Corpseburg lays a zombie survival skin over Google Maps. Punch in an address to create a map. Scavenge local schools, businesses and hospitals for food, weapons, meds and barricade materials.
After many months, Something Awful (and now also The Bad Guys Win) comedy/insanity writer Zack Parsons (previously) has finally confirmed the long-promised finale of his and Steve Sumner's series of Call of Cthulhu 1990's Handbook campaigns starring Kurt Cobain, Lisa "Left Eye" Lopes and Eazy-E as they battle forces beyond human ken: the custom module Hard Ticket to Baghdad. (He also eventually finished the Tooth Tooth series because word is bond, god.) Beneath the fold: the entire story so far, including the recent 'solo project' campaigns. [more inside]
Zack Parsons, Something Awful's resident writer of much weirdness (oldest articles in that listing may be misattributed) has resumed his beloved series with Steve Sumner (the Max to his Sam), WTF D&D. While Zack still writes for Something Awful, he and Steve's reviews of weird pen-and-paper RPG sourcebooks and art, and their rollicking RPG campaigns, have resumed on Zack's new site, The Bad Guys Win, which also features other new articles from Zack (all of the new WTF D&D, currently a two-part adventure in the Ravenloft setting starring Steve as an idiot monk, is collected under Games). [more inside]
Ken and Robin Talk About Stuff, a podcast in which writer and game designer Robin D. Laws (Hamlet's Hitpoints, The GUMSHOE system) and game designer and writer Kenneth Hite (Tour De Lovecraft, GURPS Horror) (previously) talk about stuff. Stuffs include: Why vampires are assholes and the Hermetic Order of the Golden Dawn, stopping WWI and Beasts of the Southern Wild, Margaret Atwood and the difference between a mystic and an occultist, why no invented setting is as interesting as the real world and Woodrow Wilson, Gencon and sundry RPGs, Neil Armstrong, HP Blavatsky and theosophy, the ebook prcing settlement, what big publishing could learn from RPG publishers, and the many crazy fictional possibilities of Charles Lindbergh and his UFO investigating chums, and Dungeons and Dragons edition wars and Aliester Crowley.
Following the success of The Haunter of The Dark, the HP Lovecraft Literary Podcasts presents two new readings, From Beyond and The Picture in The House, by Andrew Leman and Bruce Green. Both recordings are available "In 3D". Alternatively if you like your Lovecraft with both pictures AND sound, the HP Lovecraft Historical Society version of The Whisperer in Darkness is complete and being shown at worldwide film festivals - it's a talkie! (The HPLHS are now also offering a rather handsome "official membership" pack.) Want something more interactive? Cthulhu Dark offers a complete Lovecraftian tabletop RPG system that fits on two sides of a sheet of paper. Please note: "If you fight any creature you meet, you will die. Thus, in these core rules, there are no combat rules or health levels. Instead, roll to hide or escape."
Lovecraft 101: Get To Know The Master of Scifi-Horror. For more detailed insights into each of Lovecraft's tales in publication order you might want to follow the H.P.Lovecraft Literary Podcast. For another story-by-story guide to Lovecraft you might want to check out Kenneth Hite's Tour De Lovecraft (also available in expanded form as a book). China Mieville on Lovecraft and racism and a lecture at Treadwells by Archaeologist James Holloway which delves deep into Lovecraft and identity. The making of the Call of Cthulhu RPG. The making of Cthulhu (Hipsters! Ego! Madness!). Happy Halloween with H.P. Lovecraft!
Delta Green - be part of the conspiracy. The latest sourcebook for Delta Green, the cult modern day Call of Cthulhu setting, is being financed via fundable. If the target for funding is not met it’s release will be delayed... if it is released at all. A niche setting within a niche system in a hobby in decline, Delta Green is still intensely well loved by those who know about it, making them a good target for the ransom model. Will thinking outside the usual publishing business models save pen and paper RPGs?