Davis and Ma wrote up a long list of one-paragraph game pitches to prototype. They would be small, manageable games that two people could complete on their own. The game they chose to go with would have to be finished within a year, because that was all they had budgeted for. Among the pitches inspired by board games, roguelikes and all the genres that excited them was a 2D, top-down management game called FTL. The Opposite of Fail
- The making of
FTL (
Previously)
posted by Artw
on Mar 17, 2013 -
19 comments
Gaming made me - RPS writer Patricia Hernandez on how Fallout 2 shaped her world view, her politics and her sexuality.
posted by Artw
on Nov 23, 2012 -
88 comments
Earth, 2147. The legacy of the Metal Wars, where man fought machines—and machines won. Bio-Dreads — monstrous creations that hunt down human survivors... and digitize them!
In 1987, before he created Babylon 5, J. Michael Straczynski was a writer for
Captain Power and the Soldiers of the Future, a live-action sci-fi show for kids. 24 episodes were produced. Straczynski wrote or co-wrote 14 of them, including multi-episode plot arcs. A
line of interactive toys brought the battle into kids’ living rooms, and
Captain Power was also one of the very first shows on television to feature computer animation in every episode. But in an attempt to appeal to both children and the adults who watched with them, the campy show included some concepts and scenes critics deemed too violent for children and lasted only a single season in syndication.
The full run of the show has now been uploaded to Youtube. [more inside]
posted by zarq
on Apr 1, 2012 -
28 comments
The biggest literary influence on my approach to game design, however, was one of the writers I worshipped as a teenager: Alice Sheldon, aka James Tiptree, Jr. Tiptree had one particular recommendation for starting a story: “Start from the end and preferably 5,000 feet underground on a dark day and then don’t tell them.” This is precisely how we begin Half-Life. It was a deliberate antidote to the many game openings that involved pages and pages of backstory presented in scrolling text. - An
interview with Marc Laidlaw, writer for the Half Life series.
posted by Artw
on Oct 13, 2010 -
65 comments
Ten years ago Valve released
Half Life, to the delight of gamers,
modders,
critics and people who hate cut scenes. Marc Laidlaw, writer for Valve,
talks about the genesis of
scientist turned crowbar wielding survivor, Gordon Freeman. Somehow avoided playing it in all these years? You can
buy it on Steam for less than a dollar until midnight November 21st.
posted by Artw
on Nov 20, 2008 -
86 comments
Did you grow up anticipating sports where death would be likely, if not certain? Almost certainly played by convicts, possibly with robot limbs? And which would be even more likely to have chainsaws and flamethrowers not usually found in the sports of today?
Those We Left Behind’s look at Future-sports of the past, in
videogames,
movies and
comics is for you!
posted by Artw
on Sep 11, 2008 -
41 comments