Gaming made me - RPS writer Patricia Hernandez on how Fallout 2 shaped her world view, her politics and her sexuality.
posted by Artw
on Nov 23, 2012 -
88 comments
COLBERT: I suppose fear is like a drug. A little bit isn’t that bad, but you can get addicted to the consumption and distribution of it. What’s evil is the purposeful distribution of fear. As Paul said when he was faced with the gom jabbar, “Fear is the mind-killer. Fear is the little death that brings total obliteration.”
PLAYBOY: Did you just make a Dune reference?
COLBERT: I did! [laughs] If you’re injecting fear into other people, then you’re trying to kill their minds. You’re trying to get them to stop thinking.
A thoughtful interview with
Stephen Colbert in Playboy (NSFW ads)(
Non-Playboy copy.)
posted by rewil
on Nov 14, 2012 -
46 comments
Now the future is a kind of attenuating peninsula; as we move out on it, one side drops off to catastrophe; the other side, nowhere near as steep, moves down into various kinds of utopian futures. In other words, we have come to a moment of utopia or catastrophe; there is no middle ground, mediocrity will no longer succeed. So utopia is no longer a nice idea, but a survival necessity. "Remarks on Utopia in the Age of Climate Change," from Kim Stanley Robinson.
Previously.
posted by gerryblog
on Dec 22, 2011 -
15 comments
In this time of corrupt politics, police brutality, media dereliction, and increasingly vicious culture wars, there's perhaps no graphic novel more relevant today than the brilliant and blackly funny
Transmetropolitan.
Created by Warren Ellis back in 1997 and inspired by prescient sci fi novel
Bug Jack Barron, the series covers the work of
gonzo journalist, vulgar misanthrope, and all-around magnificent bastard
Spider Jerusalem in a
sprawling futuristic vision of New York so chaotically advanced that humans splice genes with alien refugees, matter decompilers are as common as microwaves, and a new religion is invented every hour.
As a callous Nixonian thug nicknamed
The Beast prepares for his re-election to the presidency, a primary battle heats up between a virulent racist and a charismatic senator whose
rictus grin masks some disturbing realities. When Jerusalem delves into
the machinations of the race, he breaks into a web of conspiracies that threaten the future of the country -- a problem only he, his
"filthy assistants," and the power of
intrepid journalism can defeat.
More: Read the first issue (or
three) -
browse images from
the new artbook -
Tor's read-along blog (
another) - Jerusalem's
touching report on cryogenic "Revivals" -
dozens of original sketches and
sample pages -
timeline -
quotes
posted by Rhaomi
on Dec 17, 2011 -
55 comments
NationStates is a free political simulation game founded by author
Max Barry back in 2002 (
previously). Loosely based on his dystopian corporate thriller
Jennifer Government, the game
starts by asking players to provide some national trappings and answer a few civics questions, then generates a virtual country with a matching political outlook.
Periodic policy decisions like mining rights and compulsory voting allow players to further modify their country along
axes of social, political, and economic freedom, arriving at one of
twenty-seven colorful government types like Tyranny By Majority or Scandinavian Liberal Paradise. There's also a healthy roleplaying community -- players can discuss current events in the
General forum, practice wargaming in
International Incidents, form cooperative Regions to debate internal affairs (many of which form
their own communities), and elect Delegates to send to the
World Assembly (so renamed after
an amusing cease-and-desist from the real-world U.N.). Their collective history is thoroughly recorded in
the 35,000-article NSWiki, which provides a
detailed legislative record,
gameplay guide, and profiles on many of the
90,000 active nations,
8,000 player regions, and
countless characters that currently make up the game world.
posted by Rhaomi
on May 9, 2011 -
62 comments