Paradox Interactive, makers of complicated strategy games like Europa Universalis and Crusader Kings 2, have purchased White Wolf Publishing and all its IP from EVE Online makers Crowd Control Publishing, announcing plans to move forward with the IP Commentary and analysis are available from Rock, Paper, Shotgun, Venture Beat, and PC Gamer, and Obsidian have tweeted in response to the calls for them to be hired to make Bloodlines 2.
A short history of gaming in Brazil: "To understand the history of gaming in Brazil dear reader, you must know a little bit about our political and economic history ... In 1991, a small publisher by the name of GSA published a roleplaying game called Tagmar [translation], often lauded as the first Brazilian RPG. ... They also released Desafio dos Bandeirantes, a game set in 17th century colonial Brazil using regional folklore instead of European myths, and a sci-fi game, Millenia [translation] ... In February 1994, the Brazilian authorities set in motion a major economic plan that invigorated the Brazilian economy for the first time since 1973. By March, the currency stabilized enough to assure the population (and companies) that their money would be worth the same by the end of the week ... The happy result for gamers was that companies started buying game licenses right and left." Via. See also History of Brazilian RPGs, History of Brazilian RPG magazines, Role-playing games in education in Brazil: how we do it [PDF], and President Cardoso reflects on Brazil and sociology.
Realm of Chaos 80s - an 80s Games Workshop blog.
If you enjoy playing Dungeons & Dragons or similar fantasy RPGs, or if you just like reading in-depth analysis of fictional worlds, then the Tome of Awesome [pdf] is for you. [more inside]
An Illustrated History of Games Workshop and Fighting Fantasy - Jackson and Livingstone - audio, sans illustrations. The story of how Steve Jackson (not that Steve Jackson) and Ian Livingstone kickstarted tabletop roleplaying in the UK and founded a gaming behemoth that is very different today.
“I can't make anyone Jewish with a called shot.” “I cannot start the game pregnant.” “My medical supply bag will contain more than just a bone-saw and a bottle of whiskey.” “My halfling cannot take the flaw, 'Obsession: Ring of Invisibility.'” “Even if he was a paragon of humanity in his alternate dimension, Good Hitler is not an appropriate superhero concept.” “No more Crazy Ivans while I'm driving the AT-AT.” “I do not have to check before each adventure that my fellow adventurers are not doppelgangers, Cylons or pod people.” “'Everybody Wang Chung tonight' is not an acceptable use of the Mass Suggestion spell.” 1250 things Mr. Welch can no longer do during an RPG. (SLLJ)
Steve Jackson Games, the makers of such fine pen-and-paper RPGs as Gurps, has been running a blog since 1994. I've been reading it since 1996, and I just now realized: it was the first blog I've ever read. In addition to release information, they also post game industry news, personal stories, and even the Illuminated Site of the Week, all with intimacy and personality we've come to expect from blogs.