Ken and Robin Talk About Stuff
, a podcast in which writer and game designer Robin D. Laws
, The GUMSHOE system
) and game designer and writer Kenneth Hite
(Tour De Lovecraft
, GURPS Horror
) talk about stuff. Stuffs include: Why vampires are assholes and the Hermetic Order of the Golden Dawn
, stopping WWI and Beasts of the Southern Wild
, Margaret Atwood and the difference between a mystic and an occultist
, why no invented setting is as interesting as the real world and Woodrow Wilson
, Gencon and sundry RPGs
, Neil Armstrong, HP Blavatsky and theosophy
, the ebook prcing settlement, what big publishing could learn from RPG publishers, and the many crazy fictional possibilities of Charles Lindbergh and his UFO investigating chums
, and Dungeons and Dragons edition wars and Aliester Crowley
posted by Artw
on Sep 30, 2012 -
RPG Maker 2000 did exactly what its name suggested: it allowed non-programmers to design turn-based RPGs. Translated to English by Don Miguel
, who included his tutorial game Don's Adventures
with the program, it and its subsequent versions are still available for download
. While in recent years the engine has been used for a number of noteworthy titles
, back in the day it resulted in a number of charmingly amateur titles — one of which was the legendary A Blurred Line
, by Lysander86. Part of what made ABL special was its story
, which was crude but compelling; partly it was the gameplay
, which was impressively varied and offered a number of branching story paths based on player choice. A Blurred Line was never finished; there's a Windows download
that includes the first chapters, A Blurred Line and The Line Narrows, but the finale, The Line's End, was never released. Lys86 has claimed he is still working on the game, most recently in 2010
, but it's been over a decade
since its original release, and hope for that final release is slim-to-nonexistent.
posted by Rory Marinich
on Aug 25, 2012 -
... Buckaroo Banzai is paradoxically decades ahead of its time and yet completely of its time; it’s profoundly a movie by, for, and of geeks and nerds at a time before geek/nerd culture was mainstreamed, and a movie whose pre-CG special effects and pre-Computer Age production design were an essential part of its good-natured enthusiasm. What at the time was a hip, modern take on classic SF is now, almost thirty years later, almost indistinguishable from the SF cinema that inspired it in terms of the appeal to modern viewers: the charmingly old-fashioned special effects, and the comparatively innocent earnestness of its tone.
- Danny Bowes [more inside]
posted by Egg Shen
on Aug 19, 2012 -
(FF) is a series of interactive gamebooks for kids, originally published in the UK between 1982 and 1995, created by Steve Jackson
(no, not that
Steve Jackson) and Ian Livingstone
. In a nutshell, they were Choose Your Own Adventure
books with simple dice-based gaming rules built into them. The books primarily focused on fantasy themes
, but sci
, and modern-day horror
tales were all covered as well. Containing art both fantastic
, they were many a young lad's gateway drug into more complex nerdery
. [more inside]
posted by Palindromedary
on Jul 22, 2012 -
Shards of Equestria is a set of 270 fan-made Magic: The Gathering cards based off of My Little Pony: Friendship is Magic. (made by MeFi's own XQUZYPHYR, via Projects)
Savage Worlds of My Little Pony (PDF version recommended, requires Savage Worlds game system books) is a roleplaying game based on the show, using Pinnacle Games' Savage Worlds system. Notable for its tenent against violence, which punishes characters who pursue violent solutions to problems.
MLP: Roleplaying is Magic (PDF) is another roleplaying game using a custom system.
MLP: Clash of Realities is a miniatures combat game played on computer. Game system plugin for Lackeyccg. Setup instructions
MLP: Fighting is Magic is a slick-looking, upcoming fan-made fighting game. Demo videos: Applejack test, general demonstration, Fluttershy is not OP
Ponykart is an upcoming, fan-made Mario Kart-style driving game. Demo video.
My Little Investigations is an upcoming, fan-made Phoenix Wright-style investigation adventure game. Playable demo.
Cutie Mark Crusade is also a work in progress, and a more traditional adventure game. Playable demo. Demo video. [more inside]
posted by JHarris
on Jun 16, 2012 -
Okay: In the role playing game known as The Real World, “Straight White Male” is the lowest difficulty setting there is...
As the game progresses, your goal is to gain points, apportion them wisely, and level up. If you start with fewer points and fewer of them in critical stat categories, or choose poorly regarding the skills you decide to level up on, then the game will still be difficult for you. But because you’re playing on the “Straight White Male” setting, gaining points and leveling up will still by default be easier, all other things being equal, than for another player using a higher difficulty setting.
Likewise, it’s certainly possible someone playing at a higher difficulty setting is progressing more quickly than you are, because they had more points initially given to them by the computer and/or their highest stats are wealth, intelligence and constitution and/or simply because they play the game better than you do. It doesn’t change the fact you are still playing on the lowest difficulty setting.
MeFi's own John Scalzi
provides an excellent, relatable metaphor for explaining the realities of race and gender without invoking the dreaded word "privilege". [more inside]
posted by Jon_Evil
on May 15, 2012 -
has become a certainty due to the massive outpouring of fan support. At this moment on Reddit, two of the big names in the project - Brian Fargo
and Chris Avellone
- are having a live QA session
about the upcoming project, as well as the state of the game publishing industry in the Kickstarter era and similar subjects.
posted by FatherDagon
on Apr 13, 2012 -
How to Host a Dungeon
is a solitaire pen-and-paper game in which you create an underground complex of rooms, populate them with various fantasy races and monsters, and simulate its history. At almost any time you can stop and have the basis for a D&D campaign. Here's a YouTube playthrough of a game: Part 1
- Part 2 [more inside]
posted by JHarris
on Mar 4, 2012 -
I catch a lot of flak over my description of the years 1974 to 1983 as the Golden Age of roleplaying games, much of it based on a misunderstanding of my original point, namely that, after this period, tabletop RPGs would never again command the same degree of broad cultural significance that they did during this time. A good illustration of my point is this odd product, from wargames publisher SPI: Dallas: The Television Role-Playing Game. Published in 1980, the same year as the company's more well known foray into roleplaying, DragonQuest, Dallas was designed by none other than James F. Dunnigan, famous as (among many things) the designer of the classic wargames Jutland and PanzerBlitz. [more inside]
posted by Trurl
on Feb 29, 2012 -
It's On The Ceiling!
1. d100 Swords of Damocles
2. City of the Intellectual Bats
3. Manhole-like trap door to maintenance level
4. Tapestry of webs depicting events in spider history
5. Stalactite pueblo dwellers: evil dungeon fairies
6. Adventurers impaled on barbed spikes
7. The furniture: nailed up by prankster
8. Alarming amount of dripping water and muddy seepage
9. Pulsating illumination from strange glass tubes in metal fixtures
11. Eyes (d1000)
12. Hand-chiseled diagram of dungeon level
This and many other useful tables for DM improvisation at The Dungeon Dozen
. New table every day!
posted by JHarris
on Feb 3, 2012 -
: "You do anything long enough to escape the habit of living until the escape becomes the habit." A short film by a recovering WoW addict.
posted by crunchland
on Jan 31, 2012 -
If you enjoy playing Dungeons & Dragons or similar fantasy RPGs, or if you just like reading in-depth analysis of fictional worlds, then the Tome of Awesome
[pdf] is for you. [more inside]
posted by jedicus
on Jan 12, 2012 -
: Game Freak and Nintendo's series of cartoony monster-training RPGs that kicked off huge crazes among the kids of both Japan and the U.S. In these games, children take up the calling of "Pokemon trainers," capturing the titular animals and then keeping them as pets or fighting them against either wild pokemon or those of other trainers.
: An even-longer-running classic series of historical strategy/simulation games produced by Koei. Noted for their realistic approach, their difficulty, and a high level of dryness. You grow rice, distribute it to your population to keep them happy, send out spies, guard against assassins, raise and train a military, and ultimately attempt to unite feudal-era Japan.
And now... Pokemon + Nobunaga's Ambition
, a Real Thing that will Soon Exist.
posted by JHarris
on Jan 1, 2012 -
Haven't been addicted to a flash game in a while? Take on Swords and Potions
, where you tackle the under-appreciated other side of the RPG universe: being a shopkeeper! There's a lot to this game, so here's the wiki
if you need help, and don't worry about your productivity- turns take time to regenerate so you can't get stuck playing all day.
posted by BuddhaInABucket
on Sep 16, 2011 -
is a free political simulation game founded by author Max Barry
back in 2002 (previously
). Loosely based on his dystopian corporate thriller Jennifer Government
, the game starts
by asking players to provide some national trappings and answer a few civics questions, then generates a virtual country with a matching political outlook. Periodic policy decisions
like mining rights and compulsory voting allow players to further modify their country along axes of social, political, and economic freedom
, arriving at one of twenty-seven colorful government types
like Tyranny By Majority or Scandinavian Liberal Paradise. There's also a healthy roleplaying community -- players can discuss current events in the General forum
, practice wargaming in International Incidents
, form cooperative Regions to debate internal affairs (many of which form their own communities
), and elect Delegates to send to the World Assembly
(so renamed after an amusing cease-and-desist from the real-world U.N.
). Their collective history is thoroughly recorded in the 35,000-article NSWiki
, which provides a detailed legislative record
, gameplay guide
, and profiles on many of the 90,000 active nations
, 8,000 player regions
, and countless characters
that currently make up the game world.
posted by Rhaomi
on May 9, 2011 -