25 posts tagged with RPG and DD.
Displaying 1 through 25 of 25. Subscribe:

The most perfidious thing about Dungeons and Dragons is ...

Boing Boing looks back on the truth behind the D&D Steam Tunnel tragedy Jason Louv writes for BoingBoing and outlines the truth behind the tabloid sensationalism of the D&D Steam Tunnel tragedy and what really happened to James Dallas. Note - it's far more complicated and tragic than was reported at the time. [more inside]
posted by Faintdreams on Nov 11, 2014 - 82 comments

Wizards finding a path out of the dungeon

How did Pathfinder become the only table-top role-playing game ever to outsell Dungeons & Dragons, outpacing it 2:1? What were the economics of the Open Gaming License, whereby Wizards of the Coast effectively gave away the rules to its flagship D&D product? Why did the table-top market collapse? This and more on Episode 73 of the Game Design Roundtable podcast, with guest Ryan Dancey, architect of the Open Gaming License strategy at Wizards of the Coast, and former marketing exec at CCP Games (makers of EVE Online). Dancey is now the business lead on Pathfinder Online, an upcoming sandbox fantasy RPG broadly in the mold of EVE and Ultima Online. TGDRT is usually about game design, but this episode is a fascinating look into the business side of the RPG world, both online and off -- from someone who has been at the heart of the most interesting business cases in the space. The first 30 minutes are all about business history and economics. [more inside]
posted by grobstein on Apr 2, 2014 - 71 comments

The more I play D&D, the more I want to get away from this world.

"What had fallen into my hot little hands was none other than one of the booklets that Patricia Pulling and her fellow members of Bothered About Dungeons & Dragons would hand out to people - police, pastors, parents, teachers, and librarians - to help 'educate' them about this terrible 'danger.' It was a crowning jewel to any collection of anti-RPG propaganda."
posted by griphus on Mar 22, 2014 - 86 comments

Roll for initiative.

The Only Fantasy World Map You'll Ever Need.
posted by fings on Mar 19, 2014 - 100 comments

You don’t understand fun. Not really.

You don’t sit down to write a game and “add fun” or “make fun.” You make things. You design encounters. You plan plot points. You build NPCs. And you also put together and run campaigns. You hope that somehow, out of the campaigns and the decisions and encounters and plot points and NPCs, fun is a thing that will happen. But you don’t actually try to quantify fun. You don’t think about why fun things are fun. Until today.
In The Eight Kinds of Fun The Angry DM explores the nature of fun in tabletop roleplaying games, guided by scholarly research on the subject.
posted by Skorgu on Jan 28, 2014 - 43 comments

If the spell wasn't supposed to do that, it wouldn't be in the PHB.

Seven Ways to Kill the Tarrasque (in D&D 3.0)
posted by griphus on Dec 24, 2013 - 114 comments

The original golden age of fantasy role playing games.

Old School FRP is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
posted by Pope Guilty on Aug 31, 2013 - 33 comments

The biggest baddest beasts have easily been beat with one lucky shot.

Ghost Mice are a 'FIRST-WAVE folk-punk band' who sing about playing Dungeons & Dragons as a metaphor for overcoming depression, wanting to be loved like John Hickley loved Jodie Foster and recycling so Cthulhu doesn't invade. They've recorded splits with other folk-punk bands like Andrew Jackson Jihad and Defiance Ohio. Ghost Mice's song Monsters Get Slain is a heartbreaking anthem about healing from a lifetime of depression.
posted by Charlemagne In Sweatpants on Mar 27, 2013 - 29 comments

"Sweagledactyl": swan stuffed in giant eagle inside a pterodactyl

Courtesy of that saint of old school gaming and dark god of the underworld Jason Sholtis, who runs the awesome, previously-posted blog The Dungeon Dozen, it's a new adventure to run using the game system of your choice: THE SECRET PARTY-HOUSE OF THE HILL GIANT PLAYBOY (PDF viewer w/ available download). Looting, slaying, and party crashing beckon to the bold!
Also from Sholtis: the one-page dungeon FLESH FOR THE WITCH QUEEN. (PDF viewer with download) [more inside]
posted by JHarris on Jan 13, 2013 - 12 comments

This ain't your daddy's TSR (but his name's on the cover)

Luke Gygax and E. Gary Gygax Jr, sons of Dungeons & Dragons co-creator Gary Gygax have announced they have formed TSR Games. The company's first, brave, foray into the market will be a print publication: Gygax Magazine with a very familiar logo. Apparently D&D owner Wizards of the Coast (and its owners, Hasbro) the last trademarked “TSR” for a game company in 2003, opening the door for the Brothers Gygax to scoop up the name for their company Hexagonist Publishing LLC on May 25, 2011. [more inside]
posted by Mezentian on Dec 4, 2012 - 76 comments

I've traveled to the floor of the pit of my own free will.

The trailer for Dungeons and Dragons 3: The Book of Vile Darkness has been released onto the Internet. [more inside]
posted by Mezentian on Jun 26, 2012 - 123 comments

Dysfunctional and Co-Dependent

"In short, the types of things that [tabletop RPG] players want are bad for the game."
posted by griphus on Mar 15, 2012 - 64 comments

You feel yourself turning into a small fish! You flop three times then die.

Here is a ancient Apple II computer role-playing game system with over 250 scenarios. [more inside]
posted by JHarris on Dec 3, 2011 - 18 comments

You set a magic missile on my heart and charm person on my brain...

Yes I like playing Dungeons and Dragons with you... "This Fantasy World" by the Doubleclicks, with animation by Brad Jonas. [SLYT]
posted by Gator on Mar 11, 2011 - 49 comments

Did Mike Mearls ruin everything?

"With 4th Edition, there were good intentions." Escapist Magazine's "Check for Traps" columnist Alexander Macris interviews Dungeons & Dragons Manager Mike Mearls about 4th Edition Essentials, Ryan Dancey's "death spiral" comment, Justin Alexander's "Disassociated Mechanics", and the new Red Box.
posted by Avenger50 on Nov 5, 2010 - 44 comments

" Orcs are mammals and therefore do not spawn."

Got a question about old-school Dungeons and Dragons? Perhaps you should consult this database of questions and answers from Dragon Magazine's "Sage Advice" column.
posted by Pope Guilty on Oct 12, 2010 - 144 comments

Play like it's 1974!

In 1974, a pair of wargame enthusiasts from Lake Geneva, Wisconsin transformed the nascent hobby gaming world by publishing three little brown booklets. Gary Gygax and Dave Arneson's Dungeons & Dragons has become an important part of the lives of generations of young gamers. Along the way, D&D went through numerous editions, each with increasingly complex rules. [more inside]
posted by paulg on Jul 13, 2010 - 157 comments

110100100

Monday Morning Nerd-Porn
posted by jtron on Mar 22, 2010 - 28 comments

Save vs. Obscurity

The Play-Generated Map and Document Archive: finally providing a place to put all those odd doodles, detailed maps, and character sketches that come out of your weekly gaming sessions. [more inside]
posted by Scattercat on Aug 18, 2009 - 28 comments

"just numbers on a piece of paper"

I do not want to spend too much time beating a dead war-horse, but your average D&D game consists of a group of white players acting out how their white characters encounter and destroy orcs and goblins, who are, as a race evil, uncivilized, and dark-skinned. To quote Steve Sumner’s essay again, “Unless played very carefully, Dungeons & Dragons could easily become a proxy race war, with your group filling the shoes of the noble white power crusaders seeking to extinguish any orc war bands or goblin villages they happened across.” I would argue with Sumner’s use of the phrase “could become,” and say that unless played very carefully, D&D usually becomes a proxy race war. Any adventurer knows that if you see an orc, you kill it. You don’t talk to it, you don’t ask what it’s doing there - you kill it, since it’s life is worth less than the treasure it carries and the experience points you’ll get from the kill. If filmed, your average D&D campaign would look something like Birth of a Nation set in Greyhawk.
- Race in Dungeons & Dragons by Chris van Dyke, a powerpoint talk given at Nerd Nite. Via Ta-Nehisi Coates' blog where there's a smart discussion going on about the essay.
posted by Kattullus on Nov 19, 2008 - 195 comments

DM of the Rings

DM of the Rings (comic). The Lord of the Rings if it were a Dungeons and Dragons game. [more inside]
posted by Bugbread on Oct 27, 2007 - 66 comments

Burn it! Tear it down! Hail Kotos!

Lightning bolt! Lightning bolt! LIGHTNING BOLT! THE MOVIE. (qt) - the alternate trailer. (and the original in case you lost it)
posted by BlackLeotardFront on Aug 8, 2005 - 46 comments

Dungeons and Dragons Turns 30

Hear D and D players roll the dice in a fantasy battle with nefarious foes.
posted by sudama on Aug 18, 2004 - 21 comments

Neverwinter Nights is out!!!

Neverwinter Nights is out!!! After waiting 4 long years and wading through a fetid quagmire of let-down rumors and whatnot, I finally have a copy installed on my laptop right now! Run, don't walk to your local Software Etc. and see if they have a copy. Our local WotC didn't have a copy, and neither did our local Electronics Boutique or Best Buy.
posted by crankydoodle on Jun 19, 2002 - 27 comments

I totally don't think that your Paladin would really do that, Sir Balroggan.

I totally don't think that your Paladin would really do that, Sir Balroggan. Give in to your geek side and go find out what your alignment would be if you were a D&D character.
posted by Skot on Jun 18, 2001 - 73 comments

Page: 1