This tech demo video
from Pillow Castle Games (of Carnegie Mellon) showcases an innovative first person puzzler using the optical illusion of forced perspective.
Are your "friends" pushing illegal marijuana cigarettes? Don't let drugs get in the way of your dream car! Keep sober with these snappy comebacks to narcotics. [SLYT Australian PSA]
The Physics of Light and Rendering
is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via
In 1987 the first Castlevania was released. It was followed by Simon's Quest in 1988. The difference between the two games is stark. Although they both have the same basic plot lines (kill Dracula) and setting, Simon's Quest introduced an open world and RPG elements, giving eventual rise to the genre known as "Metroidvania". Sequelitis
looks at the difference between these design decisions and shows that maybe Metroidvanias aren't quite as much fun as you might remember.