Realm of Chaos 80s - an 80s Games Workshop blog.
Gaming made me - RPS writer Patricia Hernandez on how Fallout 2 shaped her world view, her politics and her sexuality.
Ken and Robin Talk About Stuff, a podcast in which writer and game designer Robin D. Laws (Hamlet's Hitpoints, The GUMSHOE system) and game designer and writer Kenneth Hite (Tour De Lovecraft, GURPS Horror) (previously) talk about stuff. Stuffs include: Why vampires are assholes and the Hermetic Order of the Golden Dawn, stopping WWI and Beasts of the Southern Wild, Margaret Atwood and the difference between a mystic and an occultist, why no invented setting is as interesting as the real world and Woodrow Wilson, Gencon and sundry RPGs, Neil Armstrong, HP Blavatsky and theosophy, the ebook prcing settlement, what big publishing could learn from RPG publishers, and the many crazy fictional possibilities of Charles Lindbergh and his UFO investigating chums, and Dungeons and Dragons edition wars and Aliester Crowley.
How Rogue Ended Up On The Sofa - a look at the descendants of the classic game, including MeFi's own 100 Rogues.
Following the success of The Haunter of The Dark, the HP Lovecraft Literary Podcasts presents two new readings, From Beyond and The Picture in The House, by Andrew Leman and Bruce Green. Both recordings are available "In 3D". Alternatively if you like your Lovecraft with both pictures AND sound, the HP Lovecraft Historical Society version of The Whisperer in Darkness is complete and being shown at worldwide film festivals - it's a talkie! (The HPLHS are now also offering a rather handsome "official membership" pack.) Want something more interactive? Cthulhu Dark offers a complete Lovecraftian tabletop RPG system that fits on two sides of a sheet of paper. Please note: "If you fight any creature you meet, you will die. Thus, in these core rules, there are no combat rules or health levels. Instead, roll to hide or escape."
An Illustrated History of Games Workshop and Fighting Fantasy - Jackson and Livingstone - audio, sans illustrations. The story of how Steve Jackson (not that Steve Jackson) and Ian Livingstone kickstarted tabletop roleplaying in the UK and founded a gaming behemoth that is very different today.
Taking Liberties: a Deus Ex story - on the enduring appeal of the 2000 Cyberpunk RPG/FPS. The Making of Deus Ex. Behind the scenes.
LARP - what is it? - a comprehensive guide in comicbook form.
Although it's commonplace nowadays to assume that J.R.R. Tolkien's The Lord of the Rings was the primary source of inspiration for Dave Arneson and Gary Gygax when they created the world's first tabletop roleplaying game, Dungeons & Dragons, a careful examination of the game suggests otherwise... James Maliszewski on The Books That Founded D&D. Some disagreement.
Lovecraft 101: Get To Know The Master of Scifi-Horror. For more detailed insights into each of Lovecraft's tales in publication order you might want to follow the H.P.Lovecraft Literary Podcast. For another story-by-story guide to Lovecraft you might want to check out Kenneth Hite's Tour De Lovecraft (also available in expanded form as a book). China Mieville on Lovecraft and racism and a lecture at Treadwells by Archaeologist James Holloway which delves deep into Lovecraft and identity. The making of the Call of Cthulhu RPG. The making of Cthulhu (Hipsters! Ego! Madness!). Happy Halloween with H.P. Lovecraft!
The New York Times profiles Jack Vance (but fails to mention Vancian Magic. (Curse you Dungeons & Dragons 4th edition!)
Editor Marty Halpern looks back at the career of George Alec Effinger (part 1, part 2, part 3), a prolific author best known for his work set in the Budayeen, a walled city in a future Islamic state, teeming with gangsters, hustlers and transsexual prostitutes, many of them habitual users of plug in personality modules. The noirish tone and exotic technology of the Marîd Audran books (When Gravity Fails, A Fire In The Sun, The Exile Kiss) made Effinger one of the leading lights in the cyberpunk movie, and spawned a videogame - a rare attempt at a graphical adventure from Infocom - and an RPG setting. Sadly Effinger faded from prominence after that, and he suffered from a number of health and financial setbacks before passing away in 2002. His work has had somewhat of a resurgence in popularity of late, with the Marîd Audran books coming back into print in 2007, a long with a collection containing The Wolves of Memory, Effinger's personal favourite amongst his novels.
Interview with Jon Schindehette, senior art director at Wizards of the Coast for Dungeons and Dragons. See more fantasy art at his blog, ArtOrder.
Using OmniFocus to manage a 4th Edition Dungeons & Dragons character sheet. Nerds. Dungeons and Dragons. Obsessive overuse of Mac software.
If geeks talked about cookbooks the way they talk about RPG books, the results would not be pretty.
Delta Green - be part of the conspiracy. The latest sourcebook for Delta Green, the cult modern day Call of Cthulhu setting, is being financed via fundable. If the target for funding is not met it’s release will be delayed... if it is released at all. A niche setting within a niche system in a hobby in decline, Delta Green is still intensely well loved by those who know about it, making them a good target for the ransom model. Will thinking outside the usual publishing business models save pen and paper RPGs?