The end of WTF D&D's epic saga of 90's music stars and cosmic horrors has finally begun, half a year after that post (which contains links to the entire story so far). Zack and Steve's zany game logs from the interim: Death Star plans on Naboo (1, 2), Dark Heresy: The Lost Dog Detectives (1, 2), a redneck WWE wrestler, a 90's Marvel character trapped in the Cinematic Universe (1, 2) and a Ghostbusters franchise in North Dakota (1, 2). As evidenced by the site's archives, much pointing and laughing at sourcebooks did indeed also ensue.
After many months, Something Awful (and now also The Bad Guys Win) comedy/insanity writer Zack Parsons (previously) has finally confirmed the long-promised finale of his and Steve Sumner's series of Call of Cthulhu 1990's Handbook campaigns starring Kurt Cobain, Lisa "Left Eye" Lopes and Eazy-E as they battle forces beyond human ken: the custom module Hard Ticket to Baghdad. (He also eventually finished the Tooth Tooth series because word is bond, god.) Beneath the fold: the entire story so far, including the recent 'solo project' campaigns. [more inside]
Zack Parsons, Something Awful's resident writer of much weirdness (oldest articles in that listing may be misattributed) has resumed his beloved series with Steve Sumner (the Max to his Sam), WTF D&D. While Zack still writes for Something Awful, he and Steve's reviews of weird pen-and-paper RPG sourcebooks and art, and their rollicking RPG campaigns, have resumed on Zack's new site, The Bad Guys Win, which also features other new articles from Zack (all of the new WTF D&D, currently a two-part adventure in the Ravenloft setting starring Steve as an idiot monk, is collected under Games). [more inside]
Hey! It looks like you're trying to write an original character for your fiction/fanfic/RPG, why not run it through The Universal Mary Sue Litmus Test and make sure you're not actually writing a self-insert wish-fulfillment fantasy.
Ken and Robin Talk About Stuff, a podcast in which writer and game designer Robin D. Laws (Hamlet's Hitpoints, The GUMSHOE system) and game designer and writer Kenneth Hite (Tour De Lovecraft, GURPS Horror) (previously) talk about stuff. Stuffs include: Why vampires are assholes and the Hermetic Order of the Golden Dawn, stopping WWI and Beasts of the Southern Wild, Margaret Atwood and the difference between a mystic and an occultist, why no invented setting is as interesting as the real world and Woodrow Wilson, Gencon and sundry RPGs, Neil Armstrong, HP Blavatsky and theosophy, the ebook prcing settlement, what big publishing could learn from RPG publishers, and the many crazy fictional possibilities of Charles Lindbergh and his UFO investigating chums, and Dungeons and Dragons edition wars and Aliester Crowley.
Although it's commonplace nowadays to assume that J.R.R. Tolkien's The Lord of the Rings was the primary source of inspiration for Dave Arneson and Gary Gygax when they created the world's first tabletop roleplaying game, Dungeons & Dragons, a careful examination of the game suggests otherwise... James Maliszewski on The Books That Founded D&D. Some disagreement.
Lovecraft 101: Get To Know The Master of Scifi-Horror. For more detailed insights into each of Lovecraft's tales in publication order you might want to follow the H.P.Lovecraft Literary Podcast. For another story-by-story guide to Lovecraft you might want to check out Kenneth Hite's Tour De Lovecraft (also available in expanded form as a book). China Mieville on Lovecraft and racism and a lecture at Treadwells by Archaeologist James Holloway which delves deep into Lovecraft and identity. The making of the Call of Cthulhu RPG. The making of Cthulhu (Hipsters! Ego! Madness!). Happy Halloween with H.P. Lovecraft!
The New York Times profiles Jack Vance (but fails to mention Vancian Magic. (Curse you Dungeons & Dragons 4th edition!)
Editor Marty Halpern looks back at the career of George Alec Effinger (part 1, part 2, part 3), a prolific author best known for his work set in the Budayeen, a walled city in a future Islamic state, teeming with gangsters, hustlers and transsexual prostitutes, many of them habitual users of plug in personality modules. The noirish tone and exotic technology of the Marîd Audran books (When Gravity Fails, A Fire In The Sun, The Exile Kiss) made Effinger one of the leading lights in the cyberpunk movie, and spawned a videogame - a rare attempt at a graphical adventure from Infocom - and an RPG setting. Sadly Effinger faded from prominence after that, and he suffered from a number of health and financial setbacks before passing away in 2002. His work has had somewhat of a resurgence in popularity of late, with the Marîd Audran books coming back into print in 2007, a long with a collection containing The Wolves of Memory, Effinger's personal favourite amongst his novels.