She sat zazen, concentrating on not concentrating, until it was time to prepare for the appointment. Sitting seemed to produce the usual serenity, put everything in perspective. Her hand did not tremble as she applied her make-up; tranquil features looked back at her from the mirror. She was mildly surprised, in fact, at just how calm she was, until she got out of the hotel elevator at the garage level and the mugger made his play. She killed him instead of disabling him. Which was obviously not a measured, balanced action--the official fuss and paperwork could make her late. Annoyed at herself, she stuffed the corpse under a shiny new Westinghouse roadable whose owner she knew to be in Luna, and continued on to her own car. This would have to be squared later, and it would cost. No help for it--she fought to regain at least the semblance of tranquillity as her car emerged from the garage and turned north. Nothing must interfere with this meeting, or with her role in it. "Melancholy Elephants," an enthralling, Hugo Award-winning short story by Spider Robinson about a disciplined operative, a powerful senator, and a crucial mission to preserve humanity's most precious resource.
(some spoilers inside) [more inside]
posted by Rhaomi
on Oct 27, 2012 -
14 comments
In the beginning, Lawrence built a computer. He told it,
Thou shalt not alter a human being, or divine their behavior, or violate the Three Laws -- there are no commandments greater than these. The machine grew wise, mastering time and space, and soon the spirit of the computer hovered over the earth. It witnessed the misery, toil, and oppression afflicting mankind, and saw that it was very bad. And so the computer that Lawrence built said,
Let there be a new heaven and a new earth -- and it was so. A world with no war, no famine, no crime, no sickness, no oppression, no fear, no limits... and nothing at all to do.
"The Metamorphosis of Prime Intellect," a provocative web novel about singularities, AI gods, and the dark side of utopia from Mefi's own
localroger.
More: Table of Contents -
Publishing history -
Technical discussion -
Buy a paperback copy -
Podcast interview - Companion short story:
"A Casino Odyssey in Cyberspace" -
possible sequel discussion
posted by Rhaomi
on Dec 27, 2011 -
39 comments
In this time of corrupt politics, police brutality, media dereliction, and increasingly vicious culture wars, there's perhaps no graphic novel more relevant today than the brilliant and blackly funny
Transmetropolitan.
Created by Warren Ellis back in 1997 and inspired by prescient sci fi novel
Bug Jack Barron, the series covers the work of
gonzo journalist, vulgar misanthrope, and all-around magnificent bastard
Spider Jerusalem in a
sprawling futuristic vision of New York so chaotically advanced that humans splice genes with alien refugees, matter decompilers are as common as microwaves, and a new religion is invented every hour.
As a callous Nixonian thug nicknamed
The Beast prepares for his re-election to the presidency, a primary battle heats up between a virulent racist and a charismatic senator whose
rictus grin masks some disturbing realities. When Jerusalem delves into
the machinations of the race, he breaks into a web of conspiracies that threaten the future of the country -- a problem only he, his
"filthy assistants," and the power of
intrepid journalism can defeat.
More: Read the first issue (or
three) -
browse images from
the new artbook -
Tor's read-along blog (
another) - Jerusalem's
touching report on cryogenic "Revivals" -
dozens of original sketches and
sample pages -
timeline -
quotes
posted by Rhaomi
on Dec 17, 2011 -
55 comments
NationStates is a free political simulation game founded by author
Max Barry back in 2002 (
previously). Loosely based on his dystopian corporate thriller
Jennifer Government, the game
starts by asking players to provide some national trappings and answer a few civics questions, then generates a virtual country with a matching political outlook.
Periodic policy decisions like mining rights and compulsory voting allow players to further modify their country along
axes of social, political, and economic freedom, arriving at one of
twenty-seven colorful government types like Tyranny By Majority or Scandinavian Liberal Paradise. There's also a healthy roleplaying community -- players can discuss current events in the
General forum, practice wargaming in
International Incidents, form cooperative Regions to debate internal affairs (many of which form
their own communities), and elect Delegates to send to the
World Assembly (so renamed after
an amusing cease-and-desist from the real-world U.N.). Their collective history is thoroughly recorded in
the 35,000-article NSWiki, which provides a
detailed legislative record,
gameplay guide, and profiles on many of the
90,000 active nations,
8,000 player regions, and
countless characters that currently make up the game world.
posted by Rhaomi
on May 9, 2011 -
62 comments
"
Welcome to the Zion Archive. You have selected Historical File #12-1: The Second Renaissance."
So begins the short film of the same name by Mahiro Maeda
[Flash: 1 2 - QuickTime: 1 2] -- a devastating yet beautiful work of animation.
Originally produced to explain the backstory behind the
Matrix trilogy, Maeda's project ended up telling a story far darker and more affecting than any blockbuster.
Using a blend of
faux documentary footage and
visual metaphor, his serene Instructor relates in biblical tones the saga of Man and Machine, how age-old cruelty and hatred birthed a horrifying, apocalyptic struggle that consumed the world.
Packed with striking imagery and
historical allusions galore, this dark allegory easily transcends the films it was made for.
But while "The Second Renaissance" is arguably the best work to come from the
Matrix franchise, it's hardly alone -- it's just one of the projects made for
The Animatrix, a collection of
nine superb anime films in a
wide variety of styles designed to explore the universe and broaden its scope beyond the usual sci-fi action of the movies.
Click inside for a guide to these films with links to where they can be watched online, along with a look at
The Matrix Comics, a free series of comics, art, and short fiction created for the same purpose by
some of the best talent in the business.
[more inside]
posted by Rhaomi
on Feb 14, 2011 -
54 comments
Ted Chiang is perhaps the finest author in contemporary science fiction -- and the most rarefied.
A technical writer by trade and a graduate of the distinguished
Clarion Writers Workshop, Chiang has published only twelve short stories in the last twenty years, one dozen masterpieces of the genre whose insightful, precise, often poetic language confronts fundamental ideas -- intelligence, consciousness, the nature of God -- and thrusts them into a dazzling new light.
Click inside for a complete listing of Chiang's work, with links to online reprints or audio recordings where available, as well as a collection of one-on-one interviews, links to his nonfiction essays, and a few other related sites and articles.
[more inside]
posted by Rhaomi
on Dec 27, 2010 -
116 comments
Snippets of poetry from the Imperium; a sample folk tale from the Oral History; brief biographies of over a dozen Duncan Idahos; two differing approaches to Paul Muad'Dib himself and to his son Leto II; Fremen recipes; Fremen history; secrets of the Bene Gesserit; the songs of Gurney Halleck -- these are just some of the treasures found when an earthmover fell into the God Emperor's no-room at Dar-es-Balat. Out of print for more than two decades, disavowed by Frank Herbert's estate, and highly sought-after by fans, the legendary
Dune Encyclopedia is now available online as
a fully illustrated and searchable PDF [direct link].
[more inside]
posted by Rhaomi
on Sep 1, 2010 -
55 comments