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Beyond the Vault

Gaming made me - RPS writer Patricia Hernandez on how Fallout 2 shaped her world view, her politics and her sexuality.
posted by Artw on Nov 23, 2012 - 88 comments

I'm a Dungeon Master! I deserve this promotion!

Can playing Dungeons & Dragons make you a more confident and successful person? The PBS Idea Channel posits that playing pen-and-paper role-playing games helps to develop valuable life skills such as problem solving, people management, and abstract thinking.
posted by asnider on Oct 16, 2012 - 77 comments

Ken and Robin Talk About Stuff

Ken and Robin Talk About Stuff, a podcast in which writer and game designer Robin D. Laws (Hamlet's Hitpoints, The GUMSHOE system) and game designer and writer Kenneth Hite (Tour De Lovecraft, GURPS Horror) (previously) talk about stuff. Stuffs include: Why vampires are assholes and the Hermetic Order of the Golden Dawn, stopping WWI and Beasts of the Southern Wild, Margaret Atwood and the difference between a mystic and an occultist, why no invented setting is as interesting as the real world and Woodrow Wilson, Gencon and sundry RPGs, Neil Armstrong, HP Blavatsky and theosophy, the ebook prcing settlement, what big publishing could learn from RPG publishers, and the many crazy fictional possibilities of Charles Lindbergh and his UFO investigating chums, and Dungeons and Dragons edition wars and Aliester Crowley.
posted by Artw on Sep 30, 2012 - 30 comments

>WASTE AFTERNOON

The Museum of Computer Adventure Game History in Toronto, Canada is one of the largest collections of adventure and role-playing games and supplements in existence. [more inside]
posted by Shadax on Aug 28, 2012 - 8 comments

A Blurred Line

RPG Maker 2000 did exactly what its name suggested: it allowed non-programmers to design turn-based RPGs. Translated to English by Don Miguel, who included his tutorial game Don's Adventures with the program, it and its subsequent versions are still available for download. While in recent years the engine has been used for a number of noteworthy titles, back in the day it resulted in a number of charmingly amateur titles — one of which was the legendary A Blurred Line, by Lysander86. Part of what made ABL special was its story, which was crude but compelling; partly it was the gameplay, which was impressively varied and offered a number of branching story paths based on player choice. A Blurred Line was never finished; there's a Windows download that includes the first chapters, A Blurred Line and The Line Narrows, but the finale, The Line's End, was never released. Lys86 has claimed he is still working on the game, most recently in 2010, but it's been over a decade since its original release, and hope for that final release is slim-to-nonexistent.
posted by Rory Marinich on Aug 25, 2012 - 8 comments

What can change the nature of a man?

This is an hour long podcast about Planescape: Torment by creators Chris Avellone (lead designer), Colin McComb (second designer), Adam Heine (scripter), and Scott Warner (junior designer, lead designer of Halo 4). P:T was a groundbreaking, story-focused rpg with a loyal cult following. Previously. More previously. [more inside]
posted by ersatz on Aug 25, 2012 - 57 comments

W.D. Richter's "The Adventures of Buckaroo Banzai Across the 8th Dimension"

... Buckaroo Banzai is paradoxically decades ahead of its time and yet completely of its time; it’s profoundly a movie by, for, and of geeks and nerds at a time before geek/nerd culture was mainstreamed, and a movie whose pre-CG special effects and pre-Computer Age production design were an essential part of its good-natured enthusiasm. What at the time was a hip, modern take on classic SF is now, almost thirty years later, almost indistinguishable from the SF cinema that inspired it in terms of the appeal to modern viewers: the charmingly old-fashioned special effects, and the comparatively innocent earnestness of its tone. - Danny Bowes [more inside]
posted by Egg Shen on Aug 19, 2012 - 119 comments

Bully Pulpit Games' Fiasco

TableTop’s Fiasco episodes may be the greatest roleplaying documentary made to date. ... Not only are the two episodes it takes to show their session a joy to watch (and they are a pleasure) but they succeed in something that is really difficult to do: capture the essence of a game session. (previously) [more inside]
posted by Egg Shen on Aug 14, 2012 - 32 comments

"putting the role-play back into role playing games."

New feature for online MMO puts the player's facial expressions and movements into the game avatar in real time. The player only needs a normal webcam to make the feature work. It also allows the player to alter their voice to fit the character they're playing.
posted by crunchland on Aug 9, 2012 - 25 comments

A MetaFilter Post In Which YOU Become The Hero!

Fighting Fantasy (FF) is a series of interactive gamebooks for kids, originally published in the UK between 1982 and 1995, created by Steve Jackson (no, not that Steve Jackson) and Ian Livingstone. In a nutshell, they were Choose Your Own Adventure books with simple dice-based gaming rules built into them. The books primarily focused on fantasy themes, but sci-fi, post-apocalyptic, super-heroes, and modern-day horror tales were all covered as well. Containing art both fantastic and ridiculous, they were many a young lad's gateway drug into more complex nerdery. [more inside]
posted by Palindromedary on Jul 22, 2012 - 50 comments

I've traveled to the floor of the pit of my own free will.

The trailer for Dungeons and Dragons 3: The Book of Vile Darkness has been released onto the Internet. [more inside]
posted by Mezentian on Jun 26, 2012 - 123 comments

Pony Gaming Roundup

Shards of Equestria is a set of 270 fan-made Magic: The Gathering cards based off of My Little Pony: Friendship is Magic. (made by MeFi's own XQUZYPHYR, via Projects)
Savage Worlds of My Little Pony (PDF version recommended, requires Savage Worlds game system books) is a roleplaying game based on the show, using Pinnacle Games' Savage Worlds system. Notable for its tenent against violence, which punishes characters who pursue violent solutions to problems.
MLP: Roleplaying is Magic (PDF) is another roleplaying game using a custom system.
MLP: Clash of Realities is a miniatures combat game played on computer. Game system plugin for Lackeyccg. Setup instructions
MLP: Fighting is Magic is a slick-looking, upcoming fan-made fighting game. Demo videos: Applejack test, general demonstration, Fluttershy is not OP
Ponykart is an upcoming, fan-made Mario Kart-style driving game. Demo video.
My Little Investigations is an upcoming, fan-made Phoenix Wright-style investigation adventure game. Playable demo.
Cutie Mark Crusade is also a work in progress, and a more traditional adventure game. Playable demo. Demo video.
[more inside]
posted by JHarris on Jun 16, 2012 - 41 comments

Primetime Adventures

Primetime Adventures is an innovative, rules-light system for creating your own TV series through roleplaying. [more inside]
posted by Trurl on Jun 5, 2012 - 30 comments

Watching You Dance Makes Me Wish For A Nuclear Winter

Fun With Models Friday: Fallout New Vegas Characters Just Love To Dance.
posted by The Whelk on May 25, 2012 - 40 comments

In the MMORPG of life, straight white male is the easiest setting

Okay: In the role playing game known as The Real World, “Straight White Male” is the lowest difficulty setting there is...
As the game progresses, your goal is to gain points, apportion them wisely, and level up. If you start with fewer points and fewer of them in critical stat categories, or choose poorly regarding the skills you decide to level up on, then the game will still be difficult for you. But because you’re playing on the “Straight White Male” setting, gaining points and leveling up will still by default be easier, all other things being equal, than for another player using a higher difficulty setting.

Likewise, it’s certainly possible someone playing at a higher difficulty setting is progressing more quickly than you are, because they had more points initially given to them by the computer and/or their highest stats are wealth, intelligence and constitution and/or simply because they play the game better than you do. It doesn’t change the fact you are still playing on the lowest difficulty setting.


MeFi's own John Scalzi provides an excellent, relatable metaphor for explaining the realities of race and gender without invoking the dreaded word "privilege". [more inside]
posted by Jon_Evil on May 15, 2012 - 368 comments

Sex Game

Psychotherapist and Game Designer Nicolau Chaud talks to Kotaku about his RPG Polymorphous Perversity. He has chronicled his experiences creating the game on his blog He has given earlier interviews here and here. Chaud is also the designer behind the controversial Beautiful Escape: Dungeoneer. (All links NSFW).
posted by dortmunder on May 9, 2012 - 23 comments

Of course, really, EVERYONE loves Alec Guinness

Some people are gay in space. Get over it.
posted by Artw on Apr 22, 2012 - 89 comments

Chat with the minds behind the Death Machines

Wasteland 2 has become a certainty due to the massive outpouring of fan support. At this moment on Reddit, two of the big names in the project - Brian Fargo and Chris Avellone - are having a live QA session about the upcoming project, as well as the state of the game publishing industry in the Kickstarter era and similar subjects.
posted by FatherDagon on Apr 13, 2012 - 22 comments

The best you can do is learn to survive.

IKEA is already widening their domain, but for some of us, it's still a challenge to deal with the staid institution of the IKEA store. Never fear! [more inside]
posted by nosila on Apr 9, 2012 - 54 comments

Fantastic Maps

Jonathan Roberts does Fantastic Maps. Whether you're looking for tutorials for tabletop RPG mapmaking, or just want to check out the designs of a professional fantasy cartographer, the only place to go is Fantastic Maps. And if you're a GRR Martin fan, you'll soon be more familiar with Roberts' name, since he has been picked to do the cartography for the October 2012 atlas of the lands of A Song of Ice and Fire.
posted by barnacles on Apr 7, 2012 - 10 comments

Monster's Den Chronicles

Monster's Den Chronicles is a turn-based Flash dungeon-crawler RPG with combat mechanics reminiscent of turn-based strategy game stalwart Disciples II. [more inside]
posted by whir on Apr 6, 2012 - 16 comments

Dysfunctional and Co-Dependent

"In short, the types of things that [tabletop RPG] players want are bad for the game."
posted by griphus on Mar 15, 2012 - 64 comments

Excelsior!

There's a new Marvel superhero RPG, but the original Marvel Superheroes from 1984 still has a loyal following. Classic Marvel Forever has everything about the original game; its designer reveals its secret origins. [more inside]
posted by Zed on Mar 7, 2012 - 19 comments

In 129 the Dwarves made war against the Ogre

How to Host a Dungeon is a solitaire pen-and-paper game in which you create an underground complex of rooms, populate them with various fantasy races and monsters, and simulate its history. At almost any time you can stop and have the basis for a D&D campaign. Here's a YouTube playthrough of a game: Part 1 - Part 2 [more inside]
posted by JHarris on Mar 4, 2012 - 53 comments

Dallas: The Television Role-Playing Game

I catch a lot of flak over my description of the years 1974 to 1983 as the Golden Age of roleplaying games, much of it based on a misunderstanding of my original point, namely that, after this period, tabletop RPGs would never again command the same degree of broad cultural significance that they did during this time. A good illustration of my point is this odd product, from wargames publisher SPI: Dallas: The Television Role-Playing Game. Published in 1980, the same year as the company's more well known foray into roleplaying, DragonQuest, Dallas was designed by none other than James F. Dunnigan, famous as (among many things) the designer of the classic wargames Jutland and PanzerBlitz. [more inside]
posted by Trurl on Feb 29, 2012 - 26 comments

What value does humanity bring to galactic civilization?

Why Mass Effect is the most important science fiction universe of our generation (Contains SPOILERS for Mass Effect and Mass Effect 2)
posted by BitterOldPunk on Feb 21, 2012 - 193 comments

Virtual Medieval Europe, a journey back in time through text and illustrations

If you'd like to know a bit about medieval life in Europe, History on the Net has some information on life in medieval times, prepared as educational summaries for students. If you'd like to know more, Medieval Life And Times has a broader scope, and the surface links often have a number of subsequent links to even more information on sub-topics. If you want even more specifics, here is a list of medieval occupations, some information on buying, selling and bartering in medieval times, and a history of horses in Europe. [more inside]
posted by filthy light thief on Feb 8, 2012 - 19 comments

Roll 1d12 dot com

It's On The Ceiling! Roll d12:
1. d100 Swords of Damocles
2. City of the Intellectual Bats
3. Manhole-like trap door to maintenance level
4. Tapestry of webs depicting events in spider history
5. Stalactite pueblo dwellers: evil dungeon fairies
6. Adventurers impaled on barbed spikes
7. The furniture: nailed up by prankster
8. Alarming amount of dripping water and muddy seepage
9. Pulsating illumination from strange glass tubes in metal fixtures
10. Shriekers!
11. Eyes (d1000)
12. Hand-chiseled diagram of dungeon level
This and many other useful tables for DM improvisation at The Dungeon Dozen. New table every day!
posted by JHarris on Feb 3, 2012 - 22 comments

BUT AT WHAT COST?

Breaking Bad as an 8-bit RPG.
posted by Afroblanco on Feb 1, 2012 - 25 comments

"It is far more rewarding to achieve your potential in real life."

IRL : "You do anything long enough to escape the habit of living until the escape becomes the habit." A short film by a recovering WoW addict.
posted by crunchland on Jan 31, 2012 - 35 comments

The Tome of Awesome

If you enjoy playing Dungeons & Dragons or similar fantasy RPGs, or if you just like reading in-depth analysis of fictional worlds, then the Tome of Awesome [pdf] is for you. [more inside]
posted by jedicus on Jan 12, 2012 - 50 comments

How to find an RPG

You've finally gotten over your geek self-loathing, and you've decided to jump back into playing tabletop, pen-and-paper RPGs. But where to begin? [more inside]
posted by jiawen on Jan 10, 2012 - 51 comments

*=*=* TOTALLY PLANNED *=*=*

Battlestar Galactica RPG contains spoilers for Battlestar Galactica (the good one).
Game of Thrones RPG contains spoilers for Game of Thrones (season one).
Man vs Wild RPG contains spoiled meats.
Jersey Shore RPG spoils our cultural legacy.
Previously, RPG Heroes are Jerks.
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Jan 9, 2012 - 19 comments

Life can be a challenge, life can seem impossible, it's never easy when there is so much on the line.

Pokemon: Game Freak and Nintendo's series of cartoony monster-training RPGs that kicked off huge crazes among the kids of both Japan and the U.S. In these games, children take up the calling of "Pokemon trainers," capturing the titular animals and then keeping them as pets or fighting them against either wild pokemon or those of other trainers.
Nobunaga's Ambition: An even-longer-running classic series of historical strategy/simulation games produced by Koei. Noted for their realistic approach, their difficulty, and a high level of dryness. You grow rice, distribute it to your population to keep them happy, send out spies, guard against assassins, raise and train a military, and ultimately attempt to unite feudal-era Japan.
And now... Pokemon + Nobunaga's Ambition, a Real Thing that will Soon Exist.
posted by JHarris on Jan 1, 2012 - 26 comments

Stuck in the Trollmire

Tales of Maj'Eyal (ToME) is a graphical roguelike RPG. It started off in 1998 as an Angband variant (history), but has since been completely rewritten, ditching both the engine and the Tolkien setting. It recently became the first game to win the Roguelike of the Year award for two years in a row (and also the first game to win it more than once). [more inside]
posted by daniel_charms on Jan 1, 2012 - 33 comments

DUNGEON SQUAD! (IN COLOR)

Here is Dungeon Squad! A simple, free role-playing game intended for younger players (but enjoyable by older ones), with lots of dice rolling and action. Here's a couple of adventures for it, here's an expansion, and here's a more complex version. Here's the expansion Adventure Squad, in three PDFs: Core - Abilities - D&D 3E Classes. Here's yet another expansion. [more inside]
posted by JHarris on Dec 24, 2011 - 21 comments

Nethack over the Net

Here is the Nethack server at alt.org, Telnet link,  Java client, Flash client.  Here is a list of most of the ways to die in the game (dates back to 3.1.3).  And here are a lot of Nethack spoilers.
posted by JHarris on Dec 20, 2011 - 38 comments

Natural Twenty

Offbeat Bride presents: How to make your own Dungeons & Dragons chocolate dice mold.
posted by griphus on Dec 17, 2011 - 25 comments

You feel yourself turning into a small fish! You flop three times then die.

Here is a ancient Apple II computer role-playing game system with over 250 scenarios. [more inside]
posted by JHarris on Dec 3, 2011 - 18 comments

Dwarfstar Games

Most of Dwarfstar Games' microgame ouvre, including the solo adventure Barbarian Prince, is available for authorized free download.
posted by griphus on Oct 7, 2011 - 6 comments

Dark Young

Sandy Peterson, creator of Call of Cthulhu, reviews Call of Cthulhu
posted by Artw on Sep 22, 2011 - 107 comments

Happy Flash Friday!

Haven't been addicted to a flash game in a while? Take on Swords and Potions, where you tackle the under-appreciated other side of the RPG universe: being a shopkeeper! There's a lot to this game, so here's the wiki if you need help, and don't worry about your productivity- turns take time to regenerate so you can't get stuck playing all day.
posted by BuddhaInABucket on Sep 16, 2011 - 28 comments

The CRPG Addict

The CRPG Addict is playing every PC role-playing came in chronological order. Currently, he's playing Ultima V. [more inside]
posted by kittensofthenight on Aug 29, 2011 - 58 comments

In The Time Machine Over The Sea

Neutral Milk Hotel: The RPG "The band's second album, In the Aeroplane Over the Sea, released in 1998 and also produced by Schneider, is notable as a critically acclaimed and widely popular album. [more inside]
posted by dubold on Aug 20, 2011 - 34 comments

Live action promo video for Shadowrun from 1990

The cyberpunk/magic roleplaying game Shadowrun was launched in 1990 with the help of this live-action promo video. Previously.
posted by bq on Jul 1, 2011 - 92 comments

Traveller

Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day. (previously)
posted by Trurl on Jun 29, 2011 - 86 comments

Samegame Fighter

Tuesday Flash Fun: Samegame Fighter, a turn-based RPG puzzle game. [more inside]
posted by Rinku on Jun 7, 2011 - 21 comments

On Fallout: We had a time travel [setting] with dinosaurs for a while

Matt Barton's Matt Chat started as a series of discussions on classic video games from Elite to System Shock 2. It now features interviews with the likes of Chris Avellone (Planescape Torment), Tim Cain (Fallout pt.1, pt.2); Arcanum, Brian Fargo (The Fall of Interplay, Waste land and Fallout, Bard's Tale and Wizardry), John Romero (Wolfenstein 3D, Doom, Quake and the infamous Daikatana) and Al Lowe (Leasure Suite Larry pt.1 and pt.2). [more inside]
posted by ersatz on Jun 4, 2011 - 12 comments

OPD2011

It's that time of year again... The 2011 One-Page Dungeon Contest has announced winners[15mb pdf] in 15 categories ranging from the more traditional "Best Investigation"[pdf] to "Best Use of Teleporters."[pdf] (previously.) [more inside]
posted by kaibutsu on May 20, 2011 - 16 comments

Over 2.7 million nations served.

NationStates is a free political simulation game founded by author Max Barry back in 2002 (previously). Loosely based on his dystopian corporate thriller Jennifer Government, the game starts by asking players to provide some national trappings and answer a few civics questions, then generates a virtual country with a matching political outlook. Periodic policy decisions like mining rights and compulsory voting allow players to further modify their country along axes of social, political, and economic freedom, arriving at one of twenty-seven colorful government types like Tyranny By Majority or Scandinavian Liberal Paradise. There's also a healthy roleplaying community -- players can discuss current events in the General forum, practice wargaming in International Incidents, form cooperative Regions to debate internal affairs (many of which form their own communities), and elect Delegates to send to the World Assembly (so renamed after an amusing cease-and-desist from the real-world U.N.). Their collective history is thoroughly recorded in the 35,000-article NSWiki, which provides a detailed legislative record, gameplay guide, and profiles on many of the 90,000 active nations, 8,000 player regions, and countless characters that currently make up the game world.
posted by Rhaomi on May 9, 2011 - 62 comments

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