232 posts tagged with RPG.
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"What was he doing having his face put on ATM cards?"

"It was as if, while Mark Zuckerberg was still in high school, Bowie was bracing for the 21st Century, the demand for everyone to “share” accessible versions of themselves. The self as a business card, to be distributed to anyone who asked for it. He also saw opportunity: on 1 September 1998, he launched BowieNet." Pushing Ahead Of The Dame (previously, previously) takes a look at David Bowie's late-90s, technophile projects and the future they foreshadowed - Omikron: The Nomad Soul (& BowieBanc & BowieNet)
posted by The Whelk on Nov 11, 2013 - 30 comments

Untitled Ancient Miniature Rules

Playing at the World is a blog about the early days of tabletop RPGs. Select articles include "How Gaming Got Its Dice" (and the followup "The Origins of Dice Notation,") "The Early Works of Gary Gygax, " "A Playtesting Edition of Dungeons & Dragons (1973)" (and the followup "The Dalluhn Manuscript: In Detail and On Display") and "Character Sheets in 1975."
posted by griphus on Sep 13, 2013 - 36 comments

The original golden age of fantasy role playing games.

Old School FRP is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
posted by Pope Guilty on Aug 31, 2013 - 33 comments

I believe in you.

Collect feathers. Observe quiet beauty. Act with bravery. [PDF] Brave Sparrow is either a roleplaying game, a cult, or a life philosophy. Or maybe all of those, or none. [more inside]
posted by Scattercat on Aug 21, 2013 - 51 comments

What Kind of D&D Character Would You Be?

"This [129 question] survey will determine your ability scores, fantasy race, class, alignment, and character level describing what you would be if you were transformed into a Dungeons and Dragons character."
posted by jedicus on Aug 13, 2013 - 303 comments

Simon and the rat both feel it's best to just ignore each other

"The very first single-player dungeoncrawl game was not a video game. It was a series of charts printed in the first edition of Dungeons & Dragons, back in 1979. By rolling dice according to the instructions, you could generate a dungeon which was illogical, arbitrary, super-lethal, and which often didn't even produce useable results.
THIS GAME USES THOSE CHARTS."

Dungeon Robber is a flash text game that simulates playing AD&D by the AD&D Appendix A dungeon generation rules. You'll probably die a lot, but the game saves every time you head to town. Blog of the creator.
Dungeon Robber comics![more inside]
posted by JHarris on Aug 6, 2013 - 127 comments

Everquest Next

At several moments during the presentation, I wrote in block capitals, circling and underlining. This is the headline feature. This is something nobody has tried or managed to do before. Then, toward the mid-point, while I was still processing what had already come, lead designer Dave Georgeson demonstrated a feature that changed everything.
Everquest Next’s world is made of voxels and everything in it is destructible.
posted by Elementary Penguin on Aug 3, 2013 - 126 comments

"Cruel, but most entertaining for the DM."

Some wonderfully enterprising nerd has created a mod for the real-time grid-based 3D dungeon crawler Legend of Grimrock (twice previously) based on the the Dungeons & Dragons module Tomb of Horrors (previously, funny SA rundown here). It's available via nexusmods and Steam Workshop. Have a nice weekend.
posted by cog_nate on Jul 12, 2013 - 58 comments

A Revolution in Fiction Unfolds

Nill Kamui is an independent island caught in a power struggle between the forces of Donatia, the land of Knights and the Church, and Koran, an empire of secrets and the immortal empress Ghost Mother. When the Red Dragon, the ancient protector of the island, goes berserk and starts killing for no reason, a desperate plan is hatched: a team of representatives from each of the three powers is given a mission to find why the Red Dragon went mad and stop him by any means necessary. Red Dragon is a tabletop RPG campaign with its own trailer, and that's not all. [more inside]
posted by 23 on Jun 22, 2013 - 20 comments

Masks of Nyarlathotep

Among tabletop RPG players and in particular among Call of Cthulhu players, Masks of Nyarlathotep is often held to be the gold standard for adventures. A sprawling mystery that begins with a murder in New York City and takes the investigators on a world-spanning chase to London, Cairo, the interior of Kenya, outback Australia and Shanghai, trying to prevent the opening of the Great Gate and the return of the elder gods who will end the world, it does not lack for ambition. Created by Larry DiTillio with editorial assistance from the late Lynn Willis, Masks is rated #1 by a wide margin of the 4,254 adventures reviewed on RPG.net. The Call of Cthulhu website Yog-sothoth.com, to celebrate the site's fifteenth anniversary, is making available a pdf of the Masks of Nyarlathotep Companion: 570 pages of behind-the-scenes info for running the campaign. [more inside]
posted by ricochet biscuit on Jun 20, 2013 - 118 comments

Blood for the Blood God!

Realm of Chaos 80s - an 80s Games Workshop blog.
posted by Artw on Jun 12, 2013 - 29 comments

MISADVENTURE - VIDEO COMPUTER SYSTEM - GAME PROGRAM

FFF: A long time ago, a child turned on a home gaming console for a little Saturday morning fun — unaware that inter-dimensional demons were using it as a portal into our world! MISADVENTURE! [via freeindiesgames]
posted by lemuring on May 23, 2013 - 9 comments

Best worn with tiny loincloth and underboob-straps

The thirteen types of armor female characters are forced to wear in the majority of MMORPGs (via)
posted by prize bull octorok on May 16, 2013 - 109 comments

In my experience, everyone lies the first time

A former LAPD detective gives commentary on the 1940s LAPD simulator, L.A. Noire (previously, previously, and so)
posted by The Whelk on May 4, 2013 - 22 comments

I killed my first D&D monster, and it was a Klan rally!

Mapping D&D combat mechanics to the world of 60s activism is remarkably effective and lots of fun.
posted by 23 on May 4, 2013 - 34 comments

Candy Box

Candy Box is an ASCII-based web RPG. Collect candy, farm lollipops go on epic quests, and win! [more inside]
posted by CrunchyFrog on May 1, 2013 - 362 comments

Finnish Fan Foments Flash Friday Fun

Hapuriainen makes dress ups / character creators: Disney Girls dress up; Pokémon Trainer creator; Naruto character creator; W.I.T.C.H. Guardians maker; and 64 others. [more inside]
posted by Monsieur Caution on Apr 26, 2013 - 6 comments

The biggest baddest beasts have easily been beat with one lucky shot.

Ghost Mice are a 'FIRST-WAVE folk-punk band' who sing about playing Dungeons & Dragons as a metaphor for overcoming depression, wanting to be loved like John Hickley loved Jodie Foster and recycling so Cthulhu doesn't invade. They've recorded splits with other folk-punk bands like Andrew Jackson Jihad and Defiance Ohio. Ghost Mice's song Monsters Get Slain is a heartbreaking anthem about healing from a lifetime of depression.
posted by Charlemagne In Sweatpants on Mar 27, 2013 - 29 comments

It is a roleplaying game made in excel.

Arena.Xlsm is the fever dream of a Canadian Chartered Accountant with a love of roleplaying games (Hat tip to Special K over at mefightclub!)
posted by boo_radley on Mar 26, 2013 - 27 comments

Mages didn't do enough research on climate change

Tropical Skyrim is an overhaul mod that transforms the icy province of Skyrim into a tropical area. Here's a short showcase video and a longer video.
posted by ersatz on Mar 14, 2013 - 55 comments

A Roguelike Primer

Best In Genre for Neophytes and Veterans Alike
posted by Artw on Mar 10, 2013 - 81 comments

Eternal Arcanum

Chris Avellone, a writer and designer who worked on Fallout 2, Fallout New Vegas, Planescape Torment and Neverwinter Nights, plays and comments on the steampunk RPG Arcanum to celebrate raising almost 4 million dollars toward his upcoming RPG, Project Eternity
posted by Charlemagne In Sweatpants on Feb 15, 2013 - 41 comments

Urquhart and Muzyka RPG design talk at DICE 2013

Obsidian’s Feargus Urquhart and Bioware co-founder Ray Muzyka gave a joint talk during DICE 2013 on the future of RPGs . Topics included player engagement, modding, (a)synchronous multiplayer and ways of interacting with players. [more inside]
posted by ersatz on Feb 10, 2013 - 11 comments

The stuff of fairy tales

Ni No Kuni: Wrath of the White Witch is the first major video game to be developed by the legendary animation house Studio Ghibli (previously). Reviews are mostly ecstatic, with praise for its music and graphics. And Brainy Gamer speculates that, like Zelda and The Elder Scrolls before it, the game will be remembered because of its connection to the "perilous realm" that J.R.R. Tolkien described.
posted by jbickers on Jan 31, 2013 - 34 comments

Lynn Willis

Chaosium has announced the death of Lynn Willis. Willis was creator or co-creator of many boardgames and RPGs, including probably the most influential horror RPG, Call of Cthulhu, and my personal favorite, Ghostbusters. Obituary by Ken Hite.
posted by jiawen on Jan 19, 2013 - 53 comments

The sky above the port was the color of Metafilter

Back in 2000, R. Talsorian Games released on their website a series of overviews of what they considered to be classic Cyberpunk movies, along with notes on incorporating their characters and ideas into games. [more inside]
posted by Pope Guilty on Jan 17, 2013 - 111 comments

"Sweagledactyl": swan stuffed in giant eagle inside a pterodactyl

Courtesy of that saint of old school gaming and dark god of the underworld Jason Sholtis, who runs the awesome, previously-posted blog The Dungeon Dozen, it's a new adventure to run using the game system of your choice: THE SECRET PARTY-HOUSE OF THE HILL GIANT PLAYBOY (PDF viewer w/ available download). Looting, slaying, and party crashing beckon to the bold!
Also from Sholtis: the one-page dungeon FLESH FOR THE WITCH QUEEN. (PDF viewer with download) [more inside]
posted by JHarris on Jan 13, 2013 - 12 comments

A spiritual sequel to Planescape Torment

"Rumours have been swirling for years about a possible sequel to Black Isle’s legendary and powerful roleplaying game Planescape: Torment, but the closure of the original studio and the jealous guarding of the Planescape rights by owners Wizards of the Coast seemed to have put paid to any comeback. But with original Interplay boss Brian Fargo very much back in the RPG business with current studio inXile’s wildly successful Wasteland 2 crowdfunding, everything changes. He and his team have come up with a way to make a new Torment game: this is really happening." [more inside]
posted by Paragon on Jan 9, 2013 - 17 comments

This ain't your daddy's TSR (but his name's on the cover)

Luke Gygax and E. Gary Gygax Jr, sons of Dungeons & Dragons co-creator Gary Gygax have announced they have formed TSR Games. The company's first, brave, foray into the market will be a print publication: Gygax Magazine with a very familiar logo. Apparently D&D owner Wizards of the Coast (and its owners, Hasbro) the last trademarked “TSR” for a game company in 2003, opening the door for the Brothers Gygax to scoop up the name for their company Hexagonist Publishing LLC on May 25, 2011. [more inside]
posted by Mezentian on Dec 4, 2012 - 76 comments

Beyond the Vault

Gaming made me - RPS writer Patricia Hernandez on how Fallout 2 shaped her world view, her politics and her sexuality.
posted by Artw on Nov 23, 2012 - 88 comments

I'm a Dungeon Master! I deserve this promotion!

Can playing Dungeons & Dragons make you a more confident and successful person? The PBS Idea Channel posits that playing pen-and-paper role-playing games helps to develop valuable life skills such as problem solving, people management, and abstract thinking.
posted by asnider on Oct 16, 2012 - 77 comments

Ken and Robin Talk About Stuff

Ken and Robin Talk About Stuff, a podcast in which writer and game designer Robin D. Laws (Hamlet's Hitpoints, The GUMSHOE system) and game designer and writer Kenneth Hite (Tour De Lovecraft, GURPS Horror) (previously) talk about stuff. Stuffs include: Why vampires are assholes and the Hermetic Order of the Golden Dawn, stopping WWI and Beasts of the Southern Wild, Margaret Atwood and the difference between a mystic and an occultist, why no invented setting is as interesting as the real world and Woodrow Wilson, Gencon and sundry RPGs, Neil Armstrong, HP Blavatsky and theosophy, the ebook prcing settlement, what big publishing could learn from RPG publishers, and the many crazy fictional possibilities of Charles Lindbergh and his UFO investigating chums, and Dungeons and Dragons edition wars and Aliester Crowley.
posted by Artw on Sep 30, 2012 - 30 comments

>WASTE AFTERNOON

The Museum of Computer Adventure Game History in Toronto, Canada is one of the largest collections of adventure and role-playing games and supplements in existence. [more inside]
posted by Shadax on Aug 28, 2012 - 8 comments

A Blurred Line

RPG Maker 2000 did exactly what its name suggested: it allowed non-programmers to design turn-based RPGs. Translated to English by Don Miguel, who included his tutorial game Don's Adventures with the program, it and its subsequent versions are still available for download. While in recent years the engine has been used for a number of noteworthy titles, back in the day it resulted in a number of charmingly amateur titles — one of which was the legendary A Blurred Line, by Lysander86. Part of what made ABL special was its story, which was crude but compelling; partly it was the gameplay, which was impressively varied and offered a number of branching story paths based on player choice. A Blurred Line was never finished; there's a Windows download that includes the first chapters, A Blurred Line and The Line Narrows, but the finale, The Line's End, was never released. Lys86 has claimed he is still working on the game, most recently in 2010, but it's been over a decade since its original release, and hope for that final release is slim-to-nonexistent.
posted by Rory Marinich on Aug 25, 2012 - 8 comments

What can change the nature of a man?

This is an hour long podcast about Planescape: Torment by creators Chris Avellone (lead designer), Colin McComb (second designer), Adam Heine (scripter), and Scott Warner (junior designer, lead designer of Halo 4). P:T was a groundbreaking, story-focused rpg with a loyal cult following. Previously. More previously. [more inside]
posted by ersatz on Aug 25, 2012 - 57 comments

W.D. Richter's "The Adventures of Buckaroo Banzai Across the 8th Dimension"

... Buckaroo Banzai is paradoxically decades ahead of its time and yet completely of its time; it’s profoundly a movie by, for, and of geeks and nerds at a time before geek/nerd culture was mainstreamed, and a movie whose pre-CG special effects and pre-Computer Age production design were an essential part of its good-natured enthusiasm. What at the time was a hip, modern take on classic SF is now, almost thirty years later, almost indistinguishable from the SF cinema that inspired it in terms of the appeal to modern viewers: the charmingly old-fashioned special effects, and the comparatively innocent earnestness of its tone. - Danny Bowes [more inside]
posted by Egg Shen on Aug 19, 2012 - 119 comments

Bully Pulpit Games' Fiasco

TableTop’s Fiasco episodes may be the greatest roleplaying documentary made to date. ... Not only are the two episodes it takes to show their session a joy to watch (and they are a pleasure) but they succeed in something that is really difficult to do: capture the essence of a game session. (previously) [more inside]
posted by Egg Shen on Aug 14, 2012 - 32 comments

"putting the role-play back into role playing games."

New feature for online MMO puts the player's facial expressions and movements into the game avatar in real time. The player only needs a normal webcam to make the feature work. It also allows the player to alter their voice to fit the character they're playing.
posted by crunchland on Aug 9, 2012 - 25 comments

A MetaFilter Post In Which YOU Become The Hero!

Fighting Fantasy (FF) is a series of interactive gamebooks for kids, originally published in the UK between 1982 and 1995, created by Steve Jackson (no, not that Steve Jackson) and Ian Livingstone. In a nutshell, they were Choose Your Own Adventure books with simple dice-based gaming rules built into them. The books primarily focused on fantasy themes, but sci-fi, post-apocalyptic, super-heroes, and modern-day horror tales were all covered as well. Containing art both fantastic and ridiculous, they were many a young lad's gateway drug into more complex nerdery. [more inside]
posted by Palindromedary on Jul 22, 2012 - 50 comments

I've traveled to the floor of the pit of my own free will.

The trailer for Dungeons and Dragons 3: The Book of Vile Darkness has been released onto the Internet. [more inside]
posted by Mezentian on Jun 26, 2012 - 123 comments

Pony Gaming Roundup

Shards of Equestria is a set of 270 fan-made Magic: The Gathering cards based off of My Little Pony: Friendship is Magic. (made by MeFi's own XQUZYPHYR, via Projects)
Savage Worlds of My Little Pony (PDF version recommended, requires Savage Worlds game system books) is a roleplaying game based on the show, using Pinnacle Games' Savage Worlds system. Notable for its tenent against violence, which punishes characters who pursue violent solutions to problems.
MLP: Roleplaying is Magic (PDF) is another roleplaying game using a custom system.
MLP: Clash of Realities is a miniatures combat game played on computer. Game system plugin for Lackeyccg. Setup instructions
MLP: Fighting is Magic is a slick-looking, upcoming fan-made fighting game. Demo videos: Applejack test, general demonstration, Fluttershy is not OP
Ponykart is an upcoming, fan-made Mario Kart-style driving game. Demo video.
My Little Investigations is an upcoming, fan-made Phoenix Wright-style investigation adventure game. Playable demo.
Cutie Mark Crusade is also a work in progress, and a more traditional adventure game. Playable demo. Demo video.
[more inside]
posted by JHarris on Jun 16, 2012 - 41 comments

Primetime Adventures

Primetime Adventures is an innovative, rules-light system for creating your own TV series through roleplaying. [more inside]
posted by Trurl on Jun 5, 2012 - 30 comments

Watching You Dance Makes Me Wish For A Nuclear Winter

Fun With Models Friday: Fallout New Vegas Characters Just Love To Dance.
posted by The Whelk on May 25, 2012 - 40 comments

In the MMORPG of life, straight white male is the easiest setting

Okay: In the role playing game known as The Real World, “Straight White Male” is the lowest difficulty setting there is...
As the game progresses, your goal is to gain points, apportion them wisely, and level up. If you start with fewer points and fewer of them in critical stat categories, or choose poorly regarding the skills you decide to level up on, then the game will still be difficult for you. But because you’re playing on the “Straight White Male” setting, gaining points and leveling up will still by default be easier, all other things being equal, than for another player using a higher difficulty setting.

Likewise, it’s certainly possible someone playing at a higher difficulty setting is progressing more quickly than you are, because they had more points initially given to them by the computer and/or their highest stats are wealth, intelligence and constitution and/or simply because they play the game better than you do. It doesn’t change the fact you are still playing on the lowest difficulty setting.


MeFi's own John Scalzi provides an excellent, relatable metaphor for explaining the realities of race and gender without invoking the dreaded word "privilege". [more inside]
posted by Jon_Evil on May 15, 2012 - 368 comments

Sex Game

Psychotherapist and Game Designer Nicolau Chaud talks to Kotaku about his RPG Polymorphous Perversity. He has chronicled his experiences creating the game on his blog He has given earlier interviews here and here. Chaud is also the designer behind the controversial Beautiful Escape: Dungeoneer. (All links NSFW).
posted by dortmunder on May 9, 2012 - 23 comments

Of course, really, EVERYONE loves Alec Guinness

Some people are gay in space. Get over it.
posted by Artw on Apr 22, 2012 - 89 comments

Chat with the minds behind the Death Machines

Wasteland 2 has become a certainty due to the massive outpouring of fan support. At this moment on Reddit, two of the big names in the project - Brian Fargo and Chris Avellone - are having a live QA session about the upcoming project, as well as the state of the game publishing industry in the Kickstarter era and similar subjects.
posted by FatherDagon on Apr 13, 2012 - 22 comments

The best you can do is learn to survive.

IKEA is already widening their domain, but for some of us, it's still a challenge to deal with the staid institution of the IKEA store. Never fear! [more inside]
posted by nosila on Apr 9, 2012 - 54 comments

Fantastic Maps

Jonathan Roberts does Fantastic Maps. Whether you're looking for tutorials for tabletop RPG mapmaking, or just want to check out the designs of a professional fantasy cartographer, the only place to go is Fantastic Maps. And if you're a GRR Martin fan, you'll soon be more familiar with Roberts' name, since he has been picked to do the cartography for the October 2012 atlas of the lands of A Song of Ice and Fire.
posted by barnacles on Apr 7, 2012 - 10 comments

Monster's Den Chronicles

Monster's Den Chronicles is a turn-based Flash dungeon-crawler RPG with combat mechanics reminiscent of turn-based strategy game stalwart Disciples II. [more inside]
posted by whir on Apr 6, 2012 - 16 comments

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