5 posts tagged with RPG and simulation. (View popular tags)
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In my experience, everyone lies the first time

A former LAPD detective gives commentary on the 1940s LAPD simulator, L.A. Noire (previously, previously, and so)
posted by The Whelk on May 4, 2013 - 22 comments

 

In 129 the Dwarves made war against the Ogre

How to Host a Dungeon is a solitaire pen-and-paper game in which you create an underground complex of rooms, populate them with various fantasy races and monsters, and simulate its history. At almost any time you can stop and have the basis for a D&D campaign. Here's a YouTube playthrough of a game: Part 1 - Part 2 [more inside]
posted by JHarris on Mar 4, 2012 - 53 comments

Life can be a challenge, life can seem impossible, it's never easy when there is so much on the line.

Pokemon: Game Freak and Nintendo's series of cartoony monster-training RPGs that kicked off huge crazes among the kids of both Japan and the U.S. In these games, children take up the calling of "Pokemon trainers," capturing the titular animals and then keeping them as pets or fighting them against either wild pokemon or those of other trainers.
Nobunaga's Ambition: An even-longer-running classic series of historical strategy/simulation games produced by Koei. Noted for their realistic approach, their difficulty, and a high level of dryness. You grow rice, distribute it to your population to keep them happy, send out spies, guard against assassins, raise and train a military, and ultimately attempt to unite feudal-era Japan.
And now... Pokemon + Nobunaga's Ambition, a Real Thing that will Soon Exist.
posted by JHarris on Jan 1, 2012 - 26 comments

What if you could live your life over again?

You are in a warm, dark, comfortable place. This has been your place since you became aware that you are alive. It's almost time to enter a different world now. In 1986, Activision published a roleplaying computer game called Alter Ego. Unlike the action and fantasy titles that ruled the day, this game simulated the course of a single ordinary life. Beginning at birth, players navigated a series of vignettes: learning to crawl, reacting to strangers, getting a first haircut. The outcome of each scenario subtly influenced one's path, and with every choice players slowly progressed through infancy, childhood, adolescence, adulthood, and old age. Graphically minimalist -- one's lifestream is represented by simple icons, and the scenarios are all text -- the game was nevertheless engaging, describing the world in a playful, good-natured tone tinged by darkness and melancholy. And it had quite a pedigree; developer and psychology PhD Peter Favaro interviewed hundreds of people on their most memorable life experiences to generate the game's 1,200 pages of material. Unfortunately for Dr. Favaro, the game didn't sell very well. But it lives on through the web -- PlayAlterEgo.com offers a full copy of the game free to play in your browser, and the same port is available as a $5 app for iPhone and Android. More: Port discussion group - Wishlist - Vintage review - Original game manual (text or scans)
posted by Rhaomi on Dec 31, 2010 - 46 comments

Hamlet 2471

Film Mogul is an online RPG that's "a simulation of what it is like to be a power player in the movie industry today." Take on the role of studio head, agent, producer, critic, or journalist and make virtual movies every bit as crappy as the ones that the real Hollywood churns out!
posted by MrBaliHai on Apr 6, 2003 - 5 comments

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