Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.
These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.
As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.
Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel
on Feb 9, 2011 -
Sure, you've played Final Fantasy VII
, but what about Final Fantasy Extreme
? You've played EarthBound
, but what about Earth Bound
(two words). You know all about Dragon Quest VIII
, but are you familiar with Dragon Quest: Young Yangus and the Mystery Dungeon
? There's a whole world of forgotten, canceled games out there just waiting to be discovered. Let 1UP's Jeremy Parish and Frank Cifaldi be your guides in an exploration of The Best Games That Never Were
posted by Servo5678
on May 27, 2010 -
chip to be designed by IBM.
The three companies (Sony, IBM, and Toshiba) aim to design a "super-computer on a chip" with a wide variety of consumer applications, they said in a joint statement.
"The result will be consumer devices that are more powerful than IBM's Deep Blue super-computer, operate at low power and access the broadband internet at ultra-high speeds," the statement added
posted by zeoslap
on Mar 12, 2001 -
Now while these guys
are not exactly the most unbiased source for an evaluation of the PlayStation 2
, they have nonetheless backed up their evaluation with a lot of convincing hard information on the performance
and in particular about the financing
. If these guys have got it right, Sony's going to take a bath on this; they'll never come close to recouping their costs of production, let alone all the research they did. If these guys have it right, Sony will lose money on the PS2 as long as they sell it. This Is Not Good. (Unless you hate Rambus, like I do, because this means both of their markets will collapse.)
posted by Steven Den Beste
on Oct 30, 2000 -
How could Sony be low on cash when
Target, Wal-Mart, Best Buy and Circuit City all have lines of people around the corner who have been waiting since yesterday morning? All waiting to get their very own PX2.
Think about this - approximately 500,000 of the units will sell today, at $300 a pop, plus numerous purchases of games in addition to the console. Let's estimate that each lucky customer will spend $400 (1 PX2, and 2 games per customer - a modest estimate). That's a one-day gross of $200,000,000.
My bet? Sony will not only turn itself around by the end of the day today, cause a major boom in US currency flow, but also cause a sharp decline in spending for the next month - people will be at home playing their new games, and will have little interest in going out to buy anything else!
posted by tatochip
on Oct 26, 2000 -