posted by The Whelk on Aug 9, 2014 - 10 comments

Would you like to choose Bellsprout as your starter?

Pokémon Zeta & Omicron are not ROM hacks. They are standalone fan-made Pokémon clones created with RPG Maker XP, featuring around 80 hours of gameplay, 2 regions with 12 gyms, a coherent storyline, "tons" of endgame content, Shadow Pokémon, Delta Pokémon, all 649 Pokémon through gen V, secret bases, mega evolutions, challenge modes (previously), and sometimes quirky dialogue. Though still in beta, it's a playable game [YT], patches to which have slowed. Each new version is posted to the sub-Reddit /r/pokemonzetaomicron.
posted by Monsieur Caution on Aug 5, 2014 - 8 comments

How Dungeons & Dragons Influenced a Generation of Writers (SLNYT)

For certain writers, especially those raised in the 1970s and ’80s, all that time spent in basements has paid off. D&D helped jump-start their creative lives. When he was an immigrant boy growing up in New Jersey, the writer Junot Díaz said he felt marginalized. But that feeling was dispelled somewhat in 1981 when he was in sixth grade. He and his buddies, adventuring pals with roots in distant realms — Egypt, Ireland, Cuba and the Dominican Republic — became “totally sucked in,” he said, by a “completely radical concept: role-playing,” in the form of Dungeons & Dragons. [more inside]
posted by magstheaxe on Jul 20, 2014 - 35 comments

Having found the Minotaur, he killed him by smiting him with his fists

"In 1972 I created the concept of Mazes & Minotaurs, the world's first roleplaying game. Inspired by my fanatical interest in ancient Greek and Macedonian wargaming, coupled with a love of Greek myth and the 1963 movie, Jason and the Argonauts, it took the gaming world by storm." -- Paul Elliott. [more inside]
posted by Monsieur Caution on Jul 16, 2014 - 13 comments

You have 0 gunk

Because today is effectively Friday afternoon for those of us in the U.S., here is Space Lich Omega, an "incremental RPG" inspired by previous MeFite favorite Candy Box. [more inside]
posted by jbickers on Jul 3, 2014 - 95 comments

Remedial Dungeons & Dragons

Tired of grinding your way through overly-complicated RPGs? Looking for a game where user input is kept to an absolute minimum? If so, One Tap Quest is the game for you.
posted by schmod on Jun 3, 2014 - 90 comments

Wizards finding a path out of the dungeon

How did Pathfinder become the only table-top role-playing game ever to outsell Dungeons & Dragons, outpacing it 2:1? What were the economics of the Open Gaming License, whereby Wizards of the Coast effectively gave away the rules to its flagship D&D product? Why did the table-top market collapse? This and more on Episode 73 of the Game Design Roundtable podcast, with guest Ryan Dancey, architect of the Open Gaming License strategy at Wizards of the Coast, and former marketing exec at CCP Games (makers of EVE Online). Dancey is now the business lead on Pathfinder Online, an upcoming sandbox fantasy RPG broadly in the mold of EVE and Ultima Online. TGDRT is usually about game design, but this episode is a fascinating look into the business side of the RPG world, both online and off -- from someone who has been at the heart of the most interesting business cases in the space. The first 30 minutes are all about business history and economics. [more inside]
posted by grobstein on Apr 2, 2014 - 71 comments

David A. Trampier, 1954-2014

Legendary old school tabletop RPG artist David Trampier (mentioned previously a few times on the blue) created some of the most striking iconic art which helped define the look of 1st edition Advanced D&D. He grew disillusioned with the business in the late eighties and cut off all contact with his former employers (ceasing cashing royalty checks), disappearing with such finality that Dragon Magazine assumed he was dead. By chance, some fifteen years later he appeared in a local news story in Carbondale, Illinois where he was working as a taxi driver. He politely but firmly rejected all invitations to step back into his previous career. This week he passed away at the age of 59. [more inside]
posted by ricochet biscuit on Mar 28, 2014 - 64 comments

The more I play D&D, the more I want to get away from this world.

"What had fallen into my hot little hands was none other than one of the booklets that Patricia Pulling and her fellow members of Bothered About Dungeons & Dragons would hand out to people - police, pastors, parents, teachers, and librarians - to help 'educate' them about this terrible 'danger.' It was a crowning jewel to any collection of anti-RPG propaganda."
posted by griphus on Mar 22, 2014 - 86 comments

Roll for initiative.

The Only Fantasy World Map You'll Ever Need.
posted by fings on Mar 19, 2014 - 100 comments

Only drank two coffees today... Level Up!

Personal productivity has been discussed a lot on MetaFilter. Getting to Done? I never got anything done. 43 Folders? That's so ten years ago. Instead, why don't you Gamify Your Life?
posted by feckless fecal fear mongering on Mar 16, 2014 - 59 comments

You don’t understand fun. Not really.

You don’t sit down to write a game and “add fun” or “make fun.” You make things. You design encounters. You plan plot points. You build NPCs. And you also put together and run campaigns. You hope that somehow, out of the campaigns and the decisions and encounters and plot points and NPCs, fun is a thing that will happen. But you don’t actually try to quantify fun. You don’t think about why fun things are fun. Until today.
In The Eight Kinds of Fun The Angry DM explores the nature of fun in tabletop roleplaying games, guided by scholarly research on the subject.
posted by Skorgu on Jan 28, 2014 - 43 comments

Roll d4308!

A handy categorized index to the hilarious and useful d12 tables of The Dungeon Dozen, for mischievous DMs everywhere. Now up to 359 random tables! Alphabetically. This page will select a few random tables for you. (Previously)
posted by JHarris on Jan 25, 2014 - 15 comments

Start from an exit and kill the Dungeon God.

Ernesto: A Quick RPG
posted by griphus on Jan 1, 2014 - 21 comments

If the spell wasn't supposed to do that, it wouldn't be in the PHB.

Seven Ways to Kill the Tarrasque (in D&D 3.0)
posted by griphus on Dec 24, 2013 - 114 comments

Does Your Character Sparkle In Any Way?

Hey! It looks like you're trying to write an original character for your fiction/fanfic/RPG, why not run it through The Universal Mary Sue Litmus Test and make sure you're not actually writing a self-insert wish-fulfillment fantasy.
posted by The Whelk on Dec 22, 2013 - 71 comments

The 52 Pages: Illustrated rules outline for refereed fantasy adventures

Does the world really need another “fantasy role- playing game”? Why take yet another try at improving those old-school adventure rules? Good questions. People who run such games and write about them online tend to kit-build their own rules. On these grounds I decided to present my own game notes in modular form, that people could choose from and use.
52 Pages 1.0 (PDF) by Roger the GS. [via]
posted by griphus on Dec 19, 2013 - 26 comments

Crack Open a Sunset Sarsaprilla And Settle In

Wayside Creations' surprisingly high-budget, on location shot Fallout New Vegas fan-series returns with: Nuka Break Season 2! (Full episode playlist). Rejoin Twig the Vault-Dweller, Ben The Ghoul , Scarlet The Escaped Slave and the Mysterious Ranger as they deal with the explosive aftermath of Season 1. (Nuka Break Previously, Wayside Creations previously)
posted by The Whelk on Dec 11, 2013 - 47 comments

"What was he doing having his face put on ATM cards?"

"It was as if, while Mark Zuckerberg was still in high school, Bowie was bracing for the 21st Century, the demand for everyone to “share” accessible versions of themselves. The self as a business card, to be distributed to anyone who asked for it. He also saw opportunity: on 1 September 1998, he launched BowieNet." Pushing Ahead Of The Dame (previously, previously) takes a look at David Bowie's late-90s, technophile projects and the future they foreshadowed - Omikron: The Nomad Soul (& BowieBanc & BowieNet)
posted by The Whelk on Nov 11, 2013 - 30 comments

Untitled Ancient Miniature Rules

Playing at the World is a blog about the early days of tabletop RPGs. Select articles include "How Gaming Got Its Dice" (and the followup "The Origins of Dice Notation,") "The Early Works of Gary Gygax, " "A Playtesting Edition of Dungeons & Dragons (1973)" (and the followup "The Dalluhn Manuscript: In Detail and On Display") and "Character Sheets in 1975."
posted by griphus on Sep 13, 2013 - 36 comments

The original golden age of fantasy role playing games.

Old School FRP is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
posted by Pope Guilty on Aug 31, 2013 - 33 comments

I believe in you.

Collect feathers. Observe quiet beauty. Act with bravery. [PDF] Brave Sparrow is either a roleplaying game, a cult, or a life philosophy. Or maybe all of those, or none. [more inside]
posted by Scattercat on Aug 21, 2013 - 51 comments

What Kind of D&D Character Would You Be?

"This [129 question] survey will determine your ability scores, fantasy race, class, alignment, and character level describing what you would be if you were transformed into a Dungeons and Dragons character."
posted by jedicus on Aug 13, 2013 - 303 comments

Simon and the rat both feel it's best to just ignore each other

"The very first single-player dungeoncrawl game was not a video game. It was a series of charts printed in the first edition of Dungeons & Dragons, back in 1979. By rolling dice according to the instructions, you could generate a dungeon which was illogical, arbitrary, super-lethal, and which often didn't even produce useable results.

Dungeon Robber is a flash text game that simulates playing AD&D by the AD&D Appendix A dungeon generation rules. You'll probably die a lot, but the game saves every time you head to town. Blog of the creator.
Dungeon Robber comics![more inside]
posted by JHarris on Aug 6, 2013 - 127 comments

Everquest Next

At several moments during the presentation, I wrote in block capitals, circling and underlining. This is the headline feature. This is something nobody has tried or managed to do before. Then, toward the mid-point, while I was still processing what had already come, lead designer Dave Georgeson demonstrated a feature that changed everything.
Everquest Next’s world is made of voxels and everything in it is destructible.
posted by Elementary Penguin on Aug 3, 2013 - 126 comments

"Cruel, but most entertaining for the DM."

Some wonderfully enterprising nerd has created a mod for the real-time grid-based 3D dungeon crawler Legend of Grimrock (twice previously) based on the the Dungeons & Dragons module Tomb of Horrors (previously, funny SA rundown here). It's available via nexusmods and Steam Workshop. Have a nice weekend.
posted by cog_nate on Jul 12, 2013 - 58 comments

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